S.T.A.L.K.E.R .Rebalanced. v1.2

Is a global mod in a single complete package that aims to provide an evolutionary enhancement of the single most atmospheric game of 2007, if not ever, Stalker: Shadow of Chernobyl. Almost all aspects of the gameplay have been re-balanced to be fair, fun, deadly and a redefinition of your ultimate Stalker experience.

What does all this mean for you?

This mod enhances the retail version of S.T.A.L.K.E.R. - Shadow of Chernobyl through improved; graphics, sound, balance, AI/A-life, day/night weather, weapon ballistics, ragdolls, quests, trading, unique items, text/interaction, interactivity, artifacts, health & sleep system, options, hidden secrets and bug fixes. It's hard to explain, but now the game simply feels smooth, like it never has before.

This is a well refined and tested mod that the team has been developing and improving on in one form or another since Stalker's first release in 2007. Over that time many pages of user feedback have gone into polishing it's many builds and iterations with the last major release being out since January 2009 and the next build has undergone many more improvements, tweaks and implementations that have totally improved upon the end product since then.

You will not be disappointed with S.T.A.L.K.E.R .Rebalanced. v1.2 when it is released shortly, just check out the latest incredible screen shots below!

Image RSS Feed Latest Screens
130920. Bandit Leader. Promo. Reb v1.2 130920. Bandit Armoury. Promo. Reb v1.2 130911-Promo_Reb_v1,2
Blog RSS Feed Report abuse Latest News: Stalker: Rebalanced v1.2 Progress Report 130818

2 comments by _storm_shadow_ on Aug 18th, 2013

Stalker: Rebalanced v1.2 Progress Report 130818


You will be pleased to know that progress on the Reb v1.2 release is going very well at this time. I am making play-through runs testing for aspects of overall balance and other issues. Bug finds are being dealt with, the balance and progression throughout the game is becoming.... YES!

I have had a chance to reflect on the aspects of what I believe Stalker should be, and what I aim to make it into with this mod. The Zone is a gritty place, where ammunitions and other supplies are scarce, hard to come by and expensive.

The balance I am going for is an excellent blend of challenge, fun and desperation. Stalker is just a better game when you are fighting tooth and nail for every square meter, where decisions have consequences, where the economy is based on scarcity, where the only things you have to use is what you have available at the time and nothing else.

You see Stalker is not a Shooter, it's also not an RPG, it's not a Survival Horror or even an Adventure Game. But it is a blend of elements from all of these genres, plus its own unique characteristics. This is a mix that I believe the developers did not get right in the retail release, and that is what I am addressing in this mod. Previous releases have been too much in favour of the shooter, where ammunition and med kits are plentiful and there is little consequence from a run and gun style of sprinting into fire fights with big magazines on full auto assault rifles. This is a Stalker where you will need to pick your fights, assess your resources, which you may find diminish or change during every contact with the enemy.

Don't get me wrong, there is still scope to play with big guns blazing if that is your preferred gamming style, but if you do, you will have to work for it now.

Please enjoy this batch of screen shots and standby for several more over the coming days.

What's on the todo list before release:

Final play-throughs
Re equipping of each faction to more suit progression and style
Full integration of latest ZRP v1.07 r4

I look forward to your comments and feedback.

Storm Shadow

Post comment Comments  (100 - 110 of 123)
_storm_shadow_ Creator
_storm_shadow_ Mar 6 2011, 4:26pm says:

5 x new screen shots are now up - check them out!

+1 vote   reply to comment
[TZP]Scavenger Feb 13 2011, 6:12am says:

Didnt Rebalanced. v1.2 already relased?

0 votes     reply to comment
_storm_shadow_ Creator
_storm_shadow_ Feb 14 2011, 6:27am replied:


+1 vote   reply to comment
Inkognitod Feb 4 2011, 1:18pm says:

Hey shadow!

I'm really excited about your upcoming project. I can't wait till it'll released. Can I donate for your efforts?

Keep it up

+1 vote     reply to comment
_storm_shadow_ Creator
_storm_shadow_ Feb 14 2011, 6:28am replied:

thank you. am trying to work out a real show stopper bug at the mo. I don't have paypal or anything like that. Do you think i should set up somthing of this nature, i've thought about doing that before?

+1 vote   reply to comment
Inkognitod Feb 14 2011, 11:23am replied:

I would gratefully use that feature if it'll be available. It's up to you. Don't know if it will be commonly used by others. I just think that a simple 'thanks' doesn't give the author the credit that he deserves. See it as a little motivator :)

+1 vote     reply to comment
_storm_shadow_ Creator
_storm_shadow_ Feb 14 2011, 8:34am replied:

you'll be pleased to know i've just found and fixed that bug - whewwwwwww!!

+1 vote   reply to comment
TehCourtJester Jan 24 2011, 10:40pm says:

Another thing I would like to know is if your going to use some vanilla sound effects, I for one think that without them, this mod looses its feel. Now dont get me wrong, I love 90% of your sounds especially the ak74u,metal bullet richochet, and footsteps , but some sounds in that game shouldn't be changed, you know what i mean?

+1 vote     reply to comment
_storm_shadow_ Creator
_storm_shadow_ Jan 25 2011, 12:35pm replied:

Sorry Bro, I don't know what sounds you mean. Reb v1.2 will still have most of the sounds that were in Reb 1.05.3 plus heaps on new ones from Imperial Reign. And they sound fucken awesome too. I really think most people will enjoy them and the extra atmosphere that they bring. I remember during testing, having to check over my (in-game) shoulder to see if anything was sneaking up on me...

+1 vote   reply to comment
TehCourtJester Jan 15 2011, 1:31pm says:

So, when might we see this public beta? :{

+1 vote     reply to comment
_storm_shadow_ Creator
_storm_shadow_ Jan 16 2011, 9:09am replied:

That is an excellent question Black Hawx, and the best reply i have is shortly.

I am working over seas at the moment and have some interesting shifts and other demands. I can assure you and everyone that Reb is not vapor-ware, I only need to tidy up some minor annoyances / bugs / tweaks and other stuffs that has come out during the closed BETA. Then I will be happy enough to release it as an open BETA for everyone to comment on.

I would like to think that it will only be a matter of weeks, not months.

Maybe I can post some new screen shots in the next few days. Unfortunately, the Dead City level will not feature in the next release I'm afraid.

Cheers, Shadow.

+1 vote   reply to comment
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S.T.A.L.K.E.R .Rebalanced. v1.2
S.T.A.L.K.E.R .Rebalanced. v1.2
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