R.E.A.R.M. - "Rearmament Expansion And Redesign Mod" is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units.

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Report RSS Missile Battlecruiser salvo
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Razihel
Razihel - - 167 comments

Can't wait! =)

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56er
56er - - 1,253 comments

Take away the Pulsecannos, and therefore, give him another, reversed battery on beneath the hull.

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Pouk Author
Pouk - - 4,802 comments

Shortly: No.

Longer description:
I'm very satisfied with the hull shape, this is my favorite ship and therefore I'm basically very unwilling to change anything about it. The straight line of the bottom of the hull is the purpose, the Pulse cannons were on my original sketch and I liked them. Unfortunately for you it's all exactly as I want it to be.
There were a bunch of people trying to convince me about different shapes and other things, but unsuccessfully. Not this time, not with this ship. This one stays exactly as it is.

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Lupus_of_nox_noctis
Lupus_of_nox_noctis - - 1,088 comments

you should make what you like to make! Screw any other person that dont like what you make, ive loved it all!

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56er
56er - - 1,253 comments

Didn't say that I don't like it, but isn't a "Missile Battlecruiser" supposed to have many missle tubes (eventhough he already got many)?
And I don't like the straight line of the botton, just compare it to the other BC.

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Pouk Author
Pouk - - 4,802 comments

Why Missile BC couldn't have front pulse cannon? But if you really need to find something wrong here, take it as a bad name. None of what you can say won't change it, this shape is final.
(BTW, compare to the other BC, on top of it right here in this video, you can see a straight line longer than on mine)

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56er
56er - - 1,253 comments

Hm, The bottom of the hull doesn't seem to be straight on the original BC's bottom. And hey, all that really bothers me about this ship, is that the super heavy pulse cannon, and the torpedo tubes are that close together. That's a bit unrealistic, but nothing I couldn't live with, if the ships is great after all.

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Pouk Author
Pouk - - 4,802 comments

I was talking about the top side of the original BC.
And yes, you're right about those two being too close together.
But: The pulse cannon is angled down behind the muzzles and going further through the ship copying the side line in the middle. And even if it wouldn't, the missile launcher on the original BC don't need that much space anyway.

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mololu
mololu - - 1,484 comments

Question, are the missiles special in any way or just the standard heavy fusion missiles?

Looks great though btw.

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Pouk Author
Pouk - - 4,802 comments

No they are normal, but just slightly upgraded heavy fusion missiles.
The differences are: Damage 5100 instead of 5000 and reload time 20s instead of 30 seconds. So it provides pretty constant stream of missiles. But the overall damage of the ship is just only slightly higher than of the BC, because one missing pulse cannon does a big difference.

Some description for people:
The ship will be more powerful then BC, but less durable.
Interesting thing about it will be one small slot for two artillery tubes or drone production (minetraps), the weakness is that the missile launcher battery is one large subsystem, so the ship can be almost defenseless after damaging it.
It’s basically a different pack of pros and cons, which is giving the ship on the same level as BC.

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Hell_Diguner
Hell_Diguner - - 3,645 comments

Glad to hear that Pouk. Though I'll still extensively test it myself. I just find it hard to believe that almost double missile batteries, with (slightly) higher damage and reload time could possibly be balanced out by removing a Pulse Cannon. But for now, I'll take your word for it. Did I mention the thing looks awesome in game? I think I'm starting to warm up to your MBC.

Also, got my computer fixed finally - yay. Intel i5 (quad core), 4 GB ram, Radeon 5600 now.

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Pouk Author
Pouk - - 4,802 comments

When BC Pulse Cannon takes a bite, it's a serious thing. I'll give you the numbers from normal BC to see it yourself:
Pulse cannon: 17500. = 52500 total (x3)
Heavy fusion missies: 5000. 40000 total (x8)
(note: those numbers are damage per hit, not damage per second. Pulse cannon shoots every 15 seconds, missiles every 30s)

MBC numbers are:
Pulse cannon 16000, 2 barrels, 20 seconds.
Missiles: 5100, 15 tubes, 20 seconds.

This BC will be more fun to play with, there are choices with the subsystem and the stream of missiles.

Nice computer.

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minakilase
minakilase - - 7 comments

thats great but there is a problem
i cant see any detail on the hull...

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Pouk Author
Pouk - - 4,802 comments

I don't know if I should even reply to this. ...All right, there's the short image description again:
"I'm back, so I WILL finally have some time to finish this cruiser."

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tadamir
tadamir - - 525 comments

I'm loving it so far Pouk.
18 missiles doesn't seem too many when they come out in sequence like that.
I'm glad you are giving it a small production slot.
The WIP textures look great and I think that once the ship has been properly finished with goblins and nav-lights etc, it'll look incredible.

Antennae launching animation? check.
Heaps of missiles? check.
Sweet texture? check.
Heaps of missiles? check.
Production slot? check.
Heaps of missiles? check check. :)

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tadamir
tadamir - - 525 comments

wait, I miscounted, 15 not 18 aye.

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Pouk Author
Pouk - - 4,802 comments

yes, 15, 17 with the artillery ones. But it's still enough, heaps of missiles.

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tadamir
tadamir - - 525 comments

oh yes :D

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Pouk Author
Pouk - - 4,802 comments

There were more people commenting and disliking the pulse cannon. If you're one of them, please take a look at this: Img697.imageshack.us

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Description

I'm back, so I will finally have some time to finish this cruiser.