R.E.A.R.M. - which means "Rearmament Expansion And Redesign Mod", is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units for Vaygr and Hiigarans. All the new ships fit well into the each race design and every ship has its purpose and attempts to be something new and different.

R.A.D.A.R. - REARM Analysis Diagram And Review:
Rearm.wz.cz
R.E.A.R.M. on a RelicNews Forum:
Forums.relicnews.com
R.E.A.R.M. on youtube:
Youtube.com
R.E.A.R.M. gallery on homeworldshots
Homeworldshots.net

Features:

  • -Stays true to the original game    - No ships with turrets all over the hull, no hundreds of missiles flying around, no crazy maneuvers, no unfitting design. Every new feature can be turned off.
  • -Number of new ships    - Not only new different ships, but also new ship classes as the Supercarrier class or Drones.
  • -High Comand mode   - A game mod for large scale battles with capital ships in formations.
  • -Faction gameplay    - You can turn on the faction gameplay and each race will divide into three factions.    Vaygr: Kinetic, Laser, Missile    Hiigaran: Kinetic, Ion, Hi-tech.
  • -New menu options    - Starting fleets, RU injections, ship class restrictions based on the Unit Cap limit, Winning conditions, Ship explosion damage etc.
  • -New weapons, new research
  • -Allies   - a helping micro races, as Turanic raiders, Nassars or Lizaanj
  • -One new map
  • -Several new menu backgrounds, new badges
  • -Fully compatible with the singleplayer campaign   - A singleplayer campaign updated with R.E.A.R.M. ships. Control the Supercarrier or face the Missile Battlecruiser in the Makaan's elite guard.
  • -3 languages -English, German and Czech    - And open for any other localization.

Credits:
  Mod made by Pouk, other credits goes to:
  -Mololu                               -base Kadeshi, base Turanic Raiders, kill count based ship unlock script
  -Jkberna                             -Lizaanj race
  -Mikail                                -his Gameplay Enhanced used for faction selection
  -Dim@                                 -gamerule scripting -Explosion Damage, upkeep payments for ally ships, starting fleets, RU injections etc.)
  -Baroness, Axel and Oni  -VGR Pulse Destroyer model
  -Riess                                 -two Turanic ship tans
  -Hell_Diguner                       -game ballancing and alpha testing
  -Aico                                  -installer and alpha testing
  -Monolith, Rewilon, Temeter -German translation
  -jmbs16                               -Spanish translation
  -Novver                               -Hungarian translation
other alpha testers (in alphabetical order):
  -Fil.zp
  -tadamir

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R.E.A.R.M. on Tunngle Modular Destroyer Platform Production WIP Christmas preview version for download
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13 comments by Henley on Apr 24th, 2011

R.E.A.R.M. - "Rearmament Expansion And Redesign Mod" is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units.

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Enjoy R.E.A.R.M.  - The Unofficial Homeworld 2 Expansion and many other great mods on Desura.

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R.E.A.R.M. 0.0.3c  -  Installer version

R.E.A.R.M. 0.0.3c - Installer version

Apr 19, 2011 Full Version 82 comments

Version 0.0.3c adds new units as a Vaygr Missile Battlecruiser and a fleet of Turanic raiders ships, new Kadeshi race (WIP), system of allies with Turanic...

R.E.A.R.M. 0.0.3c

R.E.A.R.M. 0.0.3c

Apr 18, 2011 Full Version 55 comments

Version 0.0.3c adds new units as a Vaygr Missile Battlecruiser and a fleet of Turanic raiders ships, new Kadeshi race (WIP), system of allies with Turanic...

Post comment Comments  (1960 - 1970 of 2,017)
haynaku18
haynaku18 Dec 31 2009, 6:18am says:

how to install it?

+1 vote     reply to comment
Pouk
Pouk Dec 31 2009, 9:31am replied:

The same way as any other Homeworld 2 mod:

-Place the rearm0.0.2.big into your Data folder (...Homeworld2\Data)

-Copy your Homeworld2 shortcut (rename it to REARM), then set it like:
...\Sierra\Homeworld2\Bin\Release\Homeworld2.exe -mod rearm0.0.2.big
(copy the text " -mod rearm0.0.2.big" and place it after the adress of the Homeworld2.exe)

+2 votes     reply to comment
haynaku18
haynaku18 Jan 1 2010, 8:14am replied:

thanks bro..anyway,any news about the mod?

+1 vote     reply to comment
viper55
viper55 Dec 27 2009, 12:18pm says:

The link in relics forums don't working. Please reupload this. ;)

+1 vote     reply to comment
Pouk
Pouk Dec 27 2009, 4:27pm replied:

It works to me. Anyway: "http://forums.relicnews.com/showthread.php?t=234033"

+1 vote     reply to comment
AmDDRed
AmDDRed Dec 16 2009, 5:00pm says:

Pouk, have You already decided on what conditions Your models will be available to other modders?

+1 vote     reply to comment
Pouk
Pouk Dec 16 2009, 6:48pm replied:

I think I have.
Except the tripple laser corvette there is no permission until version 1.0.

After that, it will depend on an individual deal. And chances to get those ships depends on what ship it is and what mod you have.
But I'm still not fully decided.
(At the beginning I thought that it will be easy to give those ships away, but as it grows, it really isn't.)

+1 vote     reply to comment
AmDDRed
AmDDRed Dec 17 2009, 3:44am replied:

It would be good to write the text of license now :)
And don`t forget to write - "if the mod is completed or dead for a year already and I don`t answer any question, I grant this mod`s parts to the HW-community" ;)
Cos, there where many mods that died despite their great progress. Like [HW2]Requiem War. Epic fail.

+1 vote     reply to comment
Pouk
Pouk Dec 17 2009, 5:00am replied:

Believe me or not, this actually sounds pretty reasonable to me. Because if I wouldn't say anything for a whole year, it would mean that I've lost the interest or I'm dead. In any of those cases I sure approve using my work.

+2 votes     reply to comment
Pouk
Pouk Dec 16 2009, 6:59pm replied:

If you're referring to those drones blocking the way to the incoming missiles, it's mostly a counter to the powerful artillery frigates.

And if you're asking about current state of mod, Vaygr has an artillery frigates (which you can highly customize), some upgraded standard frigates and one new (support) command frigate, plus the multipurpose assault corvette or EMP corvette. Then a bunch of turrets and two upgraded refineries. And some things I call "minetraps" and one smaller minelayer built by a frigate.
But at the future you can expect for example the Vaygr supercarrier, Missile battlecruiser, light cruiser and other nice things which I don't want to say right now.

+1 vote     reply to comment
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Platform
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Release Date
Released Apr 18, 2011
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Highest Rated (8 agree) 10/10

fine mod i like it

great job

keep up the good worke

Apr 20 2011, 5:53pm by Baroness1

Lowest Rated (3 agree) 1/10

I exept somting biger than that wat i receve

Apr 23 2011, 10:19am by Sonatica

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