R.E.A.R.M. - which means "Rearmament Expansion And Redesign Mod", is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units for Vaygr and Hiigarans. All the new ships fit well into the each race design and every ship has its purpose and attempts to be something new and different.

R.A.D.A.R. - REARM Analysis Diagram And Review:
Rearm.wz.cz
R.E.A.R.M. on a RelicNews Forum:
Forums.relicnews.com
R.E.A.R.M. on youtube:
Youtube.com
R.E.A.R.M. gallery on homeworldshots
Homeworldshots.net

Features:

  • -Stays true to the original game - No ships with turrets all over the hull, no hundreds of missiles flying around, no crazy maneuvers, no unfitting design. Every new feature can be turned off.
  • -Number of new ships - Not only new different ships, but also new ship classes as the Supercarrier class or Drones.
  • -High Comand mode - A game mod for large scale battles with capital ships in formations.
  • -Faction gameplay - You can turn on the faction gameplay and each race will divide into three factions. Vaygr: Kinetic, Laser, Missile Hiigaran: Kinetic, Ion, Hi-tech.
  • -New menu options - Starting fleets, RU injections, ship class restrictions based on the Unit Cap limit, Winning conditions, Ship explosion damage etc.
  • -New weapons, new research
  • -Allies - a helping micro races, as Turanic raiders, Nassars or Lizaanj
  • -One new map
  • -Several new menu backgrounds, new badges
  • -Fully compatible with the singleplayer campaign - A singleplayer campaign updated with R.E.A.R.M. ships. Control the Supercarrier or face the Missile Battlecruiser in the Makaan's elite guard.
  • -3 languages -English, German and Czech - And open for any other localization.

Credits:
Mod made by Pouk, other credits goes to:
-Mololu -base Kadeshi, base Turanic Raiders, kill count based ship unlock script
-Jkberna -Lizaanj race
-Mikail -his Gameplay Enhanced used for faction selection
-Dim@ -gamerule scripting -Explosion Damage, upkeep payments for ally ships, starting fleets, RU injections etc.)
-Baroness, Axel and Oni -VGR Pulse Destroyer model
-Riess -two Turanic ship tans
-Hell_Diguner -game ballancing and alpha testing
-Aico -installer and alpha testing
-Monolith, Rewilon, Temeter -German translation
-jmbs16 -Spanish translation
-Novver -Hungarian translation
other alpha testers (in alphabetical order):
-Fil.zp
-tadamir

Image RSS Feed Latest Screens
Advanced Supercarrier Advanced Supercarrier R.E.A.R.M. on Tunngle
Blog RSS Feed Report abuse Latest News: R.E.A.R.M. Live on Desura!

13 comments by Henley on Apr 24th, 2011

R.E.A.R.M. - "Rearmament Expansion And Redesign Mod" is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units.

[ppbranchm14077button]


Enjoy R.E.A.R.M. - The Unofficial Homeworld 2 Expansion and many other great mods on Desura.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
R.E.A.R.M. 0.0.3c  -  Installer version

R.E.A.R.M. 0.0.3c - Installer version

Apr 19, 2011 Full Version 83 comments

Version 0.0.3c adds new units as a Vaygr Missile Battlecruiser and a fleet of Turanic raiders ships, new Kadeshi race (WIP), system of allies with Turanic...

R.E.A.R.M. 0.0.3c

R.E.A.R.M. 0.0.3c

Apr 18, 2011 Full Version 55 comments

Version 0.0.3c adds new units as a Vaygr Missile Battlecruiser and a fleet of Turanic raiders ships, new Kadeshi race (WIP), system of allies with Turanic...

Post comment Comments  (1960 - 1970 of 2,063)
Afrika
Afrika Jan 20 2010, 4:40am says:

Its been a while since i've felt like playing HW2, but after seeing this mod I think I might be install it and try this out. I see the download is only an Alpha, but still worth trying out!

+1 vote     reply to comment
Pouk Creator
Pouk Jan 20 2010, 6:06am replied:

Try and you'll see. As you said, it is still an alpha, but I'm trying to keep the finished look, so you shouldn't be disappointed.

+1 vote   reply to comment
Afrika
Afrika Jan 25 2010, 1:50am replied:

I've been playing and I am very pleased! LOVE the new carrier! But what I really love are the armed Mobile Refineries! I had two of them with two ion cannon frigates under assault by two battle cruisers and several assault frigates... they took out 5 of the frigates before being taken out! Any idea of a Super-Battlecruiser? I love capital ships, so having bigger and better ones is always something I enjoy!

+1 vote     reply to comment
Pouk Creator
Pouk Jan 25 2010, 7:47am replied:

Glad to hear this.
And your "Super-Battlecruiser" will be called the Battleship. They're already on a paper, but they won't come very soon.

+1 vote   reply to comment
Piemanlives
Piemanlives Jan 25 2010, 1:34pm replied:

i love this mod i have had it installed for i don't know how long and I love it but I'm still waiting for the next version so any way i hope you add a veriety of new and awesome units though i hope u can fix the conext errors please that way i can see the requierements and the specs of the ships so i hope u don't murder this mod and throw it into balcora :) oh and is there going to be a new realese soon and i have been monitering the fourm and nothing new so any estimates

+1 vote     reply to comment
Pouk Creator
Pouk Jan 25 2010, 3:27pm replied:

Well, next smaller update won't be about ships, even the drone frigate won't be there, because it's not finished yet. There'll be new gamerule options, some AI things, some research and other invisible details.
You will have to wait for proper 0.0.4 if you want ships (mostly Hiigaran frigates).
And I can upload the things i have tomorrow.

+1 vote   reply to comment
Afrika
Afrika Jan 28 2010, 12:46am replied:

Looking forward to the next version. Will there be any game types other than deathmatch? Or ways to change the options? Like only having a super carrier rather than mother ship? Like the old HW?

+1 vote     reply to comment
Afrika
Afrika Jan 26 2010, 4:55am replied:

Very happy to hear there will be a battleship. You've given HW2 a new life on my computer! Also, one concern is with the cloaked fighters and bombers. Both when trained read as interceptors and function like fighters. The cloaked bomber doesn't really "bomb" anything. At least thats the way it appears. If you don't mind I'm willing to give feedback on any bugs or things I find.

+1 vote     reply to comment
Pouk Creator
Pouk Jan 26 2010, 9:55am replied:

Post any bug you'll find, if I won't know what's wrong, I can't make it better.
Cloaked bomber does bomb but:
-I wanted a powerful Hit&Run bomber, so I've gave him a big damage
-but it also needs to give it a long reload time (40 second)
What does it mean:
-in general, it's weaker than regular bomber
-but it can do the damage immediately, after first run
-and then it's useless for almost a minute, unless you have a carrier close to battle, where they can reload (or the Support frigate which will come in 0.0.4)

Don't use them if you don't need them or use them in combination with the normal bombers.
But, if you want to sneak up on your enemy out of nowhere and cripple something, that this is a right weapon for you.

And I did raise the damage again. (at first it was way too powerfull, then it was weak, so it should be fine now)

+2 votes   reply to comment
Afrika
Afrika Jan 26 2010, 5:07pm replied:

Okay, thanks for the information. A good idea would be to include with the mod a description of which each new ship can do and how it would be used. IE - the cloak bomber. People will see the name bomber and think it functions like the normal one except it cloaks.
Another thing I have found useful are the platforms, since you added ones with multiple guns, they are perfect for mother ship defense and allow your fleet more freedom to move around the map. I've also found it changes campaign play and makes it quite interesting. looking forward to 0.0.4 And I will certainly post any bugs I find. Although every thing seems to pretty polished so far!

+1 vote     reply to comment
Pouk Creator
Pouk Jan 26 2010, 7:14pm replied:

Yeah, the basic info should be contained in a ship description (which isn't the case of the cloaked fighter/bomber yet). But if you're talking about some kind of guide or series of hints, then yes, I've been thinking about it too, but now I don't have a time for it and later it won't be needed that much.
(and BTW, I'll upload the update tomorrow, I can't make it today, I have more important things to do right at this moment.)

+1 vote   reply to comment
Piemanlives
Piemanlives Jan 26 2010, 7:23pm replied:

hey thanks for the info and i will wait because this mod pwns the world and so i will wait for the new ships oh and wat big file extractor do u use so i can place the update with the unpatched version of the mod inside the big file and i'm still waiting

+1 vote     reply to comment
Piemanlives
Piemanlives Jan 26 2010, 7:40pm replied:

oh and a really good way to use the cloaked bomber is to cloak the unit of bombers uselly good if u have more then 3 squads then right after the attack re-cloak them and have them retreat the unit toward the nearest carrier or ship i uselly use them right before a major atack to cripple their fleet before completely destroying them into pieces of of derilect and resources

+1 vote     reply to comment
Pouk Creator
Pouk Jan 26 2010, 7:53pm replied:

Hey, it won't be update in a form of a patch. I don't know how to do it and I don't have a time to deal with it. I'll just repack it into the .big again, it's just around 30MB, so it shouldn't be a problem.

...And it's the same with the cloaked fighters: they're not stronger than interceptors, but the squad always survives if you cloak them and retreat them. So basically, no casualties.

+1 vote   reply to comment
Just~a~Guy
Just~a~Guy Jan 16 2010, 1:50pm says:

i know what u mean =) ... i tried building a mod bymyself .. and failed myserably ,,,

+1 vote     reply to comment
Titanwar18
Titanwar18 Jan 16 2010, 7:29am says:

Hello!

firstly i must say the works on this mod looks great. checked pics and vids, and it's quite well done. Im gonna download it, and try it, will come back later for maybe a few suggestions or ideas :)

Speaks.

+1 vote     reply to comment
Titanwar18
Titanwar18 Jan 16 2010, 8:19am replied:

ok...after 20 tries and failings, i unfortunately had to give up on trying to install this mod. I don't seem to find the problem.. but i guess Vista ***** it all up.

+1 vote     reply to comment
Pouk Creator
Pouk Jan 16 2010, 8:36am replied:

-Do you have 1.1 version of Homeworld2?
-Did you try to run HW2 in a XP compatibility mode?

I'm running XP myself, so I'm gonna have to find out, what's the situation on Vistas.

+1 vote   reply to comment
Titanwar18
Titanwar18 Jan 16 2010, 11:21am replied:

hello again, thanks for the quick reply u showed up with. i believe i found the cause of it not working, as i just now managed to make another mod which gets installed the same way correctly. ill give an update on if it worked or not and ill tell u in 30-60 mins.

+1 vote     reply to comment
Pouk Creator
Pouk Jan 16 2010, 11:48am replied:

ok

+1 vote   reply to comment
Titanwar18
Titanwar18 Jan 16 2010, 12:21pm replied:

Good news! made it work. it's a very good mod indeed. liked the way with the frigates and armor plates etc. and in game i see that Hiigarans gets supercarriers, and Vaygr gets long range fighting?

Im usually playing as Vaygr, coz i love those bastards.

Will they also get a Supercarrier sized ship?

Will be monitoring this mod :)

+1 vote     reply to comment
Pouk Creator
Pouk Jan 16 2010, 2:21pm replied:

Vaygr will get the Supercarrier, Hiigaran will get the frigates. Everyone will get destroyers, BCs etc. But it doesn't mean that I'll make equal units for them, I'll still keep the asymmetry (for example, the long range fighting still belongs to Vaygr).

I'm Vaygr myself as well, so don't worry, they won't stay behind at all.

BTW, what was the Vista solution? There'll be more people asking about mod on Vista, I need to know what should I tell them.

+1 vote   reply to comment
Piemanlives
Piemanlives Jan 17 2010, 6:33pm replied:

for vista hmm depends on what they are saying about the problems on vista since i'm a vista user but nothings wrong with mine except that every time a homeworld game in general it plays the gundum mod's opening

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Homeworld 2 Icon
Platform
Windows
Developed By
Pouk
Contact
Send Message
Release Date
Released Apr 18, 2011
Mod Watch
Track this mod
Share
Community Rating

Average

9.4

204 votes submitted.

You Say

-

Ratings closed.

Highest Rated (8 agree) 10/10

fine mod i like it

great job

keep up the good worke

Apr 20 2011, 5:53pm by Baroness1

Lowest Rated (3 agree) 1/10

I exept somting biger than that wat i receve

Apr 23 2011, 10:19am by Sonatica

Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Embed Buttons

Promote R.E.A.R.M. - The Unofficial Homeworld 2 Expansion on your homepage or blog by selecting a button and using the embed code provided (more).

R.E.A.R.M.  - The Unofficial Homeworld 2 Expansion R.E.A.R.M.  - The Unofficial Homeworld 2 Expansion
R.E.A.R.M.  - The Unofficial Homeworld 2 Expansion
Statistics
Rank
1,653 of 22,779
Last Update
4 months ago
Watchers
932 members
Files
2
News
3
Reviews
49