R.E.A.R.M. - which means "Rearmament Expansion And Redesign Mod", is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units for Vaygr and Hiigarans. All the new ships fit well into the each race design and every ship has its purpose and attempts to be something new and different.

R.A.D.A.R. - REARM Analysis Diagram And Review:
R.E.A.R.M. on a RelicNews Forum:
R.E.A.R.M. on youtube:
R.E.A.R.M. gallery on homeworldshots


  • -Stays true to the original game    - No ships with turrets all over the hull, no hundreds of missiles flying around, no crazy maneuvers, no unfitting design. Every new feature can be turned off.
  • -Number of new ships    - Not only new different ships, but also new ship classes as the Supercarrier class or Drones.
  • -High Comand mode   - A game mod for large scale battles with capital ships in formations.
  • -Faction gameplay    - You can turn on the faction gameplay and each race will divide into three factions.    Vaygr: Kinetic, Laser, Missile    Hiigaran: Kinetic, Ion, Hi-tech.
  • -New menu options    - Starting fleets, RU injections, ship class restrictions based on the Unit Cap limit, Winning conditions, Ship explosion damage etc.
  • -New weapons, new research
  • -Allies   - a helping micro races, as Turanic raiders, Nassars or Lizaanj
  • -One new map
  • -Several new menu backgrounds, new badges
  • -Fully compatible with the singleplayer campaign   - A singleplayer campaign updated with R.E.A.R.M. ships. Control the Supercarrier or face the Missile Battlecruiser in the Makaan's elite guard.
  • -3 languages -English, German and Czech    - And open for any other localization.

  Mod made by Pouk, other credits goes to:
  -Mololu                               -base Kadeshi, base Turanic Raiders, kill count based ship unlock script
  -Jkberna                             -Lizaanj race
  -Mikail                                -his Gameplay Enhanced used for faction selection
  -Dim@                                 -gamerule scripting -Explosion Damage, upkeep payments for ally ships, starting fleets, RU injections etc.)
  -Baroness, Axel and Oni  -VGR Pulse Destroyer model
  -Riess                                 -two Turanic ship tans
  -Hell_Diguner                       -game ballancing and alpha testing
  -Aico                                  -installer and alpha testing
  -Monolith, Rewilon, Temeter -German translation
  -jmbs16                               -Spanish translation
  -Novver                               -Hungarian translation
other alpha testers (in alphabetical order):

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R.E.A.R.M. on Tunngle Modular Destroyer Platform Production WIP Christmas preview version for download
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13 comments by Henley on Apr 24th, 2011

R.E.A.R.M. - "Rearmament Expansion And Redesign Mod" is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units.



Enjoy R.E.A.R.M.  - The Unofficial Homeworld 2 Expansion and many other great mods on Desura.

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R.E.A.R.M. 0.0.3c  -  Installer version

R.E.A.R.M. 0.0.3c - Installer version

Apr 19, 2011 Full Version 82 comments

Version 0.0.3c adds new units as a Vaygr Missile Battlecruiser and a fleet of Turanic raiders ships, new Kadeshi race (WIP), system of allies with Turanic...

R.E.A.R.M. 0.0.3c

R.E.A.R.M. 0.0.3c

Apr 18, 2011 Full Version 55 comments

Version 0.0.3c adds new units as a Vaygr Missile Battlecruiser and a fleet of Turanic raiders ships, new Kadeshi race (WIP), system of allies with Turanic...

Post comment Comments  (1900 - 1910 of 2,017)
MassDownloader Jan 26 2010, 3:31am says:

i've been playing normal HW2 now for a time and i wanted to test this out but i couldn't get it to work?
is that maybe because ive downloaded it(homeworld 2)?

+1 vote     reply to comment
Pouk Jan 25 2010, 3:27pm replied:

Well, next smaller update won't be about ships, even the drone frigate won't be there, because it's not finished yet. There'll be new gamerule options, some AI things, some research and other invisible details.
You will have to wait for proper 0.0.4 if you want ships (mostly Hiigaran frigates).
And I can upload the things i have tomorrow.

+1 vote     reply to comment
Afrika Jan 28 2010, 12:46am replied:

Looking forward to the next version. Will there be any game types other than deathmatch? Or ways to change the options? Like only having a super carrier rather than mother ship? Like the old HW?

+1 vote     reply to comment
Afrika Jan 26 2010, 4:55am replied:

Very happy to hear there will be a battleship. You've given HW2 a new life on my computer! Also, one concern is with the cloaked fighters and bombers. Both when trained read as interceptors and function like fighters. The cloaked bomber doesn't really "bomb" anything. At least thats the way it appears. If you don't mind I'm willing to give feedback on any bugs or things I find.

+1 vote     reply to comment
Pouk Jan 26 2010, 9:55am replied:

Post any bug you'll find, if I won't know what's wrong, I can't make it better.
Cloaked bomber does bomb but:
-I wanted a powerful Hit&Run bomber, so I've gave him a big damage
-but it also needs to give it a long reload time (40 second)
What does it mean:
-in general, it's weaker than regular bomber
-but it can do the damage immediately, after first run
-and then it's useless for almost a minute, unless you have a carrier close to battle, where they can reload (or the Support frigate which will come in 0.0.4)

Don't use them if you don't need them or use them in combination with the normal bombers.
But, if you want to sneak up on your enemy out of nowhere and cripple something, that this is a right weapon for you.

And I did raise the damage again. (at first it was way too powerfull, then it was weak, so it should be fine now)

+2 votes     reply to comment
Afrika Jan 26 2010, 5:07pm replied:

Okay, thanks for the information. A good idea would be to include with the mod a description of which each new ship can do and how it would be used. IE - the cloak bomber. People will see the name bomber and think it functions like the normal one except it cloaks.
Another thing I have found useful are the platforms, since you added ones with multiple guns, they are perfect for mother ship defense and allow your fleet more freedom to move around the map. I've also found it changes campaign play and makes it quite interesting. looking forward to 0.0.4 And I will certainly post any bugs I find. Although every thing seems to pretty polished so far!

+1 vote     reply to comment
Pouk Jan 26 2010, 7:14pm replied:

Yeah, the basic info should be contained in a ship description (which isn't the case of the cloaked fighter/bomber yet). But if you're talking about some kind of guide or series of hints, then yes, I've been thinking about it too, but now I don't have a time for it and later it won't be needed that much.
(and BTW, I'll upload the update tomorrow, I can't make it today, I have more important things to do right at this moment.)

+1 vote     reply to comment
Piemanlives Jan 26 2010, 7:23pm replied: Online

hey thanks for the info and i will wait because this mod pwns the world and so i will wait for the new ships oh and wat big file extractor do u use so i can place the update with the unpatched version of the mod inside the big file and i'm still waiting

+1 vote     reply to comment
Piemanlives Jan 26 2010, 7:40pm replied: Online

oh and a really good way to use the cloaked bomber is to cloak the unit of bombers uselly good if u have more then 3 squads then right after the attack re-cloak them and have them retreat the unit toward the nearest carrier or ship i uselly use them right before a major atack to cripple their fleet before completely destroying them into pieces of of derilect and resources

+1 vote     reply to comment
Pouk Jan 26 2010, 7:53pm replied:

Hey, it won't be update in a form of a patch. I don't know how to do it and I don't have a time to deal with it. I'll just repack it into the .big again, it's just around 30MB, so it shouldn't be a problem.

...And it's the same with the cloaked fighters: they're not stronger than interceptors, but the squad always survives if you cloak them and retreat them. So basically, no casualties.

+1 vote     reply to comment
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Released Apr 18, 2011
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Highest Rated (8 agree) 10/10

fine mod i like it

great job

keep up the good worke

Apr 20 2011, 5:53pm by Baroness1

Lowest Rated (3 agree) 1/10

I exept somting biger than that wat i receve

Apr 23 2011, 10:19am by Sonatica

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