R.E.A.R.M. - which means "Rearmament Expansion And Redesign Mod", is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units for Vaygr and Hiigarans. All the new ships fit well into the each race design and every ship has its purpose and attempts to be something new and different.

R.E.A.R.M. for Remastered continues in a form of the new REARM V2 .

R.A.D.A.R. - REARM Analysis Diagram And Review:
Rearm.wz.cz
R.E.A.R.M. on a RelicNews Forum:
Forums.relicnews.com
R.E.A.R.M. on youtube:
Youtube.com
R.E.A.R.M. gallery on homeworldshots
Homeworldshots.net

Features:

  • -Stays true to the original game - No ships with turrets all over the hull, no hundreds of missiles flying around, no crazy maneuvers, no unfitting design. Every new feature can be turned off.
  • -Number of new ships - Not only new different ships, but also new ship classes as the Supercarrier class or Drones.
  • -High Comand mode - A game mod for large scale battles with capital ships in formations.
  • -Faction gameplay - You can turn on the faction gameplay and each race will divide into three factions. Vaygr: Kinetic, Laser, Missile Hiigaran: Kinetic, Ion, Hi-tech.
  • -New menu options - Starting fleets, RU injections, ship class restrictions based on the Unit Cap limit, Winning conditions, Ship explosion damage etc.
  • -New weapons, new research
  • -Allies - a helping micro races, as Turanic raiders, Nassars or Lizaanj
  • -One new map
  • -Several new menu backgrounds, new badges
  • -Fully compatible with the singleplayer campaign - A singleplayer campaign updated with R.E.A.R.M. ships. Control the Supercarrier or face the Missile Battlecruiser in the Makaan's elite guard.
  • -3 languages -English, German and Czech - And open for any other localization.

Credits:
Mod made by Pouk, other credits goes to:
-Mololu -base Kadeshi, base Turanic Raiders, kill count based ship unlock script
-Jkberna -Lizaanj race
-Mikail -his Gameplay Enhanced used for faction selection
-Dim@ -gamerule scripting -Explosion Damage, upkeep payments for ally ships, starting fleets, RU injections etc.)
-Baroness, Axel and Oni -VGR Pulse Destroyer model
-Riess -two Turanic ship tans
-Hell_Diguner -game ballancing and alpha testing
-Aico -installer and alpha testing
-Monolith, Rewilon, Temeter -German translation
-jmbs16 -Spanish translation
-Novver -Hungarian translation
other alpha testers (in alphabetical order):
-Fil.zp
-tadamir

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REARM V2

News 14 comments

What is going to happen now? What happened with R.E.A.R.M. and how can I even dare to think it's going to go anywhere with the R.E.A.R.M.'s development being so stagnant for the last years? These all sound like tough questions, but the answer for them is in fact rather simple:
Focus.
Focus and a fresh start. These two are perhaps more powerful factors then you might realize.

R.E.A.R.M. was an amazing project, I really loved it and I'm truly proud of it, but it had a very major flaw in the way it was developped. When I started modding, everything was new, everything was exciting, everything had to be tried and implemented. Often features that required an 'enourmous' effort were just thrown in to see how they'll stick. To just name a few (feel free to skip this part):

- For instance the factions, I sorted ships of both races into three groups based on the three weapon categories they fit into. Of course, me being me I had to have different colored hangar for each of the faction. It was a nice little feature, but under the hood it was anything but little and hidiously far from nice. It meant that every single production ship in R.E.A.R.M. had its own vanilla version and three other copies. It meant that a new and complex faction ship family system in the lua files had to be created. And each of the array of production ships had to implement a complicated system of build restrictions.
Has anyone ever even played it?
- Explosion damage. Very cool script that made dying capital ships to deal damage to nearby ships. It was determined by 4 or 5 range radii with damage values. ...Every single capital ship and all their faction clones had to be included in large charts, every damage value had to be carefully tuned.
The script had to check for damage every second which didn't help the performance and AI of course had no clue how to prevent his own ships from gloriously blowing up one by one in a massive chain reaction. Not to mention the micro it took to retreat your strike wing right before the enemy ship's destruction.
- Ally races, Kadeshi race... Well I asked for permission to use a new race. Cool, amazing. Now the 'only' thing that had to be done was to retouch all the textures, tweak some of the geometry and make sure all the mess left after the original author is gone and yeah, create collectivelly about 40 LOD meshes for that said race.
- Ship naming. I loved that one, I still do and it might make the transition. What it meant in reality though, was to create 899 individual letter subsystems, each named differently and there were never more than 3 or 4 sharing the same texture. And of course you have to make hardpoints for these in your ships and list every single subsytem you want to build there in your ship file...
899.
Just think about it, let it sink in. That's the lenght I went to to implement a new feature.

...And that's gonna stop now. REARM V2 is a no nonsense mod.
There's going to be a focus, a goal and no more time for ridiculously expensive experiments. R.E.A.R.M. was my beautiful sandbox to play with, but it's time to grow up now.

Sadly for some, focus doesn't only mean dropping uneecessary features that make mod development bordeline paralyzing, it also means cleaning up the build list. A mod ship truly has to earn its place now. So good bye Command Frigate, good bye Tripple Laser Corvette.
But ask yourself, do you really miss them?

On the other hand, focus means more time, more resources. Which directly translates into more Battlecruisers, more of the good stuff. The 'real' stuff. Not the features, not the gimmicks, but the ships. And we want ships. Right at the beginning it's all going to be pretty much exclusivelly about ships.

And even the name itself is highly suggestive. R.E.A.R.M. will continue as REARM V2. Dropping the dots mirrors leaving out the unnecessary features. That's the "focus" part. V2 is a new version, the mod with the same principles, the same goals, but with that new "fresh start".

It's already being worked on and it's going to be awesome.

REARM V2:
Moddb.com

R.E.A.R.M. Live on Desura!

R.E.A.R.M. Live on Desura!

News 13 comments

Rearmament Expansion And Redesign Mod is now on Desura!

R.E.A.R.M. is looking for the help with presentation

R.E.A.R.M. is looking for the help with presentation

News 35 comments

Do you want to help R.E.A.R.M.? There’s one thing you can do. R.E.A.R.M. is looking for wallpaper and video makers. If I’ll have someone else to make...

R.A.D.A.R. - REARM Analysis Diagram And Review

R.A.D.A.R. - REARM Analysis Diagram And Review

News 7 comments

R.A.D.A.R. - "REARM Analysis Diagram And Review" is a flash application for ship comparison, you can preview two ships and their statistics side by side.

Vaygr ships presentation

Vaygr ships presentation

Feature 19 comments

Presentation of new Vaygr ships in corvette and frigate class with a short descriptions.

RSS feed Downloads
R.E.A.R.M. 0.0.3c  -  Installer version

R.E.A.R.M. 0.0.3c - Installer version

Full Version 86 comments

Version 0.0.3c adds new units as a Vaygr Missile Battlecruiser and a fleet of Turanic raiders ships, new Kadeshi race (WIP), system of allies with Turanic...

R.E.A.R.M. 0.0.3c

R.E.A.R.M. 0.0.3c

Full Version 55 comments

Version 0.0.3c adds new units as a Vaygr Missile Battlecruiser and a fleet of Turanic raiders ships, new Kadeshi race (WIP), system of allies with Turanic...

Post comment Comments  (1900 - 1910 of 2,125)
rexis92
rexis92

Hi its been a while since i've played homeworld and i suddenly had the urge to play tonight so i was checking mods out and noticed your mod. in my opinion this looks very well tended,unlike other mods where they just slap crap together and just keep adding on to things to make the game extremely complex and hard to manage. you have kept it simple and redefined some things. =) keep up the good work and i will def follow your mod it has great potential. but i have one stupid question, how do i unpack the alpha RAR file?? i know im dumb i cant remember..... is it a program i need to download?
THANKS A BUNCH! =)

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Pouk Creator
Pouk

Thanks. This is my goal, to make it clear, not to reuse or repeat things and to make original but fitting ship designs. Also to respect original Homeworld 2.

For rar files use Winrar. Google it, it will be easy to find.

Also there's the error in the readme about the shortcut, it is supposed to be: "C:\Games\Homeworld2\Bin\Release\Homeworld2.exe" -mod rearm0.0.3.big -locale english (look where the qoutes are)


I'm sorry people that I didn't fix the readme yet, but it will be OK in a few days in the 0.0.3b. I'm also repeating that it wasn't my error, because I've copied the adress from my shortcut and none of my shortcuts had any qoutes at all (czech nor english version, none of mod shortcuts).

Reply Good karma+1 vote
rexis92
rexis92

thanks =) but ran into another problem. i got it extracted and fixed the shortcut and even tried the one you just posted but when i run the shortcut its still just starting up reg HW2 any suggestions?

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Pouk Creator
Pouk

-mod rearm0.0.3.big

Is there definitelly this in your shortcut?

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rexis92
rexis92

yes

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rexis92
rexis92

nevermind i figured it out =)
i just had to take the big file out of the folder and place it straight into tha data folder

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tadamir
tadamir

This seems to be a common occurrence, perhaps a big bold instruction in the so-far unused Tutorials Section (or wherever, top of Summary in bright colors?) will save you having to repeat it every few comments?
-How to Install REARM Mod for newbies?
-Common Install Issues (copy and paste folder contents 'up' a folder and delete now empty folder), (what your short-cut should look like) etc.
I'm frankly surprised I got the Mod (and your Dust Snakes map, which is excellent by the way) to work without any hassles considering I'm not all that down with mods.
Just a thought. (eh, this didn't go where I wanted it either)

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Pouk Creator
Pouk

I blame the badly written readme. You have to believe that this readme file really is the best I can do, but explaining instalation of anything in other language is just not that easy.
You've downloaded Dust snakes from the other homepage? BTW I'm thinking if I should rename the map to "sand snakes" or anything that actually makes sense. I'm not sure what's right.

Reply Good karma+1 vote
tadamir
tadamir

Yup, I downloaded Dust Snakes map from here; Rearm.wz.cz (for anyone else curious)
I like the Dust Snakes name, it describes what it is quite well, and evokes Dustwars which is poignant, it's a great map.
(I think all I had to do was cut&paste the map info 'up' a folder and it worked fine)

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Pouk Creator
Pouk

Ok great, I keep the name, thanks.
And the map will be included in rearm soon (also with the thumbnail).
Anyway I'm really glad you like it, it's my first map.

Reply Good karma+1 vote
tadamir
tadamir

Choice :)

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Pouk Creator
Pouk

ok.

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Pouk Creator
Pouk

Ok, I'm back, I finally have some time. I need a little break now, tomorrow I'll reply to threds I wanted to reply and also I'll work on that new destroyer. I hope the release will come soon.

Reply Good karma+1 vote
Lupus_of_nox_noctis
Lupus_of_nox_noctis

Hey i just wanted to ask you if you have ever made maps for HW2? I foound this really nice and easy editor for it and think you may like it. if you want to take a look PM me. I could even do some maps for you!

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Pouk Creator
Pouk

I actually wanted to add my first (and omly) map I've made a time before to the 0.0.3b, which will be released soon, as a surprise and compensation for the waiting.
But since you've started this topic, it's no longer secret.
The map you'll see there was made in the Mission Dude, but I'm also aware of a Skunk's editor (or what's its name), but I've never tryed it.
And about the maps in general: Don't expect them soon. I really want to finish all the ships first before I'll start to do some maps. But I have plenty ideas for maps I want to try.

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Lupus_of_nox_noctis
Lupus_of_nox_noctis

Yup, thats the one. Skunks editor. Its unatturaly easy to use.

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Pouk Creator
Pouk

I'll give it a try. But in a future I'll most like use the script for exporting object possitions from 3Ds Max to the level file. It looks promising.

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Hell_Diguner
Hell_Diguner

Hang on, hi-tech hiigaran faction doesn't use ion cannons? I can understand the kinetics only option, but do you really think of the kinetic weapons as being more hi-tech than ion cannons?

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Pouk Creator
Pouk

This is not about kinetic technology being hi-tech, which obviously isn't, but because I wanted to give ions only to ion faction... But OK, I'll give them top ion turret, but the bottom will stay kinetic.

Take it more like a separation of ships into three groups.

Reply Good karma+1 vote
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207 votes submitted.

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Highest Rated (8 agree) 10/10

fine mod i like it

great job

keep up the good worke

Apr 20 2011 by Baroness1

Lowest Rated (3 agree) 1/10

I exept somting biger than that wat i receve

Apr 23 2011 by Sonatica

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