R.E.A.R.M. - which means "Rearmament Expansion And Redesign Mod", is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units for Vaygr and Hiigarans. All the new ships fit well into the each race design and every ship has its purpose and attempts to be something new and different.

R.E.A.R.M. for Remastered continues in a form of the new REARM V2 .

R.A.D.A.R. - REARM Analysis Diagram And Review:
R.E.A.R.M. on a RelicNews Forum:
R.E.A.R.M. on youtube:
R.E.A.R.M. gallery on homeworldshots


  • -Stays true to the original game - No ships with turrets all over the hull, no hundreds of missiles flying around, no crazy maneuvers, no unfitting design. Every new feature can be turned off.
  • -Number of new ships - Not only new different ships, but also new ship classes as the Supercarrier class or Drones.
  • -High Comand mode - A game mod for large scale battles with capital ships in formations.
  • -Faction gameplay - You can turn on the faction gameplay and each race will divide into three factions. Vaygr: Kinetic, Laser, Missile Hiigaran: Kinetic, Ion, Hi-tech.
  • -New menu options - Starting fleets, RU injections, ship class restrictions based on the Unit Cap limit, Winning conditions, Ship explosion damage etc.
  • -New weapons, new research
  • -Allies - a helping micro races, as Turanic raiders, Nassars or Lizaanj
  • -One new map
  • -Several new menu backgrounds, new badges
  • -Fully compatible with the singleplayer campaign - A singleplayer campaign updated with R.E.A.R.M. ships. Control the Supercarrier or face the Missile Battlecruiser in the Makaan's elite guard.
  • -3 languages -English, German and Czech - And open for any other localization.

Mod made by Pouk, other credits goes to:
-Mololu -base Kadeshi, base Turanic Raiders, kill count based ship unlock script
-Jkberna -Lizaanj race
-Mikail -his Gameplay Enhanced used for faction selection
-Dim@ -gamerule scripting -Explosion Damage, upkeep payments for ally ships, starting fleets, RU injections etc.)
-Baroness, Axel and Oni -VGR Pulse Destroyer model
-Riess -two Turanic ship tans
-Hell_Diguner -game ballancing and alpha testing
-Aico -installer and alpha testing
-Monolith, Rewilon, Temeter -German translation
-jmbs16 -Spanish translation
-Novver -Hungarian translation
other alpha testers (in alphabetical order):

Image RSS Feed Screens
R.E.A.R.M. is on Steam Workshop Nearly done remastering MBC Remaster


7 months ago News 13 comments Report

What is going to happen now? What happened with R.E.A.R.M. and how can I even dare to think it's going to go anywhere with the R.E.A.R.M.'s development being so stagnant for the last years? These all sound like tough questions, but the answer for them is in fact rather simple:
Focus and a fresh start. These two are perhaps more powerful factors then you might realize.

R.E.A.R.M. was an amazing project, I really loved it and I'm truly proud of it, but it had a very major flaw in the way it was developped. When I started modding, everything was new, everything was exciting, everything had to be tried and implemented. Often features that required an 'enourmous' effort were just thrown in to see how they'll stick. To just name a few (feel free to skip this part):

- For instance the factions, I sorted ships of both races into three groups based on the three weapon categories they fit into. Of course, me being me I had to have different colored hangar for each of the faction. It was a nice little feature, but under the hood it was anything but little and hidiously far from nice. It meant that every single production ship in R.E.A.R.M. had its own vanilla version and three other copies. It meant that a new and complex faction ship family system in the lua files had to be created. And each of the array of production ships had to implement a complicated system of build restrictions.
Has anyone ever even played it?
- Explosion damage. Very cool script that made dying capital ships to deal damage to nearby ships. It was determined by 4 or 5 range radii with damage values. ...Every single capital ship and all their faction clones had to be included in large charts, every damage value had to be carefully tuned.
The script had to check for damage every second which didn't help the performance and AI of course had no clue how to prevent his own ships from gloriously blowing up one by one in a massive chain reaction. Not to mention the micro it took to retreat your strike wing right before the enemy ship's destruction.
- Ally races, Kadeshi race... Well I asked for permission to use a new race. Cool, amazing. Now the 'only' thing that had to be done was to retouch all the textures, tweak some of the geometry and make sure all the mess left after the original author is gone and yeah, create collectivelly about 40 LOD meshes for that said race.
- Ship naming. I loved that one, I still do and it might make the transition. What it meant in reality though, was to create 899 individual letter subsystems, each named differently and there were never more than 3 or 4 sharing the same texture. And of course you have to make hardpoints for these in your ships and list every single subsytem you want to build there in your ship file...
Just think about it, let it sink in. That's the lenght I went to to implement a new feature.

...And that's gonna stop now. REARM V2 is a no nonsense mod.
There's going to be a focus, a goal and no more time for ridiculously expensive experiments. R.E.A.R.M. was my beautiful sandbox to play with, but it's time to grow up now.

Sadly for some, focus doesn't only mean dropping uneecessary features that make mod development bordeline paralyzing, it also means cleaning up the build list. A mod ship truly has to earn its place now. So good bye Command Frigate, good bye Tripple Laser Corvette.
But ask yourself, do you really miss them?

On the other hand, focus means more time, more resources. Which directly translates into more Battlecruisers, more of the good stuff. The 'real' stuff. Not the features, not the gimmicks, but the ships. And we want ships. Right at the beginning it's all going to be pretty much exclusivelly about ships.

And even the name itself is highly suggestive. R.E.A.R.M. will continue as REARM V2. Dropping the dots mirrors leaving out the unnecessary features. That's the "focus" part. V2 is a new version, the mod with the same principles, the same goals, but with that new "fresh start".

It's already being worked on and it's going to be awesome.


R.E.A.R.M. Live on Desura!

R.E.A.R.M. Live on Desura!

4 years ago News 13 comments Report

Rearmament Expansion And Redesign Mod is now on Desura!

R.E.A.R.M. is looking for the help with presentation

R.E.A.R.M. is looking for the help with presentation

4 years ago News 35 comments Report

Do you want to help R.E.A.R.M.? There’s one thing you can do. R.E.A.R.M. is looking for wallpaper and video makers. If I’ll have someone else to make...

R.A.D.A.R. - REARM Analysis Diagram And Review

R.A.D.A.R. - REARM Analysis Diagram And Review

5 years ago News 7 comments Report

R.A.D.A.R. - "REARM Analysis Diagram And Review" is a flash application for ship comparison, you can preview two ships and their statistics side by side.

Vaygr ships presentation

Vaygr ships presentation

5 years ago Feature 19 comments Report

Presentation of new Vaygr ships in corvette and frigate class with a short descriptions.

R.E.A.R.M. - "Rearmament Expansion And Redesign Mod" is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units.
RSS Feed Downloads
R.E.A.R.M. 0.0.3c  -  Installer version

R.E.A.R.M. 0.0.3c - Installer version

4 years ago Full Version 85 comments

Version 0.0.3c adds new units as a Vaygr Missile Battlecruiser and a fleet of Turanic raiders ships, new Kadeshi race (WIP), system of allies with Turanic...

R.E.A.R.M. 0.0.3c

R.E.A.R.M. 0.0.3c

4 years ago Full Version 55 comments

Version 0.0.3c adds new units as a Vaygr Missile Battlecruiser and a fleet of Turanic raiders ships, new Kadeshi race (WIP), system of allies with Turanic...

Post comment Comments  (1900 - 1910 of 2,122)
Pouk Creator
Pouk Mar 9 2010 says:

Ok, I'm back, I finally have some time. I need a little break now, tomorrow I'll reply to threds I wanted to reply and also I'll work on that new destroyer. I hope the release will come soon.

+1 vote   reply to comment
Lupus_of_nox_noctis Mar 9 2010 says:

Hey i just wanted to ask you if you have ever made maps for HW2? I foound this really nice and easy editor for it and think you may like it. if you want to take a look PM me. I could even do some maps for you!

+1 vote     reply to comment
Pouk Creator
Pouk Mar 9 2010 replied:

I actually wanted to add my first (and omly) map I've made a time before to the 0.0.3b, which will be released soon, as a surprise and compensation for the waiting.
But since you've started this topic, it's no longer secret.
The map you'll see there was made in the Mission Dude, but I'm also aware of a Skunk's editor (or what's its name), but I've never tryed it.
And about the maps in general: Don't expect them soon. I really want to finish all the ships first before I'll start to do some maps. But I have plenty ideas for maps I want to try.

+1 vote   reply to comment
Lupus_of_nox_noctis Mar 9 2010 replied:

Yup, thats the one. Skunks editor. Its unatturaly easy to use.

+1 vote     reply to comment
Pouk Creator
Pouk Mar 9 2010 replied:

I'll give it a try. But in a future I'll most like use the script for exporting object possitions from 3Ds Max to the level file. It looks promising.

+1 vote   reply to comment
Hell_Diguner Mar 8 2010 says:

Hang on, hi-tech hiigaran faction doesn't use ion cannons? I can understand the kinetics only option, but do you really think of the kinetic weapons as being more hi-tech than ion cannons?

+1 vote     reply to comment
Pouk Creator
Pouk Mar 8 2010 replied:

This is not about kinetic technology being hi-tech, which obviously isn't, but because I wanted to give ions only to ion faction... But OK, I'll give them top ion turret, but the bottom will stay kinetic.

Take it more like a separation of ships into three groups.

+1 vote   reply to comment
Toran7593 Mar 6 2010 says:

So out of curiosity, when do you thing 0.0.4 will come out?

+1 vote     reply to comment
Pouk Creator
Pouk Mar 6 2010 replied:

Something like two months... Hard to guess. There will be 0.0.3b next week (it should have been out already, but I'm very busy because of other work I need to finish and which is priority at the moment. But I'm doing the best I can to release it in time.)

+1 vote   reply to comment
HW24EVER Mar 7 2010 replied:

i love the mod, keep up the good work, i played the 00.03b release and the new pulse destroyer for the vayger does not shoot the pulse cannon only missiles?? glitch? and i see you limited the cap on the mine and anti-fighter traps to 15, i guess i would like that higher, but hey its cool. oh and one thing that took me by surprise is that the super carrier no longer has twin ion cannons...why? I thought that was bad a$$, now it just has to kinetic cannons -----> sad.

+1 vote     reply to comment
Pouk Creator
Pouk Mar 8 2010 replied:

-It's not 0.0.3b release, it's just something I had to give you, because I've promised it. The real 0.0.3b will be available for download here in the Download section, together with the changelog description.
-I still haven't find the time to arm the destroyer with the pulse cannon, but he will have it. This is one of the things I have to finish.
-15? You had to play some of the higher unit caps, because it's usually much less than 15.
-You had to play something as "Kinetic weapons only" or just saw the Kinetic or Hi-tech Supercarrier. The normal one still has ion cannons. It's the same as the Ion Mothership and Ion Carrier armed with pulsar point defence, the faction production ships may be different in each faction.

+1 vote   reply to comment
HW24EVER Mar 8 2010 replied:

thanks for the reply, yea i figured that you weren't done with it, i think the destroyer looks really good and i cant wait to see it finished.
- i think i was playing with the unit cap on very high when i was only able to build 15 traps. did u lower it because of balance issues? because i know when i was able to build 70 of them in the alpha version they would own lol. i also love the hig. modular destroyer, so far if you build one with all torpedoes its the strongest one, i thought the one with all ion cannons would be stronger, but in a way it is stronger because the torpedoes need 60 secs to reload to i thought that was a good feature, u made it realistic.
-i don't remember if i was playing kinetic only etc, only thing i remember was building a shipyard with my mother ship and when i went to build the super carrier it came up as hi-tech super carrier and it didn't have ions.

+1 vote     reply to comment
Pouk Creator
Pouk Mar 8 2010 replied:

I did made a new unitcaps for drones a while ago.

Hi-tech supercarrier doesn't have ions. I will check it, but I still think that you were starting with the hi-tech hiigaran faction.

+1 vote   reply to comment
HW24EVER Mar 8 2010 replied:

oh ok, well all is good. i actually started playing homeworld 2 again because of your mod, i really like it. i heard your gonna be making battleships, do you have any idea of what they gonna look like? are they gonna make the BC look small? im excited!! keep up the good work.

+1 vote     reply to comment
Pouk Creator
Pouk Mar 8 2010 replied:

Really? That's great, I'm glad to hear this.
And I have an exact idea about the two Vaygr and two Hiigaran battleships. But don't expect them soon, I need to make a station which will be able to build them first, plus I have other plans, like to finish Vaygr frigates and Supercarrier, to make light cruisers etc.
But I also know I can't wait with them too long, so 0.0.5 or 0.0.6 will have battleships.

+1 vote   reply to comment
HW24EVER Mar 8 2010 replied:

oh wow stations? your the man!! that means that they are gonna be huge if the shipyard cant build them. and each side gets 2 oh i cant wait!! i love the hig. emp vettes they are so much fun they work as good escorts. they can emp enemy bombers when they are trying to bomb my BC its cool.
-hey i tried to play again as the hig. and this time i chose default faction and the shipyard still builds hi-tech super carrier.

+1 vote     reply to comment
Pouk Creator
Pouk Mar 8 2010 replied:

Yeah, stations. Not huge but big enough to build the thing.

And man you were right about the Supercarrier, thanks for that, it's fixed now. Good it didn't happen in the official release. But for now the Supercarrier will have to stay retarded, I have no time to make and upload a new version.

+1 vote   reply to comment
HW24EVER Mar 8 2010 replied:

its OK, i can wait. ill let you know of any other glitches i find.

+1 vote     reply to comment
56er Mar 6 2010 replied:


+1 vote     reply to comment
Pouk Creator
Pouk Mar 6 2010 replied:

-Two months? That's perfectly normal.
-Delay of 0.0.3b? Yeah I know what I've said but it couldn't be sooner. Sorry, but sometimes some more important things surprise you and you have other priorities than making game mod as your hobby.
-Name? I've decided this is going to be 0.0.3b, not 0.0.31 or anything else. Is this the problem? I don't really care what the name is going to be.

I don't know what's wrong. You'll get all the destroyer and everything I have so far next week. If you can't wait any longer than I'm sorry, but I won't release something unfinished and then make a hotfix again. I've done it once and it only brings trouble. Next week it will be ready.

+1 vote   reply to comment
56er Mar 7 2010 replied:

Yeah i know that, and i know that RL problems like wife/gf, job, etc. come first, and i can understand it, but it somewhat frust you if you have been waiting, and there is a delay again. But srsly, don't break yourself for this mod, and get your stuff done first!

+1 vote     reply to comment
Pouk Creator
Pouk Mar 7 2010 replied:

OK, here: Filefront.com

Have fun. I know I shouldn't let you waiting, so here is the current version. But I need to finish some things before I'll finally officially upload it here to download.
Some work, I couldn't predict to come, has slowed me down, but normally I would keep the date I've said it will be. And even right at this moment I'm paying more attention to mod than I should, so you have to believe I'm doing the best I can to release it.

Replace the files in your data folder with content of this rar. It's all you have to do.

+1 vote   reply to comment
56er Mar 7 2010 replied:


+1 vote     reply to comment
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Release Date
Released 2011
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207 votes submitted.

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Highest Rated (8 agree) 10/10

fine mod i like it

great job

keep up the good worke

Apr 20 2011 by Baroness1

Lowest Rated (3 agree) 1/10

I exept somting biger than that wat i receve

Apr 23 2011 by Sonatica

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