R.E.A.R.M. - "Rearmament Expansion And Redesign Mod" is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units.

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Report RSS Missile Battlecruiser (view original)
Missile Battlecruiser
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ReV_VAdAUL
ReV_VAdAUL - - 100 comments

Looking good. I really like how you manage to consistently stay within the aesthetic style of each faction with these new units.

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SlovakCat
SlovakCat - - 18 comments

Wow... I am afraid XP

And I agree, it totally looks like an original Vaygr ship...

vĂ½borne!

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Pouk Author
Pouk - - 4,802 comments

Thank you guys, that's really the best thing you can tell me, that it fits and looks like original Vaygr ship.

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mololu
mololu - - 1,484 comments

Agreed, very vaygr. My only gripe is the one posted on RN with the primary teem color.

Can it build anything from the hangar bay or is it the same as the normal BC's hangar?

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Pouk Author
Pouk - - 4,802 comments

Yes it has a lot primary team color. Problem is that if I follow the Vaygr code, they have only two striped squares and two stripes around the engine area. The middle section of this ship has more team color because it's longer and I have two small grey stripes instead of single big one, so there's more color as well.
But I don't mind that, from other angles it seems pretty fine.

It doesn't build anything from there, it is capable of building drones with the Drone facility subsystem, but the hangar bay itself is only for repairing. But I noticed it looks bigger, so I've increased the docking capacity from 5 to 7.

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mololu
mololu - - 1,484 comments

Ah okay on the hangar bay. Makes sense.

As for the team color, you're right about that on the vaygr BC. I was thinking of the vaygr carrier which has some 6 or 7 stripes along the length of it.

Maybe it's just the bright red that's bothering me (usually use black/white or black/yellow vaygr).

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SlovakCat
SlovakCat - - 18 comments

I actually like the colouring a lot... Dunno why but i think the red scheme looks good on it =P

Great work, was fun to see this ship go from its early concept sketches, to a final finished work of awesome!

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Pouk Author
Pouk - - 4,802 comments

Yeah you're right, you saw it from the begining, I can imagine it can be interesting.

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ArielY
ArielY - - 2,332 comments

this is just fantastic and awesome!!but,again we go to the same question...the higs will have another BC too?

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Pouk Author
Pouk - - 4,802 comments

Yes, but it isn't designed yet, I don't even have an idea about how should it look like.

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ArielY
ArielY - - 2,332 comments

well...something like a ion BC...make sense to me...

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RDK9
RDK9 - - 3 comments

Dosen't the current BC use ion cannons?

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Hell_Diguner
Hell_Diguner - - 3,645 comments

Didn't the original Vaygr BC use missiles?

Yes the Hiigaran BC has Ion Cannon Turrets, but that doesn't really mean anything when thinking about the design of the "other" BC that hasn't even been conceptualized.

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Hell_Diguner
Hell_Diguner - - 3,645 comments

The "basking in her own glory" look suits her. I'd have gone with a more crimson red myself, but I think she looks just fine as is.

Anyone should definitely be afraid, especially of her special attack.

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ThatBritishBloke
ThatBritishBloke - - 394 comments

You are definitely coming out as one of the most talented Homeworld 2 modders I've seen, Congratulations to you mister Pouk.

It suits very well into the whole general vagr feel, I actually can't wait to see what you have planned/on the drawing board for the Hiigaria equivalent.

Keep up the good work chap!

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Pouk Author
Pouk - - 4,802 comments

Thank you.

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ArielY
ArielY - - 2,332 comments

yes,but the original vaygr BC has missiles,but the new one have more.makes sense to me that the new hig BC has more ions cannons... reply to RDK9...

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Pouk Author
Pouk - - 4,802 comments

This Missile Battlecruiser has a lot of firepower, but weaker armor. So the second Hiigaran BC might have the defense field module and more armor, but less firepower.

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Daxter304
Daxter304 - - 46 comments

I agree with everyone on this being very vaygr and very nice ^_^

The new hiigaran bc you make could do what you did with this one, You took the secondary weapon of the normal bc and made it the primary, so on the hig one you could take the secondary weapon (Kinetic turrets) and make it the primary weapon, like 8-10 kinetic turrets. Have you ever seen the pirates mod for HW2? The main battleship has quite a few kinetic turrets (Image: Media.moddb.com)

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Pouk Author
Pouk - - 4,802 comments

I know the pirate Battleship and this is not a bad idea at all. It could be the kinetic Battlecuiser.

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ThatBritishBloke
ThatBritishBloke - - 394 comments

That thing is an actual beast in-game.. especially a pack of three fully upgrade pirate battleships haha

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Pouk Author
Pouk - - 4,802 comments

That's the only problem I have with this ship. The idea that some pirates managed to build something much more powerfull than two biggest armies in the galaxy. It's the same as if terrorist would be cruising ocean with ship half size larger than the biggest US aircraft carrier.

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ThatBritishBloke
ThatBritishBloke - - 394 comments

I think it only from a mini-mod anyways, so I wouldn't expect much in the way of balancing haha

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Pouk Author
Pouk - - 4,802 comments

yeah.

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Hell_Diguner
Hell_Diguner - - 3,645 comments

I wouldn't mind you following the same trend with the Hiigarans as you did with the Vaygr... that is, the new Hiig BC also has more damage and less armor.

As far as I'm concerned, it's a more aesthetic question... what would the community, and what would you (Pouk) rather have: a more defensive or a more offensive BC; and a more Ion Cannon BC, or a more Kinetic Turret BC?

One thing to keep in mind though is that the Hiigarans are the more modular race, so whichever BC option you choose, it has to have lots of modularity options as well.

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Pouk Author
Pouk - - 4,802 comments

I would always like to support the picture of Hiigarans as the universal defenders, so I would rather go the way of more armor, less firepower. But if we will make the more firepower, less armor BC, the other one will be there as well anyway (because wanting this is the only thing I'm certain about), so it really doesn't matter what it will be.

Modularity - yes. But to keep a healthy ratio of modular and fixed ships, if I'll make two, only one will be modular (meaning if it will be less armored, also the more armored will be there and only one should get more choice in weapons).
Also don't forget that the concept of the Light Cruiser is done and I'm definitelly using it. And it's modular.

Ion - kinetic - it doesn't matter to me, this question is open. Only thing which should be taken into consideration are faction.

It's all very unclear and since I don't know what will it be and I'm already open to ideas, everyone can say his version.

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Hell_Diguner
Hell_Diguner - - 3,645 comments

I haven't seen the Light Cruiser before, is it over on RelicNews somewhere?

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Pouk Author
Pouk - - 4,802 comments

Only on paper

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Hell_Diguner
Hell_Diguner - - 3,645 comments

Ah

Oh yeah, by saying Light Cruiser, are you trying to emphasize that it's a cruiser that's smaller than the BC, or do you intend to have Light Cruisers, then Cruisers then Battlecruisers? Or is it that you will have a Light Cruiser, and then any other "cruiser" ships (battle, heavy, defense, assault, command, interdiction, modular, artillery, etc. [no I don't really believe you'll have all these kinds...]) will all be the same relative size, and so the same class?

I'm kinda thinking the second idea is better. If one were to look at full modularity capships (at least on the Hiigaran side), the destroyer has five modular slots (four medium turrets, one point defense/other), and the BC probably has nine (four medium turrets, two heavy turrets [which translates to roughly four more medium turrets], and four point defense/other which would probably be just one modular slot;; so nine). If mod destroyer is five, and mod BC is nine, then it would be much, much easier to have only one class between destroyer and BC. If that class is named light cruiser, well that's fine. But destroyer having five slots, light cruiser having seven, and all other cruisers having nine makes a lot of sense to me. Have all the other cruisers the same size, and the same relative number of modular weapon slots. Now that's not to say that all the weapon slots on any new or existing cruisers are to be modular, but they still count as weapon slots.

so I guess I mean I'm thinking it would be better for gameplays sake to have the size classifications like so: destroyer < light cruiser < cruisers (including BC) < deadnought < battleship < ??something bigger??

For those that don't know, Pouk has already stated that he indeed does plan to have dreadnought and battleship class ships, and that battleships indeed are going to be larger than dreadnoughts... not the other way around as most other mods have depicted.

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Pouk Author
Pouk - - 4,802 comments

I explained why I'm having Battleships bigger than Dreadnaughts, that it's not relative to real life as much as to Homeworld itself. And that Dreadnaught still will be probably the most powerful ship (well, it depends, but I already explained that as well). I'm afraid that this will only reopen the Dreadnaught/Battleship discussion and I'm tired of explaining it all over again and again. I hope you didn't mention it just to reopen the discussion.

And before I reply to the question, I have to say something about modules:
-9 slots? That's totally insane, why would I wanted to have 9 slots. Let's say an example, something I won't do but it will serve well in this case: If I would make a modular BC based on current Hiigaran BC, only modular parts would be two main turrets and you wouldn't even have seven weapons like on MDD. Not all ships will be modular, for the sake of the gameplay, and I'm sorry if I raise such expectation, but it won't simply work this way, that if MDD has 5, MBC will have 9 and Battleship 27 or something...
Also there's a second trend I want to establish: Lighter ship - more modularity, heavier ships, more armor, firepower etc. This way you won't be forced to build modular ships if you want more firepower (as you were with DDs and MDDs), but you rather be forced to have less armor if you really so need modularity.

That's why the Hiigaran Light Cruiser will be the most modular Cruiser of them all -4 slots, maybe 5.

Now to finally reply: I don't understand the question, either it's smaller or it's making his own class? What's the difference in that?
The Light Cruiser will have some elements from DD and it will basically be another of my beloved hybrids, except it will stay on the BC side. If the DD has 85000 health and 1034 damage, BC has 240000 health and 5200 damage, the Light cruiser may have about 180000 health and 3800 firepower. If that's answers your question, then here you have it, if not, please reformulate your question.

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Pouk Author
Pouk - - 4,802 comments

Take it as it's harder to make different loadouts for larger vessels. Like it's easier to replace the turret on Frigate or DD, then to rebuild a whole section of Battlecruiser.

For the sake of the gameplay, I need to keep BC well known, not unpredictable as MDDs. They are already powerful ships, let's not make them ever harder to kill. Also some weaknesses and gaps in counter weaponty against certain classes have to stay (as well as I left MDD vulnerable to corvettes).

Light Cruiser will be like the "MDD amongst BCs", other BCs will have less. Some BCs may have whole sets of weaponry built as one subsystem.

And since you mentioned the classes above BCs, just imagine what effect will it have on Dreadnaughts for example. You will love it even more if you will have much more freedom in weaponry on Dreadnaughts. It won't mind there, because they are supposed to be scary.

I wanted to say something else, but I can't remember now.

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Hell_Diguner
Hell_Diguner - - 3,645 comments

Eh, you missed a sentence I said before: Now that's not to say that all the weapon slots on any new or existing cruisers are to be modular, but they still count as weapon slots.

I never believed that light cruisers, battlecruisers, and larger ships would be fully modular, and if they were, the game would be unplayable. I expected, and still expect to only see a few modular spots on the super capitalships. That isn't to say I wouldn't like some variety though, and I also approve of haveing single "modules" that consist of multiple seperate turrets/weapon systems.

My other point was to say that for gameplay and sanity's sake, there really should only be one ship class between destroyer and BC, and that any "cruisers" should be either the in between class, or the same class as the BC. I'm suggesting making the in-between class named light cruiser, and the class that the BC is in be called cruisers. I would expect there to be one, maybe two "light cruisers", and two to four "cruisers" (one of which would be the BC).

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Pouk Author
Pouk - - 4,802 comments

Ok I understand it now.

So it was about the unitcaps and classes. Well I wanted to place it all into Cruisers or make the Light Cruiser into it's own unitcap, I wasn't decided and I'm still not. You suggest to separate him?

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Hell_Diguner
Hell_Diguner - - 3,645 comments

Well, I'm assuming that you'll have more than one light cruiser for each race, and that you'll figure out a way for the light cruisers to be useful as something between destroyer and cruiser, so yes, I am saying that it probably should be considered in a different class than either, and so have seperate unit caps. Same ideology applies to the other new classes. For instance, I wouldn't expect drones and fighters to share the same unit caps either.

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Pouk Author
Pouk - - 4,802 comments

Well the original plan for Vaygr for example, was to have two BCs (Laser and Missile) and one Light (Kinetic) Cruiser. Then surely something more, but not necessary. What you say would automatically mean, that I would must have minimum of 3 Light and 3 Battlecruisers.
That's the main reason to keep it amongst Cruisers, second reason is to not weaken the small ships by higher amount of Supercapitals.

As I said for me it's still open.

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Mr.Kaine
Mr.Kaine - - 43 comments

you know what would be awesome is a "tank" for one or both sides, maybe using the modular armour plating like vaygr carrier?
I'm a fan of the BSG:FC mod and all BSG in general, so the idea that this awesome mod may have something like that (kinetic BC with many turrets) in it is a big plus to anyone from that fanbase. I have about 4 friends of mine using your mod and to emphasise the quality of your work two of them still think its a real expansion! so keep it up :D

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Pouk Author
Pouk - - 4,802 comments

"two of them still think its a real expansion!" -that's really awesome! :D :D

I love BSG as well, but could you specify the "tank"? I don't think I'm getting it. What I understood is that you want it to be a ship with a lot of kinetic turrets and additional armor, something which says "I'm badass warrior".

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Mr.Kaine
Mr.Kaine - - 43 comments

Okay 5 times now i've written and deleted what i was going to write in this comment :| SO finally... yeah there needs to be something thats super capital size but isn't designed to inflict massive damage, more of a support ship to soak up damage while you move the rest of your fleet into position, so in short get a BC cover it in flak turrets (not quite as literally as galactica) and a few kinetics plus armour plates. so yeah "badass" comes to mind, like Adama :)

Yeah they love it, had a six man LAN game in school yesterday :D

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Hell_Diguner
Hell_Diguner - - 3,645 comments

6 man LAN game? You lucky bastard.

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Pouk Author
Pouk - - 4,802 comments

Yeah, very lucky bastard. :) I've never played REARM with anyone yet (I know, pathetic).

And sure, there can be such ship.

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Description

Done! It was actually almost finished a few days ago, but until now it was missing some details.

1680 x 1050 px