R.E.A.R.M. - "Rearmament Expansion And Redesign Mod" is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units.

Report content R.E.A.R.M. 0.0.3c
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Apr 18th, 2011
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Version 0.0.3c adds new units as a Vaygr Missile Battlecruiser and a fleet of Turanic raiders ships, new Kadeshi race (WIP), system of allies with Turanic raiders and Nassars, adds a system for naming your ships, new game rule options as win condition settings or an Explosion damage script and a new game type called High Command (WIP) for large scale battles.

-NEW RACES: -Kadeshi
-Turanic raiders (ally race)
-Nassar (ally race)

-NEW SHIPS: -VGR Missile Battlecruiser
-VGR Lance platform
-VGR Double Lance platform

-HGN Modular Platform
-HGN Double Modular Platform
-HGN Triple Modular Platform
-HGN Research Station (WIP)

-KAD 1G Needleship (WIP)
-KAD 1G Lanceship
-KAD 1G Scout
-KAD 1G Swarmer
-KAD 1G Bomber
-KAD 1G Pulsar Swarmer
-KAD 1G Advanced Swarmer

-Turanic Interceptor
-Turanic Gun Corvette
-Turanic Missile Corvette
-Turanic EMP Corvette
-Turanic Capture Corvette
-Turanic Capture EMP Corvette
-Turanic Scout Corvette
-Turanic Ion Array Frigate
-Turanic Missile Frigate
-Turanic Capture Frigate
-Turanic Gattling Gun Frigate
-Turanic Light Cruiser
-Turanic Carrier
-Turanic Resource Collector
-Turanic Resource Controller
-Turanic Gravwell Generator

-Nassar Strike Frigate
-Nassar Bombardment Frigate
-Nassar Modular Frigate
-Nassar Bomber

-the vanilla campaign has been "REARMed" by adding new ships, research, and increasing the game's difficulty
-new game mode called "High Command" for large scale battles (WIP - serious crash issues, frequent saving recommended)
-system for naming your capital ships
-new Win condition option specifying which ships need to be destroyed in order to win the game (solves the problems when you needed to hunt down every last artillery frigate and similar ships with limited building capabilities)
-the "Explosion Damage Script v2.0" by Dim@ implemented. Optional, by default switched on. All exploding capital ships do damage to nearby units. (make sure your dying BC is surrounded by enemies or you guide it close to enemy ship yourself. Also don't scuttle your ships near your own units)
-new ally system
-new colored bay glows for faction ships (Hiigaran: yellow, bright purple. Vaygr: red, green. All for every possible ship with a bay)
-new "Capture the Mothership" Game type -MS with 500% health boost, unlimited capturers caps...
-some ships have custom visuals that can be "constructed" (Turanic Cruiser) and/or "unlocked" (Vay Chevron BC, 50 kills)
-unit caps info enlarged and moved to the top
-Hiigaran Defense Drone (ship model) finished
-Small Hyperspace Beacon finished
-Vgr Carrier armor finished, it will also give the ship the 10% health boost
-Significant revisions to ships created by others (Kadeshi, Turanic Raiders, Pulse Destroyer)
-added files allowing players to make a custom starting fleet, read installation instructions for more information
-new modules for Modular Destroyer (Defense Field Generator, Additional Engines)
-the "Queues" menu is bigger and contains 13 instead of 9 ships
-the Hgn Carrier and Battlecruiser team colors bug fixed (run the normal Homeworld 2, try bright red Hiigarans and look into the Corvette bay)
-the mod no longer uses duplicate models, which means the mod size and map load time has been decreased
-Modular Destroyer share health and speed upgrades with the default Destroyer
-view distance of standard mines significantly lowered, minefields are no longer visible from the other side of a map
-mines from the artillery cluster missile and minetrap now execute the open animation
-the artillery frigate turret light doesn't flash rapidly anymore, new NavLights in some subsystems
-"Naabal" changed to "Nabaal" in SP campaign mission 3 (which may not be correct according to HW1 documents, but in HW2 it seems to me that it's generally known as Nabaal)
-a lot of missing research fixed (for example faction ship wasn't affected by research etc.)
-new badges
-new menu backgrounds
-wallpapers and 12 new Windows icons of REARM ships
-lot of other things...


-HE Artillery damage increased from 102 to 125
-Tripple Laser Corvette damage decreased
-Assault corvette weapon damage, range and accuracy significantly reduced
-Transport Carrier's dock capacity increased to 12
-lifetime of mines increased from 200 to 270
-AI Hiigaran Supercarrier more aggressive
-Hiigaran Defense Drones can't target large ships anymore, only strikecrafts, frigates and missiles

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R.E.A.R.M. 0.0.3c
Post comment Comments  (50 - 55 of 55)
Etraxeon Jan 19 2013 says:

every thing added by the mod appears like dollar symbols for the ships names but capital ship names that you type in are normal

+1 vote     reply to comment
Pouk Author
Pouk Jan 19 2013 replied:

Does your shortcut target line contain the "locale" command? Is your locale folder in place?

+1 vote   reply to comment
Etraxeon Jan 20 2013 replied:

is the -locale important?

+1 vote     reply to comment
Pouk Author
Pouk Jan 20 2013 replied:

Yeah that's the thing that takes care about text as the names and the descriptions. The locale folder contains the text files, the -locale command makes them work.

+1 vote   reply to comment
Etraxeon Jan 20 2013 replied:

I cant find the locale folder anywhere

+1 vote     reply to comment
Pouk Author
Pouk Jan 20 2013 replied:

It is in the rar you downloaded.

+1 vote   reply to comment
Etraxeon Jan 21 2013 replied:

my PC cant open rar files so i used desura but my dad uninstalled it but rearm was still there but no locale folder was found

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MuffEater May 23 2013 says:

Hi, i can't launch a battle once inside the game, it crashes at the end of the loading, but i get no errors whatsoever, any idea ?

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