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Realme will be a singleplayer orientated mod with probably coop singleplayer availability.

Realme is an older english word for Realm / kingdom.

Plan
As you may know Realme will be a Doom iii mod. Now Doom iii wont be released for a time which is our advantage and disadvantage. We can allready start working on the models, textures, intro, maps. However the coding part wont be able to start when doom iii is in our hands, as well as the testing. However we can allready get coding experience with Quake iii.

Races / story

In Realme there are 2 main races. The Shra and the Quaenox. The Shra are the worst race the universe has ever known. They wipe out other races with a small army. The army is backed up by shots from battle moons circling around the Shra's planet(Shra'Aa).

The Shra are technologically extremely advanced however when fighting they prefer to use their body instead of weapons. The Shra's main weapons are their claws at the hands and elbows.

The Quaenox from planet Nequin are less advanced then the Shra. The Quaenox however accidentally found a way to kill and destroy the Shra.

when the Shra leaders find out about this, the Shra Elite are summoned for a mission to Nequin. Backed up by fire from the battle moons at Shra'Aa the Shra Elite lands on Nequin.

Campaigns

On Nequin the gamer will have control of all 8 Shra but 1 for each of the 8 campaigns.

When playing the player can switch between campaigns and thus fighters. When a campaign is completed the player can get him transported to another campaign and finish that campaign with 2 fighters.

Each Shra fighter will excel in what the player has chosen at the start.

Weapons

Weapons will be usable however very limited. The focus is on slaughtering the Quaenox with the claws.

Ammo will be in the sort of plant life. Some plants will only grow in certain areas. Combining certain plant life will give the player availability of new weapons thus making transportation of fighters more strategical.

Fighters

Each fighter will look a bit different from one another and have unique names.

The commander of the Shra elite will be Commander Seraphim. He is the most important fighter and his death will make the game much harder.

So far this info, more will be available soon.

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Comments  (10 - 14 of 14)
bolle
bolle Aug 4 2002, 7:01am says:

its highly unlikely that john carmack will drop the BSP format for the maps. the difference however between doom iii and q3 maps will be mostly the entities and that doom iii maps wont require light compilation. the editor will be in doom iii itself probably. we will begin work on the maps in GTK radiant and add every engine related aspect later when doom iii is released. so we just make the wooden frame in GTK and built the door in when doom iii is out.

+1 vote     reply to comment
Gotcha
Gotcha Aug 3 2002, 10:14pm says:

How is it possible to start maps for Doom 3 ? do you make it with 3D Studio Max ?

+1 vote     reply to comment
HuntEr
HuntEr Jul 27 2002, 7:28pm says:

when I saw it listed for DOOM 1 I though why the hell start it now for.

well, if ya wanna hang tight ill add Doom 3 to the list in the next 30 mins.

+1 vote     reply to comment
bolle
bolle Jul 27 2002, 7:16pm says:

may i note that this mod is for doom iii it just didn't show up in the list ;)

+1 vote     reply to comment
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Icon
Doom III Icon
Platform
Windows
Game
Doom III
Developed By
bolle
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Official Page
Xs4all.nl
Release Date
TBD
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Genre
First Person Shooter
Theme
Western
Players
Single & Multiplayer
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12,895 of 16,801
Last Update
9 years ago
Watchers
8 members