The Khergits occupy the steppe-lands on the south eastern borders of Calradia. They are signified by the colour purple and they are led by Sanjar Khan.
The Khergit army is based entirely around cavalry, particularly Horse Archers, making them very powerful in open battle. Khergit troops can easily outrun and take out infantry. Powerful Khergit horse archers can take out other cavalry mercilessly without getting hurt.
The Khergits are masters of the open field, and should be used mostly with this purpose in mind. Their horses need even terrain to reach full speeds, and due to lack of armour on most units, they are easy to kill if they cannot use their speed and mobility advantage. When using the Khergits, you should attempt to lure your enemies out of their fortress and ride them down in the open. When attacking Khergits, you are best off fighting them inside a fortress, or besieging them. Don't forget to bring large, arrow-proof shields when facing Khergit archers. Once their main line in a fortress is broken, Khergits are easy to defeat and they are essentially powerless to stop heavy infantry from taking a castle or town.
Although the Khergits are specialized mainly in cavalry they do have a good all round shock infantry unit. They are simply called 'Steppe Warriors'.
Lore: Sanjar, Great Khan realised that he had plenty of good and effective cavalry such as the 'Devil Archers' at his disposal; which can easily outrun and take out infantry making them very powerful in open battle, but he realised he needed a good shock infantry unit. These units would have to be good at all round melee and be good at storming castles and towns. Knowing this he ordered the formation of the 'Steppe Warriors' or as 'The Great Scourge of Khan', which they have now become to be know through out Calradia.
Sanjar, Great Khan
'Sanjar's half-brother, Dustum Khan is claimant to the throne of the Khanate, they are both sons of the former ruler, Janakir Khan, though have different mothers. You can overthrow him if they ally with Dustum, who claims his elder brother defied the ancient traditions of the Khergit wherein the former khan's possessions would be equally divided among his sons upon his death. Sanjar counters this by admitting such a tradition exists, but insisting that the divisions throughout history always resulted in a civil war with the strongest brother taking over anyway, so he just avoided the inevitable by taking full control immediately. He reinforces this opinion by stating that Dustum is not up to the responsibility of leading and protecting the Khanate.'
Extract from the Wiki
Yup, he is still annoying like the rest of the rulers. Only thing is, the photo on the Wiki is outdated. He had a facelift in RM.
As we all know the Khergits are based on the horse peoples of the east, or mostly just the Mongolians. In the vanilla game every faction had the same faces no matter what the culture was based on in the real world. To rectify this, I have given each faction there own unique face set; and sounds, to give you a sense of belonging within each culture in Calradia.
Note: I know there may be only 3 faces but with Warbands cool random face generator you will hardly notice the same face. (Face OSP Credit : Iboltax, Better male faces)
Reworking the Khergits troop tree was fun to do. As you can see there are still some units that are practically the same as vanilla. The only difference is the stats and equipment they use.
Chazzer's Favourite Troop: Khergit Devil Archers
NOTE : I will leave the tribesman out on purpose. Nothing really interesting to see. Lets go see what the other troops have to offer though.
Tip: Click Image to enlarge
2. Khergit Ambusher
3. Khergit Horse Archer
In the base game towns did not feel big or worth fighting over because of the sheer size of the scenes, they was not big at all. Of course, I have remedied this, with help from The_Bowman_TW's Native Scene Replacement Pack. His work has truly made the towns worth fighting for. Unfortunately though, he has not done the Khergit towns yet so I opted for a just as worthy replacement by Ruthven.
Halmar is famed for is Tanneries and Pottery Kilns. Its also the smallest of all the Khergit towns with an estimated population of 8000. This is Most likely because its the furthest out from the central steppe lands where the Khergits like to stay. The central steppe lands are a good place for animals and the Khergits prized possession; their horses, to graze.
Narra mostly produces wool, olives and oil, and because of this it would be a bad idea trying to sell these commodities in Narra because they already have a surplus of it, the market is flooded. Narra is also the Capital of The Khergit Kharnate. The population is estimated to be around 11,000 people, with it going down to at least 10,000 to 9000 in times of famines and wars.
Tulga produces man's Favourite exotic goods, spice and salt. Tulga's exotic spices are famed for making any food taste good even if 'The Abomination' has had his hands on the food; his food is not the best, trust me. Tulga population is estimated to be around 19,000 at its peak in the summer. Tulga is closet to the east so that is the first spot for travellers to settle for the night, or forever.
Ichamur produces man's Favourite exotic good as well as, wool. The population of Ichamur is estimated at around 11,000 people, its also rumoured that 'The Abomination' lives there and roams the streets at night.
NOTE: Subject to change at a later date. The terrain borders also need a little rework.
Music Track of the Week
Warbands soundtracks is with out a doubt, one of the most memorable pieces of game soundtracks ever, but for the remaster of Realistic Mod they have had to go. In return though we have a refreshing new soundtrack that fits with the new realistic setting.
Every week I will include a link to a track that will be used in the mod.
Hear is a taste of one soundtracks that plays while travelling through the lands of Calradia:
Thanks to him for allowing people to use his music in non-commercial projects. Show all the support you can on his Youtube channel.
Playing as or with the Khergits
- If you want to take a castle or town make sure you take and make use of the Khergit Steppe Warriors.
- If you want to play as a trader then starting your trading life would best done in the land of the Khergits.
- Try to avoid staying in long engagements with enemies if you use ambushers. They are good for a surprise attack but they cant stay in battle for long. They need to be used to ambush and charge lines from behind then retreat then rinse and repeat.
- The Khergits are masters of the open field, and should be used mostly with this purpose in mind.
Playing against the Khergits
- Be care full of the Khergit Lances and Devil Archers. They are the best the Khergits have to offer.
- Try not to engage them if you have an army solely comprised of infantry. If you do at lease have some spears, no alot of spears to help defend against the onslaught of arrows and cavalry charges.
- Due to lack of armour on most units, they are easy to kill if they cannot use their speed and mobility advantage.
- Once their main line in a fortress is broken, Khergits are easy to defeat and they are essentially powerless to stop heavy infantry from taking a castle or town. The only real threat is their lancers and infantry unit, 'Khergit Steppe Warrior'.
I will add more tips hear when I have time.
So that concludes today's faction blog, thank you for reading! If you think I missed something are you have a question about the khergits, please leave a comment below and I will do my best to answer them.