A new patch for the mod. Works with the Men of War patch 1.11.3
ONLY ACTIVE DEVELOPMENT GOES ON HERE: Digitalmindsoft.eu
And also, on the MODDB site for Men of War: Assault Squad.
Realism Mod by Kalle-Erik Vähäkylä, Markus Lumme and Mari Lepola.
Current Version: 0.9b
Contrary to what I thought, I had motivation to make more of this. I decided to make a version that is compatible with the patch 1.11.3. Enjoy, but this is only a beta, as the patch changed many things, and the whole system of accuracy changed. This version has too accurate guns, but atleast it works. I'm working to make a more realistic approach to the accuracies.
Here it is, folks. A mod that modifies all the ranges, speeds, accuracies and weapons.
I'll try to add more mirrors later.
-Modified the mod to make it combatible with the patch 1.11.3. Small tweaks and tunes.
-Cannons are too accurate while the vehicle is moving, I am trying to repair this. The new patch of the game changed the way the accuracy works, so I have to redo all the old files for these accuracies.
-Modified the kits of the soldiers to give them more ammo, for example a russian rifleman now has more than 17 bullets while he goes to the battle.
-Almost all the kits are changed in a way or two.
-I'm gonna correct many other things for the version 1.0, but I released this almost-ready version for you to play it. It is not as good as it should be, but atleast you can use it with 1.11.3
Some examples, not all:
-Weapon speeds modified once again, now a bit slower.
-Cannons are A LOT more accurate, now tanks don't miss anymore so often.
-Cannons keep their penetration value for longer distances, so you can still knock out tanks at 700 meters. (Only for single player for now, update will follow soon)
-Lots of small modifications to inventories, riflemen have more ammunition, US Machinegunners have the BAR, not the Bren,
german officers have mp40-smg's and many other similar. (Found bug: Only the german officer has an smg, not other nation's officers"
-Many of the penetration values have been changed to represent more realistic values.
-Some small vision tweaks, however, there are still lots to do.
Some changes, not all:
-M1 Garand and M1 Carbine now fire semiautomatic, quite fast and both kill with few shots.
-M1 Thompson has only 20 bullets in a mag, like most of them had.
-All the bolt-action rifles fire lot more faster now.
-Example: Range for the K98k German rifle is now about 1 kilometer, not 70 meters.
-All the other ranges are also modified.
-Stg 44 is a lot more better now, like a real rifle.
-Weapons kill faster
-Speed of the bullets are modified. Now it does not take a forever to reach the target. A sniper round goes instantly to 200 meters. From 700 meters there is a minor slowdown, like in the real life.
-Mg42 now really fires about 1245 bullets per minute, just like the real thing. Not some lazy 500 rounds per minute.
-DSHK is a beast now. Accurate, deadly and loud. It really is a beast.
-Many of the fire rates have been modified. Thompson has a 800-1000rpm, while the Grease Gun m3 has only 300-400rpm.
Many, many other changes.
Ask and I will answer. Help and support is accepted. I also take some suggestions for future.
I made it with my friend Markus Lumme and my fiancee Mari Lepola, so half of the thanks go to him and her.
No images, videos or audio files have been added to this gallery. Join now to share media with the community.
No news has been posted here. If you have relevant news to share you should post it now.