A new patch for the mod. Works with the Men of War patch 1.11.3
ONLY ACTIVE DEVELOPMENT GOES ON HERE: Digitalmindsoft.eu
And also, on the MODDB site for Men of War: Assault Squad.
Realism Mod by Kalle-Erik Vähäkylä, Markus Lumme and Mari Lepola.
Current Version: 0.9b
Contrary to what I thought, I had motivation to make more of this. I decided to make a version that is compatible with the patch 1.11.3. Enjoy, but this is only a beta, as the patch changed many things, and the whole system of accuracy changed. This version has too accurate guns, but atleast it works. I'm working to make a more realistic approach to the accuracies.
Here it is, folks. A mod that modifies all the ranges, speeds, accuracies and weapons.
I'll try to add more mirrors later.
-Modified the mod to make it combatible with the patch 1.11.3. Small tweaks and tunes.
-Cannons are too accurate while the vehicle is moving, I am trying to repair this. The new patch of the game changed the way the accuracy works, so I have to redo all the old files for these accuracies.
-Modified the kits of the soldiers to give them more ammo, for example a russian rifleman now has more than 17 bullets while he goes to the battle.
-Almost all the kits are changed in a way or two.
-I'm gonna correct many other things for the version 1.0, but I released this almost-ready version for you to play it. It is not as good as it should be, but atleast you can use it with 1.11.3
Some examples, not all:
-Weapon speeds modified once again, now a bit slower.
-Cannons are A LOT more accurate, now tanks don't miss anymore so often.
-Cannons keep their penetration value for longer distances, so you can still knock out tanks at 700 meters. (Only for single player for now, update will follow soon)
-Lots of small modifications to inventories, riflemen have more ammunition, US Machinegunners have the BAR, not the Bren,
german officers have mp40-smg's and many other similar. (Found bug: Only the german officer has an smg, not other nation's officers"
-Many of the penetration values have been changed to represent more realistic values.
-Some small vision tweaks, however, there are still lots to do.
Some changes, not all:
-M1 Garand and M1 Carbine now fire semiautomatic, quite fast and both kill with few shots.
-M1 Thompson has only 20 bullets in a mag, like most of them had.
-All the bolt-action rifles fire lot more faster now.
-Example: Range for the K98k German rifle is now about 1 kilometer, not 70 meters.
-All the other ranges are also modified.
-Stg 44 is a lot more better now, like a real rifle.
-Weapons kill faster
-Speed of the bullets are modified. Now it does not take a forever to reach the target. A sniper round goes instantly to 200 meters. From 700 meters there is a minor slowdown, like in the real life.
-Mg42 now really fires about 1245 bullets per minute, just like the real thing. Not some lazy 500 rounds per minute.
-DSHK is a beast now. Accurate, deadly and loud. It really is a beast.
-Many of the fire rates have been modified. Thompson has a 800-1000rpm, while the Grease Gun m3 has only 300-400rpm.
Many, many other changes.
Ask and I will answer. Help and support is accepted. I also take some suggestions for future.
I made it with my friend Markus Lumme and my fiancee Mari Lepola, so half of the thanks go to him and her.
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