Realism: Invictus is the Beyond the Sword version of the Civilization 4 mod that was formerly known "Total Realism" when it was being developed for Warlords expansion pack of Civilization 4. Our mod has been with Civ since the earliest days; it was, back when it was called just "Realism", among the first comprehensive modpacks seeking to rebalance the game.

For many years now, the mod continues its life and its evolution. Although it had its highs and lows, it is still going strong today, and truly stands for what can be called a project of Civ 4 community ("Invictus" wound up being in our title for a reason!). Over the years of its existence, it has given a lot to other Civ 4 community projects, and it has incorporated even more of other people's work. It was never intended, and could never happen, as anyone's personal project - at any given time of its existence, the mod had a team of several people working on it, and it was always their collective vision that brought it forward.

Our mod in its current state is designed to be run on Beyond the Sword or Civ 4 Complete patched to latest available version (3.19). Steam version and pretty much all other PC versions of Civ 4 are supported.

Look below for the links you might consider useful for yourself:

Realism Invictus ForumRealism Invictus FAQ and TroubleshootingRealism Invictus 3.0 manualMod Credits and Acknowledgements
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

Header 1. Realism: Invictus 3.2 version

Dear friends, I am delighted to yet again present the new version of Realism: Invictus mod. For years now we've been constantly improving it, and by now I can safely claim that it can provide a vast amount of balanced, polished and great-looking content. So, what is new compared to 3.1?

Header 2. Maps and Scenarios.

  • Added three new bundled random map scripts. While you may, as before, use any random map script you choose, these are balanced specifically for our mod and take special care when placing all the new features.
  • New scenario – Triassic Earth map. A what-if Earth map that places all civilizations on their approximate starting spots on continental plates in Triassic period, when all continents were joined into the original Pangaea supercontinent.
  • Old scenarios updated to incorporate 3.2 changes – new terrain features, new civs etc.
Header 3. Civilizations and Leaders

  • Added a set of derivative civilizations: these unplayable civs will spawn when a major civ releases a colony. You will no longer release Celts as China or Zulus as Aztec! Preferred derivative civ can also change over time. All of them have one leader, one NU and NB, and no NI.
  • Added two new playable civilizations: Austronesia and Transoxiana, with full appropriate set of leaders, flavor units, GP splashes, NU, NB, NI, etc.
  • Added many leaders to existing civilizations. No civilization currently has less than 4, most have 5-6. Tweaked traits of new and existing leaders to cover most available trait combos.
  • Trait Organized split into Legislator and Administrator.
  • When choosing civics, AI is now very conscious of their advantages and drawbacks and how they suit particular leaders’ playstyle.
Header 4. Agriculture and Terrain

  • Added a great deal of new agricultural terrain improvements to reflect the development of agriculture through history.
  • Your agricultural productivity now affected significantly by your technologies, civics and infrastructure. Take a time to read about it in the manual, the system is quite in-depth.
  • Citizens eat 3 food each. Don’t worry, the new system allows you to produce enough food in the long run.
  • Added new terrain features that will appear on most random maps and are used in scenarios: savannah, hot springs, fertile soils.
  • Added features to seas: reefs and small islands.
  • Fertile soil feature allows players to cultivate new instances of crop resources.
Header 5. Wonders, Buildings and Improvements

  • Added new World Wonders: Nazca Lines, Motherland Calls.
  • Added several new buildings with various uses, like trade posts and tailors.
  • All playable civilizations get unique National Improvements that allow them to capitalize on particular resources, use certain terrains in unconventional ways and other such stuff.
  • Buildings and Wonders can now modify outputs of other buildings, improvements and specialists, and this is put to a good use.
  • Desalinization plants can now provide fresh water to surrounding tiles.

  • Rebalanced recon units so they are now more suited to their main purpose (recon) and less suited for direct warfare.
  • Added several new classes of siege units: Napoleonic era artillery, mid-XIX century gun battery, WW1-era field and siege artillery, WW2-era self-propelled artillery.
  • Rebalanced and reworked siege units. They are also now better at their direct purpose, and some of them are also quite formidable on the battlefield. AI taught how to better use ranged bombardment.
  • Ranged bombardment now provides experience. Siege units can be promoted once again.
  • Added new and reworked many existing flavor units.
  • Very significantly reworked promotion tree.
  • Instead of one overcrowded malus, there is a whole new congestion system. Malus for too many units is now dependent on technology and on whether the stack is in the city or not.
  • Added one new and brought back several old doctrines.
  • Military unit costs increased across the board.
  • Significantly overhauled barbarians. XP gain from barbarians now capped, but there are special anti-barbarian promos that raise this cap.
Header 7. Other Changes and Additions

  • Merged K-Mod and most of its awesome changes.
  • Reworked most civics. Some were removed and new added in their place. Overall all civic lines are now much more logical and somewhat better balanced. New civics have new buildings/wonders associated with them.
  • Having vassals no longer brings extra happiness.
  • Many tweaks in prerequisite techs for smoother technology progression. Tech costs rebalanced across the board for slower techs in later eras.
  • All difficulty levels are rebalanced. AI no longer gets undocumented bonuses, and all bonuses associated with different difficulty levels are now accessible through pedia.
  • New art era progression system – each art era gives you +10% to your culture output. Also tied to new system where instead of “culture bomb”, Great Artists are able to create various Great Works – minor World Wonders with large culture outputs.
  • Tons of new GP splashes added (around 600 new and many of old reworked).
  • Two new flavors for Solar Cult: Mediterranean civs get Cult of Sol Invictus, African and Middle Eastern civs get Cult of Aten with all corresponding buildings, wonders and missionaries (changes are purely cosmetic, all the gameplay effects stay the same).
  • Many buildings that didn’t have those before get cultural flavor looks for less patchwork-looking cities. Some new citystyles added for more diversity.
  • Tons and tons of unit art files updated or replaced by better models. Unit scales adjusted to be more consistent. Most models and textures used are also less complex, leading to less system strain.
  • National and heroic epics are now civ-flavored, with appropriate button art.
  • Added new main menu background and music.
  • Added new music for several eras.
  • Added voiceovers for all techs that were missing them.
Header 8. Bugfixes and Technical Improvements

  • 100% reworked new pedia interface that offers much more information on different gameplay aspects, with robust search and filtering features. Other screens also reworked with a lot of small tweaks providing interface hints for various RI aspects.
  • There should no longer be any leaders with bugged greetings messages.
  • Rebel slaves and serfs now increase in strength every era, as originally intended (a couple of era transitions were missing).
  • Fixed many typos and a lot of bad grammar in the text files.
  • Fixed most leftover bugs and incorrect references in BtS events and quests.
  • Fixed all overlapping keyboard shortcuts. All shortcuts now assigned to unique key combos.
  • Lots of code optimizations make the mod much quicker.

Get the new version here:

Full version (download link).

Light version
(download link).

Realism: Invictus 3.1 released

Realism: Invictus 3.1 released

3 years ago News 2 comments

After almost a year in development since the last release, we are proud to present the 3.1 version of Realism: Invictus mod for Civilization IV.

Desura modding support for Civilization IV (update)

Desura modding support for Civilization IV (update)

4 years ago News 9 comments

A larger amount of mods for Civilization IV is now supported!

Patch 3.01

Patch 3.01

4 years ago News 0 comments

New 3.01 patch for Realism Invictus is out and available for download from ModDB! This patch fixes the majority of the issues reported since the initial...

Realism Invictus 3.0 released!

Realism Invictus 3.0 released!

4 years ago News 0 comments

The first release of Realism mod series for Civilization 4 Beyond the Sword has finally arrived! The mod formerly known as Total Realism is now fully...

RSS feed Downloads
Realism Invictus 3.2 Light Installer

Realism Invictus 3.2 Light Installer

1 year ago Full Version 0 comments

Realism Invictus 3.2 for Civilization 4 Beyond the Sword. Light version installer contains a fully playable version of the mod. Not included are wonder...

Realism Invictus 3.2 Full Installer

Realism Invictus 3.2 Full Installer

1 year ago Full Version 2 comments

Realism Invictus 3.2 for Civilization 4 Beyond the Sword. Full version installer includes everything you need to enjoy the mod.

Realism Invictus 3.1 Manual

Realism Invictus 3.1 Manual

3 years ago Guides 0 comments

The manual for Realism Invictus 3.1 in pdf format. The manual is also included with both installer downloads, but for those wanting to browse through...

Realism Invictus 3.1 Light Installer

Realism Invictus 3.1 Light Installer

3 years ago Full Version 0 comments

Realism Invictus 3.1 for Civilization 4 Beyond the Sword. Light version installer contains a fully playable version of the mod. Not included are wonder...

Realism Invictus 3.1 Full Installer

Realism Invictus 3.1 Full Installer

3 years ago Full Version 0 comments

Realism Invictus 3.1 for Civilization 4 Beyond the Sword. Full version installer includes everything you need to enjoy the mod.

Realism Invictus 3.01 patch

Realism Invictus 3.01 patch

4 years ago Patch 0 comments

Realism Invictus 3.01 patch for Civilization 4 Beyond the Sword. Requires 3.0 version installed.

Post comment Comments  (70 - 80 of 96)
obba95 Jun 15 2011 says:

I forgot to tell that my BTS is 3.19

+2 votes     reply to comment
obba95 Jun 15 2011 says:

Help! I've played the Total Realism, but it lagged a lot! And then I realized that Realism Invictus was the "Total Realism" for BTS. I downloaded the full version. And then I installed it correctly. (Including the patch)

I started the game, (slow loading at the beginning)everything seemed fine and when I started the World Map it loaded a bit, but at the Graphic thing a C++ window pops up and tells that the "program has done something unusual" and that the BTS.exe couldn't run. And that I should contact the support team or something like that.

I'm running the Realism Invictus on Windows XP 32bit I believe.
Shall I try the light mod?

Total Realism was awesome and I hope that Realism Invctus is better!

+2 votes     reply to comment
Jon.DM Jun 5 2011 says:

Congratulations to all the team for this great mod.
Up to now random maps work fine, but every time I try to start the World map it crashes during the "Init graphics" loading part. It says Visual C Runtime error on the executable.
I've tried many combinations of the options and ever loaded from the scenario menu but still nothing.
Mod is 3.0+patch 3.01, seems installed ok, custom folders empty, Civ4 version is the Complete at 3.19 of course (runs most mods fine), OS is windows vista 32 sp2 updated all the time.

+2 votes     reply to comment
WalterHawkwood Creator
WalterHawkwood Jun 8 2011 replied:

I wouldn't try to run the World Map on a 32-bit OS. It is too large and RAM-hungry; Civ 4 engine will cause memory allocation crashes on 32-bit systems - I guess you're running into one even before starting the game.

+1 vote   reply to comment
Jon.DM Jun 8 2011 replied:

Well a while ago in an older pc with xp 32 sp3 the map loaded ok, was just slow to wait the turns.

+2 votes     reply to comment
RandomusIdiotus Apr 24 2011 says:

It keeps crashing on startup. I tell it to load the mod and it doesn't even come up with the loading screen. I installed it with Desura, and the same thing happens whether I load it through Desura or the game itself. T-T

I have the Civ 4 complete edition, could this be the problem?

+1 vote     reply to comment
WalterHawkwood Creator
WalterHawkwood Apr 25 2011 replied:

Please check the following:

1) Has the mod installed successfully? Does the folder "Beyond the Sword/Mods/Realism Invictus" contain the mod's assets?
2) Is your CustomAssets folder clean?

+1 vote   reply to comment
RandomusIdiotus Apr 25 2011 replied:

Yes and Yes. I double checked to make sure everything went correctly. The mod folder is ~1.2GB, the custom assets folder is empty, etc.

The only thing I can think of is that I purchased the Civ 4 Complete edition istead of buying everything separately, though I don't see why that would screw things up.

+1 vote     reply to comment
WalterHawkwood Creator
WalterHawkwood Apr 25 2011 replied:

That shouldn't; people with Complete editions also launched the mod normally. Even people with Steam versions. Actually, I am pretty puzzled, because this behaviour wasn't reported in other places our mod is hosted.

Please try download full 3.0 installer directly from our Sourceforge page; since I don't control Desura directly, I can't vouch that their installer works 100% (although it works for me):

+1 vote   reply to comment
RandomusIdiotus Apr 27 2011 replied:

As it turns out, I THOUGHT that BTS was updated to 3.19, but it was v3.17. I would head desk at this, though I may inadvertantly break my computer table. My apologies for wasting your time.

If for some reason it doesn't work after updating, though, I'll get back to you.

+2 votes     reply to comment
WalterHawkwood Creator
WalterHawkwood Apr 28 2011 replied:

Well, there you go. Hopefully, nothing crashes for you anymore. :-)

+2 votes   reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Civilization IV: Beyond the Sword
Send Message
Release date
Released 2011
Mod watch
Start tracking
Community Rating



39 votes submitted.

You Say


Ratings closed.

Embed Buttons
Link to Realism Invictus by selecting a button and using the embed code provided more...
Realism Invictus
Last Update
1 year ago
168 members