Realism: Invictus is the Beyond the Sword version of the Civilization 4 mod that was formerly known "Total Realism" when it was being developed for Warlords expansion pack of Civilization 4. Our mod has been with Civ since the earliest days; it was, back when it was called just "Realism", among the first comprehensive modpacks seeking to rebalance the game.

For many years now, the mod continues its life and its evolution. Although it had its highs and lows, it is still going strong today, and truly stands for what can be called a project of Civ 4 community ("Invictus" wound up being in our title for a reason!). Over the years of its existence, it has given a lot to other Civ 4 community projects, and it has incorporated even more of other people's work. It was never intended, and could never happen, as anyone's personal project - at any given time of its existence, the mod had a team of several people working on it, and it was always their collective vision that brought it forward.

Our mod in its current state is designed to be run on Beyond the Sword or Civ 4 Complete patched to latest available version (3.19). Steam version and pretty much all other PC versions of Civ 4 are supported.

Look below for the links you might consider useful for yourself:

Realism Invictus ForumRealism Invictus FAQ and TroubleshootingRealism Invictus 3.0 manualMod Credits and Acknowledgements
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RI 3.3 header


Full Installer

Realism Invictus 3.3 Full Installer


Light Installer

Realism Invictus 3.3 Light Installer




Realism Invictus 3.3

Dear friends, I am here yet again with a new version of Realism: Invictus mod. This mod has been in development an astounding decade to date, and is still going strong. So, what to expect from this version?


RI 3.3 category 1


• Buildings almost never provide %production bonuses, workshop tile improvement does not exist anymore
• New specialist: craftsman, generates no GP points, but with appropriate technologies and civics can generate large amounts of production
• New buildings and effects to simulate gradual shift to industrial production (craftsmen) from cottage industries (worked tiles)
• Electricity now very important for industrial production and many modern buildings

RI 3.3 category 2


• Two new playable civilizations: Hungary and Mayans. Both have NBs, NIs, lots of flavor units, leaders etc.
• All playable civilizations now have at least 5 leaders
• New leader trait: conqueror. Improves cavalry, siege units and rural logistics
• Many existing leaders had their traits and favorite civics changed
• Zulu civilization expanded to include all Nguni peoples and renamed to reflect that

RI 3.3 category 3


• Reworked late-game health and epidemic prevention; pandemic colony gone, many new medical projects for increasing global health and lowering epidemic chance
• Castles totally reworked and can be improved with various add-ons under Feudal Aristocracy
• Effects of pagan temples now better balanced and more diverse
• Rebalanced and switched around gold, commerce and trade bonuses
• Religious shrines now provide a fixed gold income instead of scaling to number of cities
• New buildings: Trade Fair, River Port, Tax Office, Workshop, Print Shop, Newspaper
• New wonders: Ford Motor Company, Bayer AG
• Many wonder effects rebalanced
• Many buildings now get flavor versions for various cultural artstyles

RI 3.3 category 4


• South China and Germany have new National Improvements
• Mines for precious metals now a separate improvement that advances differently from regular mines
• Food crop plantations are now more useful
• Flat terrain features (such as fertile soils) no longer block line of sight
• PerfectMongoose map script tweaked to produce more hospitable maps and correctly place flood plains and oases

RI 3.3 category 5


• WW2 armored cars and Humvees removed
• New units: Composite Bowman, Early Crossbowman (both only available to some civs), Galleass, Mountain Infantry (WW1 and WW2 versions)
• Added many new flavor units to various civilizations
• Rebalanced and reworked upgrade lines for most ships
• Reworked upgrade trees for most land units
• All combat unit classes increase in costs per number of units already built

RI 3.3 category 6


• Great Scientists are now able to construct era-appropriate Great Works of Science
• Great Merchants are now able to found three types of enterprises in industrial-modern era: car factories, pharmaceutical companies and movie studios. Most civilizations have flavor versions of those
• Any playable civilization, when running out of historical Great People names, will now spawn people with random, yet plausible civ-specific names

RI 3.3 category 7


• AI should now be less eager to attack cities with cavalry
• AI will refuse peaceful vassalization
• AI leaders will remember good things done to them longer and will quicker forget bad things
• AI will be much more rational when deciding whether to raze a city they have taken
• AI should now be smarter when deciding what tiles to work

RI 3.3 category 8


• Rebalanced and replaced many civics; many civic combinations now have additional effects through special national buildings
• Reduced relations bonuses and maluses from traits
• Rebel slave and serf strength now depends not on era, but on weapon technology available to player (same as player’s irregular unit line)
• Many tech prerequisites and costs reworked
• Open borders no longer provide free culture under any circumstances
• Reworked many in-game buttons, especially for units and resources. Units no more use vanilla-style buttons
• Some tweaks to pedia: filter leaders by playable status, show unit upgrade trees for a selected civ, show building upgrade chart
• Significantly improved performance due to various dll optimizations
• Special characters in unit and building names should no longer display erroneously in some cases
• Upgraded the version of K-Mod used in RI to 1.44b
• Merged in graphics paging for dealing with memory errors (can be toggled in graphics options)

Get the new version here:

Full version (download link)

Light version (download link)

Happy holidays everyone!

Realism: Invictus 3.2 released

Realism: Invictus 3.2 released

News 4 comments

After exactly two years in development since the last release, we are presenting the 3.2 version of Realism: Invictus mod for Civilization IV, still going...

Realism: Invictus 3.1 released

Realism: Invictus 3.1 released

News 2 comments

After almost a year in development since the last release, we are proud to present the 3.1 version of Realism: Invictus mod for Civilization IV.

Desura modding support for Civilization IV (update)

Desura modding support for Civilization IV (update)

News 9 comments

A larger amount of mods for Civilization IV is now supported!

Patch 3.01

Patch 3.01

News 0 comments

New 3.01 patch for Realism Invictus is out and available for download from ModDB! This patch fixes the majority of the issues reported since the initial...

RSS feed Downloads
Realism Invictus 3.3 Light Installer

Realism Invictus 3.3 Light Installer

Full Version 0 comments

Realism Invictus 3.3 for Civilization 4 Beyond the Sword. Light version installer contains a fully playable version of the mod. Not included are wonder...

Realism Invictus 3.3 Full Installer

Realism Invictus 3.3 Full Installer

Full Version 18 comments

Realism Invictus 3.3 for Civilization 4 Beyond the Sword. Full version installer includes everything you need to enjoy the mod.

Realism Invictus 3.2 Light Installer

Realism Invictus 3.2 Light Installer

Full Version 0 comments

Realism Invictus 3.2 for Civilization 4 Beyond the Sword. Light version installer contains a fully playable version of the mod. Not included are wonder...

Realism Invictus 3.2 Full Installer

Realism Invictus 3.2 Full Installer

Full Version 2 comments

Realism Invictus 3.2 for Civilization 4 Beyond the Sword. Full version installer includes everything you need to enjoy the mod.

Realism Invictus 3.1 Manual

Realism Invictus 3.1 Manual

Guides 0 comments

The manual for Realism Invictus 3.1 in pdf format. The manual is also included with both installer downloads, but for those wanting to browse through...

Realism Invictus 3.1 Light Installer

Realism Invictus 3.1 Light Installer

Full Version 0 comments

Realism Invictus 3.1 for Civilization 4 Beyond the Sword. Light version installer contains a fully playable version of the mod. Not included are wonder...

Post comment Comments  (40 - 50 of 99)
ocrop
ocrop

Hello, I'm experiencing a graphic problem.
When I run Invictus the menu are text-less.. if I try to manage seems like all the text is missing (in the menues).
I have instealled the latest version of Invictus, and I a have a fully patched BTS, running on a win 7 64 bit machine.
THanks for the help.

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WalterHawkwood Creator
WalterHawkwood

What language version is your Civ? If not English by default, have you tried setting to English.

Reply Good karma+2 votes
Yoghurt.
Yoghurt.

Only in English I guess?

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WalterHawkwood Creator
WalterHawkwood

Yes.

Reply Good karma+2 votes
ForVictory
ForVictory

Is there any way to range attack with archers? I seem to just be getting them ground up in melee. I do know that in Civ V you can shoot two tiles away, but I also thought someone had modded it into Civ IV at one point. Thank you for the help, this is a very well made mod.

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WalterHawkwood Creator
WalterHawkwood

No, we thought that in the scale of Civ 4, archers and other infantry attacking a tile away would be grossly out of scale. We might one day implement defensive bombardment for them, so that they'd get a shot at enemies attacking the tile they're on (even when other units are defending) - but that isn't yet in this version. Archers are currently best used in cities/on friendly terrain and for providing aid to other units.

Reply Good karma+2 votes
RustyDog444
RustyDog444

This looks to be a great mod. I don't have the sword expasion though but when I do I will download this mod for sure!

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Extradaemon
Extradaemon

Hey, I Was just Wondering if Theyre is any Way to Enable the Minor Factions for Singleplayer Custom Games, (e.g. Apache)

btw I LOVE this Mod, i would of Stopped Playing Civ IV years ago without it :)

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WalterHawkwood Creator
WalterHawkwood

Well, in theory there is, through some XML edits, but they will be severely disadvantaged - they are unable to build settlers until very late into tech tree, they have very limited unit rosters, etc.

Reply Good karma+2 votes
Razihel
Razihel

I rather play Civ IV+Invictus than Civ V. GREAT WORK!!!

You should see about porting this to Civ V (to make it into a decent game) if at all posible.

Reply Good karma Bad karma+2 votes
WalterHawkwood Creator
WalterHawkwood

Well, direct port is impossible. If anything, we could make a "spiritual successor". But truth be said, I'd rather us make RI for Civ 4 even more awesome. :-)

Reply Good karma+3 votes
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