Realism: Invictus is the Beyond the Sword version of the Civilization 4 mod that was formerly known "Total Realism" when it was being developed for Warlords expansion pack of Civilization 4. Our mod has been with Civ since the earliest days; it was, back when it was called just "Realism", among the first comprehensive modpacks seeking to rebalance the game.

For many years now, the mod continues its life and its evolution. Although it had its highs and lows, it is still going strong today, and truly stands for what can be called a project of Civ 4 community ("Invictus" wound up being in our title for a reason!). Over the years of its existence, it has given a lot to other Civ 4 community projects, and it has incorporated even more of other people's work. It was never intended, and could never happen, as anyone's personal project - at any given time of its existence, the mod had a team of several people working on it, and it was always their collective vision that brought it forward.

Our mod in its current state is designed to be run on Beyond the Sword or Civ 4 Complete patched to latest available version (3.19). Steam version and pretty much all other PC versions of Civ 4 are supported.

Look below for the links you might consider useful for yourself:

Realism Invictus ForumRealism Invictus FAQ and TroubleshootingRealism Invictus 3.0 manualMod Credits and Acknowledgements
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RI 3.3 header


Full Installer

Realism Invictus 3.3 Full Installer


Light Installer

Realism Invictus 3.3 Light Installer




Realism Invictus 3.3

Dear friends, I am here yet again with a new version of Realism: Invictus mod. This mod has been in development an astounding decade to date, and is still going strong. So, what to expect from this version?


RI 3.3 category 1


• Buildings almost never provide %production bonuses, workshop tile improvement does not exist anymore
• New specialist: craftsman, generates no GP points, but with appropriate technologies and civics can generate large amounts of production
• New buildings and effects to simulate gradual shift to industrial production (craftsmen) from cottage industries (worked tiles)
• Electricity now very important for industrial production and many modern buildings

RI 3.3 category 2


• Two new playable civilizations: Hungary and Mayans. Both have NBs, NIs, lots of flavor units, leaders etc.
• All playable civilizations now have at least 5 leaders
• New leader trait: conqueror. Improves cavalry, siege units and rural logistics
• Many existing leaders had their traits and favorite civics changed
• Zulu civilization expanded to include all Nguni peoples and renamed to reflect that

RI 3.3 category 3


• Reworked late-game health and epidemic prevention; pandemic colony gone, many new medical projects for increasing global health and lowering epidemic chance
• Castles totally reworked and can be improved with various add-ons under Feudal Aristocracy
• Effects of pagan temples now better balanced and more diverse
• Rebalanced and switched around gold, commerce and trade bonuses
• Religious shrines now provide a fixed gold income instead of scaling to number of cities
• New buildings: Trade Fair, River Port, Tax Office, Workshop, Print Shop, Newspaper
• New wonders: Ford Motor Company, Bayer AG
• Many wonder effects rebalanced
• Many buildings now get flavor versions for various cultural artstyles

RI 3.3 category 4


• South China and Germany have new National Improvements
• Mines for precious metals now a separate improvement that advances differently from regular mines
• Food crop plantations are now more useful
• Flat terrain features (such as fertile soils) no longer block line of sight
• PerfectMongoose map script tweaked to produce more hospitable maps and correctly place flood plains and oases

RI 3.3 category 5


• WW2 armored cars and Humvees removed
• New units: Composite Bowman, Early Crossbowman (both only available to some civs), Galleass, Mountain Infantry (WW1 and WW2 versions)
• Added many new flavor units to various civilizations
• Rebalanced and reworked upgrade lines for most ships
• Reworked upgrade trees for most land units
• All combat unit classes increase in costs per number of units already built

RI 3.3 category 6


• Great Scientists are now able to construct era-appropriate Great Works of Science
• Great Merchants are now able to found three types of enterprises in industrial-modern era: car factories, pharmaceutical companies and movie studios. Most civilizations have flavor versions of those
• Any playable civilization, when running out of historical Great People names, will now spawn people with random, yet plausible civ-specific names

RI 3.3 category 7


• AI should now be less eager to attack cities with cavalry
• AI will refuse peaceful vassalization
• AI leaders will remember good things done to them longer and will quicker forget bad things
• AI will be much more rational when deciding whether to raze a city they have taken
• AI should now be smarter when deciding what tiles to work

RI 3.3 category 8


• Rebalanced and replaced many civics; many civic combinations now have additional effects through special national buildings
• Reduced relations bonuses and maluses from traits
• Rebel slave and serf strength now depends not on era, but on weapon technology available to player (same as player’s irregular unit line)
• Many tech prerequisites and costs reworked
• Open borders no longer provide free culture under any circumstances
• Reworked many in-game buttons, especially for units and resources. Units no more use vanilla-style buttons
• Some tweaks to pedia: filter leaders by playable status, show unit upgrade trees for a selected civ, show building upgrade chart
• Significantly improved performance due to various dll optimizations
• Special characters in unit and building names should no longer display erroneously in some cases
• Upgraded the version of K-Mod used in RI to 1.44b
• Merged in graphics paging for dealing with memory errors (can be toggled in graphics options)

Get the new version here:

Full version (download link)

Light version (download link)

Happy holidays everyone!

Realism: Invictus 3.2 released

Realism: Invictus 3.2 released

News 4 comments

After exactly two years in development since the last release, we are presenting the 3.2 version of Realism: Invictus mod for Civilization IV, still going...

Realism: Invictus 3.1 released

Realism: Invictus 3.1 released

News 2 comments

After almost a year in development since the last release, we are proud to present the 3.1 version of Realism: Invictus mod for Civilization IV.

Desura modding support for Civilization IV (update)

Desura modding support for Civilization IV (update)

News 9 comments

A larger amount of mods for Civilization IV is now supported!

Patch 3.01

Patch 3.01

News 0 comments

New 3.01 patch for Realism Invictus is out and available for download from ModDB! This patch fixes the majority of the issues reported since the initial...

RSS feed Downloads
Realism Invictus 3.3 Light Installer

Realism Invictus 3.3 Light Installer

Full Version 0 comments

Realism Invictus 3.3 for Civilization 4 Beyond the Sword. Light version installer contains a fully playable version of the mod. Not included are wonder...

Realism Invictus 3.3 Full Installer

Realism Invictus 3.3 Full Installer

Full Version 20 comments

Realism Invictus 3.3 for Civilization 4 Beyond the Sword. Full version installer includes everything you need to enjoy the mod.

Realism Invictus 3.2 Light Installer

Realism Invictus 3.2 Light Installer

Full Version 0 comments

Realism Invictus 3.2 for Civilization 4 Beyond the Sword. Light version installer contains a fully playable version of the mod. Not included are wonder...

Realism Invictus 3.2 Full Installer

Realism Invictus 3.2 Full Installer

Full Version 2 comments

Realism Invictus 3.2 for Civilization 4 Beyond the Sword. Full version installer includes everything you need to enjoy the mod.

Realism Invictus 3.1 Manual

Realism Invictus 3.1 Manual

Guides 0 comments

The manual for Realism Invictus 3.1 in pdf format. The manual is also included with both installer downloads, but for those wanting to browse through...

Realism Invictus 3.1 Light Installer

Realism Invictus 3.1 Light Installer

Full Version 0 comments

Realism Invictus 3.1 for Civilization 4 Beyond the Sword. Light version installer contains a fully playable version of the mod. Not included are wonder...

Post comment Comments  (30 - 40 of 100)
thatguythere88
thatguythere88

Can someone help? Usually when I download on Desura, it just puts the download in the mods file of the game except for Civilization 4 and I can't find where the file went to.

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WalterHawkwood Creator
WalterHawkwood

I am almost sure it put it to "Yourcivfolder"/Beyond the Sword/Mods/Realism Invictus. At least that's where it is supposed to be to work properly.

Reply Good karma+2 votes
thatguythere88
thatguythere88

Wierd, when I run Civ 4 and go to mods its there, but when I play it and also the other mod I downloaded it always says that Civ 4 stopped running. When I try to look at the mods folder, there are no mods in it. When I bought the game which is the complete edition, there are already mods inside the game even if the mod folder is empty, the game is original and I'm using Vista if this information helps. Thanks for the reply though.

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WalterHawkwood Creator
WalterHawkwood

Are you sure you are looking inside the proper mod folder? There is a "mods" folder just inside Civilization 4 folder, but it is a wrong one; the right one is inside the "Beyond the Sword" folder. It is a different one. There is also a "CustomAssets" folder in "My Documents/My Games/Beyond the Sword", but it is wrong to put stuff there.

Reply Good karma+2 votes
thatguythere88
thatguythere88

I found the reason: When I downloaded the update 3.19, it never installed and I thought that it just installed automatically. Now that I manually installed it, it worked. Sorry for the mistake and the time you spent for these explanations.

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simserim
simserim

Hey,
I got a major problem... I just installed Civ 4 up to BTS (Mac Book Pro, 2,2 Ghz, 4 Gb Ram - 64x Windows 7), then downloaded and installed the Mod. BTS runs without a problem, but in ReIn, if I want to start a game via "Play Now", it loads the game (afer setup), then says: finishing... and doesnt. It just stays saying: "Finishing..."... If I press enter, the game quits...

any idea?
(just installing visual studios... don't know why, but worth a try?!)

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simserim
simserim

okay, visual studios seemed to solve the problem - sorry for spam. ;)

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simserim
simserim

hm. okay, it worked for a round or two - but as soon as anything happens (religion founded, tech found etc., it crashes.
debugging also crashes..
any idea what i could do?

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WalterHawkwood Creator
WalterHawkwood

Please run down the checklist here at the end and make sure everything there checks out: Moddb.com

Reply Good karma+2 votes
Extradaemon Online
Extradaemon

Thanks a Bunch. :), Btw I know its a bit Early (or just a Bit Selfish) of me to ask but I was thinking that the Addition of Finland into the Mod would be Awesome, With the Addition of Finnish Troops from the Winter War (Each Soldier, or maybe just their national Unit can have a Bonus fighting in Snowy or Wooded Terrain), I Know that asking about things like this Annoys most Mod Developers but you seem nice enough to ask :)

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WalterHawkwood Creator
WalterHawkwood

We are adding playable civs at a very slow pace; nevertheless, it is not out of question that you would see Finland appear in the next version in some way. No promises though.

Reply Good karma+3 votes
Extradaemon Online
Extradaemon

First of all i must say that i LOVE this Mod, I would of stopped playing Civ years ago without it. However, are there any more Downloadable Scenarios for the Mod?, As a Modern Warfare Earth scenario would be fun. Or if not is there any way to Edit the Current Earth scenario to Start in Modern Day?

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WalterHawkwood Creator
WalterHawkwood

Of course there is a way to edit them, just as we edit them all the time. If you open a scenario in notepad, you will notice that you can edit everything. A modern start though is a fairly complex edit. :-)

There aren't any scenarios available other than those that come with the installer for now (on CFC I made modified World Maps that allow one to start as USA in their proper location, but other than that I don't think there are any).

Reply Good karma+2 votes
nefertem
nefertem

Why can't i start this mod? :(

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nefertem
nefertem

oh... nvm

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