Reaction is a Single Player mod for Valve's Half-Life 2: Episode 1. This game is a showcase for the design and artwork of Sensory Overload team. It is a fast-paced third-person shooter, retaining a very light RPG element. Please enjoy the game!
First and foremost, I'd like to thank the major outpour of hits and downloads that we got from the first week of release! We got up to rank 3 at the highest, which is about 5000 spots higher than expected... honestly! I hope that it was up to most of your standards (can't please everyone!), and all of your suggestions have been duly noted. However, I'd like to push those that played through the game further for even more ideas on where we can focus our game. There are two main questions I have:
1) Would anyone prefer Reaction as a HL2MP mod instead of single-player?
2) If we changed the enemy AI, would that change your decision?
Obviously changing the enemy AI is a more daunting task. There is a good reason for it though, and in part because of the initial feedback we got from Valve when we visited their booth at GDC. Putting together a fully functional single player mod means a lot more in terms of the level design and pacing part of games than would a MP mod, even if it means more work and thinking (oh, thinking!).
I realize I haven't really addressed much on the art/design front; this is mostly left for us to convene with first. I'll be honest, we haven't made much headway on getting the game moving along artistically and to be honest, I don't know who among our current artists will have time to work on it. In the event we are more tied down than we want to be, be on the lookout for the job board!
Also, I was surprised that I only received one real issue with the install so far -- on Vista, it turns out that the installer doesn't look for Steam/steamapps because of a user-privilege issue. Has anyone run into problems outside of that?
Your comments and answers will be appreciated!
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This is a trailer we made to promote ourselves for GDC. We just want to show some of the updates we've made, primarily the changes in gameplay situations...
Teaser 1 -- This is a basic flyby of an earlier version of the level. You can see that the level is stacked on top of each other; we changed this eventually...
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