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RCOM or 'Realistic' 'Combat' 'Overhaul' 'Mod' is a mod for S.T.A.L.K.E.R. - Call of Pripyat that aims to bring in a greater emphasis on realism. Additionally porting most of the 'Clear sky' levels to 'Call of Pripyat'. These levels are being filled with new content, NPC's, Dialogues and Quests.

Rcom will also have extended support for mods like Atmosfear 3. So you can customize the game to your own personal preferences.

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Armor Penetration Overhaul


I have yet to see a CoP mod that has an armor system that reflects the actual NIJ level classifications, so I've been hard at work on one!

Damage is very heavy to the actor and NPC's. Armor ranges from class IIa armor to class V. If you try to shoot soft tipped bullet's into a high enough class armor, you're not going to kill an enemy. There's a progressive scale that mimics something much more like real life than what is in vanilla stalker.

Most armors come with just torso armor, or torso and head. Upgrades will allow for armom plates to be added to other areas of the body.

Now a picture, so you know I'm actually still working on the game again!!

Spreadsheet

PS: I need a few beta testers soon. Send me a PM if you're interested :-)

- MacBradley

RCOM:  Past. Present. Future

RCOM: Past. Present. Future

News 9 comments

After 2 years of idle development, RCOM is returning, albeit in a different form.

RCOM July 2011 Update

RCOM July 2011 Update

News 9 comments

Update talks about the progress of RCOM, the recent hiatus I took from RCOM, and also has a few new a-life demonstration screenshots.

RCOM Update: Flashlights

RCOM Update: Flashlights

News 6 comments

This update demonstrates the reworked flashlights in RCOM.

RCOM Update: The Cordon

RCOM Update: The Cordon

News 15 comments

Another new map in RCOM is featured in this update!

RSS feed Downloads
RCOM v.1.0.6 Beta Patch 1

RCOM v.1.0.6 Beta Patch 1

Patch 25 comments

This patch is for the latest public release of RCOM, which is currently v1.0.6 Beta.

RCOM Beta v.1.0.6

RCOM Beta v.1.0.6

Full Version 58 comments

RCOM Beta v.1.0.6 has been released. DOWNLOAD IS NOW THE FIXED VERSION! Sorry for any inconvenience that was caused. I'd like to point out that in the...

RCOM Beta v.1.0.5

RCOM Beta v.1.0.5

Full Version 11 comments

Features updated on main page. Detailed description included in readme of download.

RCOM (Realistic Combat Overhaul Mod) Beta v1.0.3

RCOM (Realistic Combat Overhaul Mod) Beta v1.0.3

Full Version 1 comment

Installation info is in the readme.txt that is contained int the download.

Post comment Comments  (20 - 30 of 618)
TheLozza
TheLozza

This sounds pretty fail but how do I enter the other areas such as Cordon?

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Luxor144
Luxor144

Well, I think you cannot do this in current version as it only contains original CoP maps. Other maps such as Condor and Red Forest will be added in the next release (I hope)

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BlitZWTF
BlitZWTF

Is there any way to re-enable the vanilla hud? I really dislike the 'compact' hud this mod has to the point i've gotten really angry about it for some reason.

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CrazyMcCookie
CrazyMcCookie

So...What's been happening with the mod?

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MacBradley Creator
MacBradley

Gonna talk to Predator_828 and then we'll let ya know, but the mod ain't dead!

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Thryker
Thryker

Good to see this is still being worked on. How are EXO suits being handled in RCOM? (I don't just mean in terms of price but added functionality etc)

Two things that'd be good additions:

Some kind of in helmet projected HUD when wearing an Exo suit, would show condition of the suit/health, friendly and enemies (im basically thinking like a zoomed out version of the binoculars with the square corners that change colour and tell you if someones neutral or an enemy, possibly with other information. Probably too difficult to do, but some kind of incremental vision amplification that 'samples light levels' and increases as it gets darker would also be a good feature) some kind of semi, auto-healing system would be good, nothing that makes the game incredibly easy when you get an exo, but something like an auto inject anti-rad/morphine/blood clotting agent system that helps the playe out a bit when injured, enabling them to sustain slightly more damage/levels of hits.

Certain weapons can only be used while wearing an exo suit (PKM etc) I was also thinking that (if you have modellers animators still working on this) there could be some kind of experimental .50 cal (or other high calibre) assault rifle only useable with the Exo suit (Or would have such ridiculous recoil when using one without an exo suit, it'd barely be worth using) Purpose made for taking down pseudo-giants, chimera and the like (and light vehicles, helicopters etc.)

Not quite what I was thinking:

Youtube.com

But something like that, except firing a full sized .50 calibre round.

Basically, something inbetween this ridiculousness:

Thefirearmblog.com

and this:

Thefirearmblog.com

For the second one, you could just mod the properties of the Groza and play around with it a bit visually etc.

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Seeker_of_Strelok
Seeker_of_Strelok

As I remember in the default game, helmets are used except for a few suits ( like the Exo's ) that have integrated ones could possibly borrow the features you seem to mean ( infrared scanner ) and apply it to the helmet section of the particular suit, or perhaps exchange maybe another upgrade for it. I've seen a mod or two where helmets can be made to wear with the high-end suits at the cost of less radiation or chemical protection. The other feature sounds rather interesting, sort of like what the 'Transitions' coatings do for modern glasses, just in reverse. Maybe it would take the place of the Exo's second or third generation nightvision upgrade, sounds like quite a task to accomplish though.

As for some health regeneration / bleeding, the default game has this too, ( I think ) in the upgrade tree for the suit, I believe it's listed as 'Health Restoration' / 'Wound Healing' ). As for an auto-inject feature for antirads, other mods have had this, and I always end up disabling it, maybe have that as an optional part to the mod, again in exchange for losing another added feature the exo gets. ( Also, I'm aware that the current version has upgrades disabled, I think MacBradley is going to reinstate them for the next release ).

SoS

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Cultist56
Cultist56

CHEEEEEEEEEEEEEEEEBOIIIIIIII RCOMS BACK ONLINE :D

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Seeker_of_Strelok
Seeker_of_Strelok

Coming soon, huh?

RCOM is already pretty good, the additional new features of this future release make it quite tantalizing.

I shall, albeit in a whiny way, await the new version.

Regards,

SoS

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Cultist56
Cultist56

CANT WAIT :D !
any release date soon!?

Cheers
Cultist56

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N3uR0m4nT3
N3uR0m4nT3

You guys might want to check this out, Shoker weapon mod for CoP released.

Amk-team.ru

Loads of high quality weapons and weapon addons, you could maybe ask permission to use some of them?

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S.T.A.L.K.E.R.: Call of Pripyat
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Highest Rated (3 agree) 10/10

Very good Mod, realistic just like i want my game to be. May be too punishing, but nothing constant saving can't fix. Gave it a 10/10 Great work.

Nov 22 2010 by WarfaceAlex

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