RCOM or 'Realistic' 'Combat' 'Overhaul' 'Mod' is a mod for S.T.A.L.K.E.R. - Call of Pripyat that aims to bring in a greater emphasis on realism. Additionally porting 'Clear sky' Levels to 'Call of Pripyat' which have been filled with new A-Life and content.

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New screen shots are up including some of the extra maps being included in RCOM.

Posted by MacBradley on Oct 11th, 2010

Currently, work being done on RCOM includes the following...

Completed Work:
- Repair Kits that will improve any weapons condition by a small amount without having to visit a mechanic.
- NPC Loadouts now vary much more dependent on faction and rank. For example, Stalker's will have shotguns, AK's, and mostly Eastern equipment., whereas Mercs will typically have Sig550's, USP's, and other Western equipment.
- NPC's have a lower chance to carry grenades now. This is to help with the player getting spammed with grenades by the AI.
- New Artifacts and Anomalies have been added.
- Guides will not take you strait to your destination anymore...they will drop you off at a familiar yet dangerous map that you'll have to traverse yourself if you wish to get to your desired destination.
- The extra maps included are from Clear Sky are Marshes, Red Forest, and the Chernobyl NPP.
- Bugs known to be caused by RCOM have been squashed.

In Progress Work:
- Filling the new maps with content.
- Modifying some AI behavior.
- Modified UI.
- Adding unique versions of existing weapons.

This list is of course not all the progress that is happening, or will happen with RCOM. The listed changes are currently the priority's and known future inclusions for RCOM.

A few Pictures of the maps being added to RCOM...

Deja Vu

Deja Vu

Deja Vu

Post comment Comments
JoeTheJanitor Oct 11 2010, 7:00pm says:

:0 ....... Wow! This WILL be amazing.

+1 vote     reply to comment
MacBradley Author
MacBradley Oct 12 2010, 4:56am replied:

Well hopefully haha!

+1 vote   reply to comment
Camorak Oct 14 2010, 12:12am replied:

I think you need more recognition for the mind blowing work that you're doing here! Congradulations!

+1 vote     reply to comment
MacBradley Author
MacBradley Oct 14 2010, 3:20am replied:

Not all me actually. The maps come from a demonstration by the Russian community, although they are empty outside of scenery objects. I'm filling them with content, which doesn't require as much talent as getting the maps in IMO, but is extremely tedious.

+1 vote   reply to comment
Trooper-Larkin Oct 19 2010, 12:54pm replied:

Mac, I don't think you give yourself enough credit for this mod. Changing AI? Changing weapon stats? Given, so far you've done a bunch of small adjustments, but altogether they create an entirely new experience.

Now you are adding three new maps and custom missions for those maps? If you say that you aren't doing mind blowing work, I will slap you. You are making this your own game. You are way too modest.

+1 vote     reply to comment
MacBradley Author
MacBradley Oct 21 2010, 1:27am replied:

I put a lot of work into RCOM and I know that. I just don't like to lead people on as to what RCOM is about, and what I can/will/might add or change for RCOM.

Thanks though, compliment accepted, haha. :)

+1 vote   reply to comment
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Released Dec 11, 2009
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