RCOM or 'Realistic' 'Combat' 'Overhaul' 'Mod' is a mod for S.T.A.L.K.E.R. - Call of Pripyat that aims to bring in a greater emphasis on realism. After years of no development, I have returned to release a new version of RCOM as an addom to "Call of Chernobyl"

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Report RSS Renegades Faction Overhaul (view original)
Renegades Faction Overhaul
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sgt.davis44
sgt.davis44

I think bandits should remain neutral. Renegades automatically enemy like in SoC.

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MacBradley Author
MacBradley

Bandits are the same as in CoP with the exception of a possible robbery at entry/exit points to maps, which means they won't rob on any of the vanilla CoP maps, just the CS ones. Robbery will be the same as in CS garbage.

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strelok0017
strelok0017

Awesome! :D

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JStash
JStash

I'm really liking the the look of this!

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MacBradley Author
MacBradley

Yes, me too! I'm happy to have Predator_828 on board now. :)

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Trooper-Larkin
Trooper-Larkin

Finally Mac gets some backup.
Oh, since you are adding new maps to this I'm guessing Atmosfear will not be compatible with it.

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MacBradley Author
MacBradley

Actually, I'm getting plenty of "backup" from the STALKER modding community. Plenty of help, knowledge sharing, great mods by others merged with RCOM, ect. I'm just the only one filling the maps, so it that part takes awhile. :)

There still will be an option of having Atmosfear pre-installed with RCOM. For the CS maps, I will use just merge the relevant parts of the Atmosphere that was map for CS. Simple enough. :)

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Teemuslayer
Teemuslayer

Now, what have you done to that poor AN94??
Looks like someone tried to turn it into some AK clone... too bad everything else in the gun isn't right.

BTW, can we expect real-looking guns as well, as in non-mirrored? I also hope the bullet physics won't be raped, the bullet travel time and drop are few of the most important aspects of STALKER games!

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MacBradley Author
MacBradley

The AN94 I've been using in the pics is just an alternate skin; the stock AN-94 is still the same one from vanilla. :)

Guns will still be mirrored, unfortunately. It's a bit weird, but requires reanimating all of the weapons if they were flipped. That's a huge job for even a talented animator, and I don't due animation at all.

If you're curious about bullet physics in RCOM, they are very similar in my working build as they are in RCOM Beta v.1.0.6 from the downloads section.

Bullet drop still exists, but is much closer to a realistic value. This means that most stock guns won't have much drop in the combat ranges found in STALKER. For the most part, you usually don't need to worry about bullet drop in RCOM anymore than, say, hitting an NPC just below the neck when you were aiming for his jaw at the longest ranges you'll fight in STALKER. RCOM isn't vanilla, the combat system focuses on different gameplay designs to create challenges in gun fights.

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Description

Renegades from Clear Sky return in RCOM. Predator_828 is making new outfit textures for the Renegades, whereas in Clear Sky they were just Bandit clones.

Renegades faction are brutal, even in the eyes of Bandits. If Bandits rob you, they'll leave you with your weapon, food, and ammo. Renegades won't let you keep a thing, including your life!