RCOM or 'Realistic' 'Combat' 'Overhaul' 'Mod' is a mod for S.T.A.L.K.E.R. - Call of Pripyat that aims to bring in a greater emphasis on realism. Additionally porting 'Clear sky' Levels to 'Call of Pripyat' which have been filled with new A-Life and content.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Report content Dynamic NPC Weapon Distribution System (view original)
Dynamic NPC Weapon Distribution System
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post comment Comments
vsempizdetz
vsempizdetz

Hmm, that is an interesting idea and the last paragraph in your description canceled my doubts.

Reply Good karma Bad karma+4 votes
Predator_828
Predator_828

Fantastic work mac, as always. I like the steps taken to prevent this feature ruining the game and making it horribly unbalanced. Can't wait to try this out!!!

Reply Good karma Bad karma+3 votes
MacBradley Author
MacBradley

@Predator_828: I'll send it to you once its where I want it. I want to make sure its running properly, and make sure its well organized in a way that is easy to modify.

Reply Good karma+1 vote
Thryker
Thryker

Nice, I was hoping this'd be in the mod. While playing Redux I remember seeing a member of a group of Stalkers toting an RPG right at the start of the game, which made me smile. Weapon variation definetely makes things more interesting, and your system sounds like it could add a lot to the overall experience.

Reply Good karma Bad karma+3 votes
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

RCOM uses a script that randomly assigns weapons to NPCs, but within certain constraints and influenced weights. What this means, is that NPC's will not have pre-defined load-outs when the game starts. Instead, they will be given their weapons and items with a certain probability that is also influenced by:

- NPC Faction
- NPC Rank
- Level
- Random Influence

This system allows for every STALKER to have a unique load-out, and every player to have a different set of NPC's compared to another player.

Also, issues of a completely random load-out system (ex: first novice stalker you find has same chance as a Master Merc to have an FN2000) are avoided using the weight system.

Details
Date
Size
1680×1050
Options
URL
Embed
Embed Thumb
Share
Feed
RSS feed