4 years have passed since the last battle was upon them. In those 4 years the Elves secretly prepared for the war that was to come, training their best units, bolstering their defenses and calling upon the Valar to withstand the incoming onslaught. Now, as the drums of war sound in the distance, the Elves must bolster their resolve once again, for they must not let for they must not let the enemy break through, they must defend... The Last Haven, or all shall be lost.

After 4 years of absence, the Ridder Clan Mod team (which has since the last release been reduced to two actual team members, hence the lack of updates and all that) proudly presents The Last Haven, a mod which will expand Battle for Middle Earth 2 unlike any other mods before it. This release will specifically concentrate on the Elven faction whilst keeping most of the things the official game added.


Mod Highlights :

- The High-Elves have risen to defend Middle Earth!
The Elven faction has been completely overhauled, featuring new units, new building, new heroes and even a new Fortress , you'll have to see it for yourself.

- What shall we choose?
The Last Haven introduces a new system, called the Vote System which at the beginning of any battle allows you to choose between your gameplay style, the starting resources or the unit and building production rate. Do note that once you've chosen and committed your options you cannot change them.

- History repeats itself : Battle For Middle Earth Mode
As part of that voting system there is an option which allows you to choose between Battle For Middle Earth I or II play style. Choosing Battle For Middle Earth I allows you to play it exactly as in the original Battle For Middle Earth game.

- Rise against the enemy with your own Hero!

With the new and improved Create-A-Character System you can create your own Elven hero. Use your imagination to create not only a Hero for the Elves or Men, but a Champion for the Free Peoples of Middle Earth.

Elven faction rooster:

RivendellWarrior.png

RivendellLancer.png

LoreMaster.png

LindonWarrior.png

ImladrisArcher.png

MithlondSentry.png

NoldorsWarrior.png

GreyHavenArcher.png

FAQ:
-Do I need a previous release to update this release?
*No, this release contains an updater which updates the mod without needing to patch the mod manually.

-Do I install the mod over the original BFME2 files?
*The game launches as a separate expansion, similar to how ROTWK launches so you can install the mod anywhere you want. (But really, please don't install it in the same folder as either game... or anywhere else that has important data. Because that data gets deleted upon the start of the setup.)

-My game crashes on startup?
*Make sure you have deleted the old Create-a-Hero data from in your rc mod files in your application data (%appdata%). They are located in the save folder.

-Where is the voting system?
*The voting system is currently only implemented on the maps with (VS) in front of them, we are working on also putting it into the rest of the maps.

-This mod contains elements/units/powers from the Hobbit movies?
*In the current release there is no content from The Hobbit movies, but we plan on doing that in the future.

-Does this release contain changes to the original factions?
*No this mod does not change the vanilla factions yet. We will, however, do that in the future.

-Does this mod run on BFME2?
*Yes

-What factions will this release contain?
*The release contains High-Elves, Gondor, Mordor, Isengard.

-What races and classes will you have for the new CaC?
*Female Human and High-Elf Warrior as races. The classes depends on the races.

-Are the factions in this mod balanced?
*We have not fully balanced the factions in the mod. We will in upcoming updates.

We urge you to follow us on our Facebook page for more social events made specially for fans!

Known Installation issues:
*Please make sure your launcher is CLOSED when updating, otherwise this can prevent it from being updated!!!
*If the launcher did not update to a version with a button on it, download it from 'https://www.dropbox.com/s/baokmvx0065srla/RC Mod Launcher.exe?dl=0 ' and copy it to where the launcher is.
*You may need to copy Game2.dat from your BFME 2 installation place to the game folder in the RC Mod installation directory! (if you download the patch/mod after this is posted it should not be a problem)
*If you wish to run the singleplayer (without needing to mount the RC Mod cd, or use the RotWK cd) please download the singleplayer files from here: 'https://www.dropbox.com/s/1d5fi6dzabfu1rf/RCMod - Singleplayer.zip?dl=0' These can be put into the game folder in the installation directory, and run manually to play singleplayer.

Known issues:
*No BFME1 AI
*Elrohir,Elladan,Cirdan,Galdor were removed due to some bugs
*No Lore-master powers

*Some High-Fortress upgrades do nothing
*High-Elven Heroes kept their original portraits
*BFME1 mode does not contain camps

Expect these bugs to be resolved in the following days/weeks. We advise not saving games during this period otherwise they might not work afterwards.

As this our release for almost 4 years and many things have changed so we encourage people to re-rate our mod after they tried it!

There are still many things to do so we appreciate any feedback from you guys! Here, on Revora, or even personal PM, we are looking forward to making this mod even better.

Happy Playing!

-The Ridder Clan Mod Team (Ridder Geel & Valaquenta10)

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Beta 3.00 Splash Screen Screenshoots Screenshoots
Blog RSS Feed Post news Report abuse Latest News: Elven Voice Talents Needed

2 comments by Valaquenta10 on Jun 29th, 2015

Hello fans and followers,

As we working towards the patch fix for the current release, we really want to expand what is seen in the current release.

One thing we really lack is originality in the elven voices because, let's face it, there are a lot of high-elven units in the mod.

So today we are calling upon you, the fans, to contribute to the mod:

Do you have a cool voice similar to an elven one? Do you want to contribute to the mod? Just send us a sample of you saying something EPIC and we will contact you!

The samples can be sent at avenger_thelast@yahoo.com and eventually with a revora/moddb profile so we can get to you.

If you are selected you get a exclusive status to our mod and, of course, you will be credited accordingly.
(You will be able to see in-progress stuff,materials and ideas and access to our private beta). Also the selected people will be publicly announced unless they want to keep their anonymity.

Thank you for your time and hopefully we will get some stuff from you!

The Ridder Clan Mod Team

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The Ridder Clan Mod Installer (V3.00)

The Ridder Clan Mod Installer (V3.00)

Apr 22, 2015 Installer Tool 29 comments

This is the latest installer for The Ridder Clan Mod. The Installer is as simple as it can be, change the installation path to where you want the mod...

Ridder Clan Mod Alpha 2.00 - Fix

Ridder Clan Mod Alpha 2.00 - Fix

Jan 16, 2013 Other 48 comments

This program fixes some of the common problems people have after installing the Ridder Clan Mod via Desura, or due to other versions of windows. It is...

Bodies Stay mod for RC Mod V2.00 ALPHA

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Oct 27, 2011 Patch 12 comments

This is a small sub-mod for the RC Mod. Please read the Read-me! This is a simple mod that makes units stay for a long time after dieing instead of sinking...

RC Mod V2.00 - ALPHA

RC Mod V2.00 - ALPHA

Jul 17, 2011 Full Version 106 comments

This is Version 2.00 ALPHA of the RC Mod! You are advised to uninstall ANY previous versions of the RC Mod BEFORE Installing this one! This version is...

RC Mod V1.07 - RCModUpdater1.07.exe

RC Mod V1.07 - RCModUpdater1.07.exe

Apr 11, 2010 Patch 11 comments

This is for people with previous versions... It should update your .BIG files with the ones from V1.07. People who have no problem installing the "RC...

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RC Mod INTERFACE V1.07

Feb 14, 2010 Patch 3 comments

This is Version 1.07 of the RC Mod's INTERFACE! You need to have V1.07 or later installed to be able to install this version! This INTERFACE Updater updates...

Post comment Comments  (990 - 1000 of 1,646)
crich1128
crich1128 Dec 24 2011, 4:57am says:

hey I got the RC Mod Alpha 2.0 right, everythings fine love the skins n all the updates and that but theres one small problem. As soon as an enemy just 1 squad walks into my base... all of my buildings explode n i lose the game? kinda big problem any suggestions?

+1 vote     reply to comment
Ridder-Geel Creator
Ridder-Geel Dec 24 2011, 8:17am replied:

That sounds like the 3-5 minute die thing...
"Most likely your game also does this in BFME 2...
-If it does not:
--find the support folder in the RC Mod folder and run the RCModRegistrator.exe.
--Copy the game2.dat from your BFME 2 game to the RC Mod install directory.
--If this does not work reenter the correct serial using the "The Battle for Middle-earth II - RC Mod_code.exe"
--If this does not work, Post in detail what you did so we can resolve this.

-If it does,
--Reinstall BFME 2 and make sure you enter the correct serial, and that it does not do this in BFME 2, when it works proceed with the steps mentioned above. "

+1 vote   reply to comment
crich1128
crich1128 Dec 24 2011, 9:46am replied:

Cheers it worked, but now unfortunatly it crashes... during upgrades, zooming in and out etc =/

+1 vote     reply to comment
Ridder-Geel Creator
Ridder-Geel Dec 24 2011, 8:45pm replied:

Well that's annoying, do you have any specifics which may help me identify the problem?

+1 vote   reply to comment
crich1128
crich1128 Dec 25 2011, 4:05am replied:

all i can find out is that its an Spgame.dat error

+1 vote     reply to comment
crich1128
crich1128 Dec 24 2011, 10:54pm replied:

hmm i dunno aye, it just crashes n doesnt say why except "an error occoured and the program had to close" ill keep at it n see what i can find.

+1 vote     reply to comment
Ridder-Geel Creator
Ridder-Geel Dec 25 2011, 5:08am replied:

Hmm ok well... you should try to describe what exactly you are doing, this may be an AI issue but we are not sure.

+1 vote   reply to comment
crich1128
crich1128 Dec 25 2011, 7:40am replied:

hard to say just happens at random, i could play for 20 mins with no problem or play for 5 n suddenly crashes, mainly during building/upgrading or fighting..

+1 vote     reply to comment
Ridder-Geel Creator
Ridder-Geel Dec 25 2011, 7:26pm replied:

Okay, we will try to find the cause of the issue... though since EA does not have a good debugger for this... I can not guarentee a fix :(

+1 vote   reply to comment
crich1128
crich1128 Dec 26 2011, 3:10am replied:

thats ok sh*t happens lol.

+1 vote     reply to comment
French_Fry
French_Fry Dec 19 2011, 8:51pm says:

Okay, after a huge Trojan Horse virus attack, I reformatted my PC and installed everything again. Problem is, RC just stays at the splash screen with no error message. It stays there for a LONG tome.

+1 vote     reply to comment
Ridder-Geel Creator
Ridder-Geel Dec 20 2011, 4:17am replied:

"Make an options.ini in the newly created "My Battle for Middle-earthâ„¢ II - RC Mod Files" folder. " or "Indeed that should fix it, if not check for the game2.dat in your RC Mod directory.
The folder Kwen is talking about is found in the application data, roaming, folder on your windows drive. (type p;pdata% in your address bar to go there) " try checking our forums next time, these things have been answered alot on Revora ;)

+1 vote   reply to comment
POLOMAN
POLOMAN Dec 19 2011, 2:18am says:

hey i tried the gamedata thing thank you so much
and one question is there a thing were you can have more than 5 in a group like from BFME can you change the setting on the game or something so it can be like the groups from BFME2
so we have the bigger groups from BFME2 but with the same troops from the rc mod

+1 vote     reply to comment
Ridder-Geel Creator
Ridder-Geel Dec 19 2011, 5:17am replied:

It is possible... but we might not do this for balancing reasons...

+1 vote   reply to comment
Valaquenta10 Creator
Valaquenta10 Dec 19 2011, 2:24pm replied:

We just did the 5 unit hordes to be like BFME1 , we can revert , but then we will go in circles .

+1 vote   reply to comment
POLOMAN
POLOMAN Dec 18 2011, 10:59pm says:

Hey every time i try to run RCModRegistrator.exe. it crashes and just wont work what do i do?

+1 vote     reply to comment
POLOMAN
POLOMAN Dec 18 2011, 1:27am says:

and myn says 2.0.0 alpha is that the right version we are suppose to have or what, and i tried it again it is not working how do i fix it please help me

+1 vote     reply to comment
Valaquenta10 Creator
Valaquenta10 Dec 18 2011, 4:29am replied:

Yes it is the last version of the mod.We are working on a new one .

+1 vote   reply to comment
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Developer
Ridder Clan
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Official Page
Rcmod.the3rdage.net
Release Date
Released Oct 2008
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Community Rating

Average

8.2

181 votes submitted.

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Ratings closed.

Highest Rated (11 agree) 10/10

After Geel contacted me and provided the fix I gave the mod another chance. At it's current state the mod is doing good. There are some maps that do not support BFME1 and/or 2 mode so they end instantly and few other things that need to be tweaked.

All together, I have decided to give this mod a 10 only because the mod creator is personally taking his time to get the mod working for individuals and I honestly do believe that after few fixes it will be a mod worth playing.

Regards,

Chernobog

Sep 22 2011, 5:46am by Chernobog

Lowest Rated (3 agree) 3/10

Complicated to install, lacks maps, graphics for certain structures need updates. Multiplayer is far to complicated to be practical.

Dec 24 2011, 12:58am by DeathCultist

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Real Time Strategy
Theme
Fantasy
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Single & Multiplayer
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