We bring back a bit of the BFME 1 gameplay style by adding Combo hordes, smaller hordes, leveling buildings... and more! We introduce the Create-a-Character System! Also all of the old Factions are being remade, thus making them more fun to play.

There are quite a few factions in this mod...
Arnor (2 sub factions) & Gondor & Rohan & Elves (2 sub factions!) & Dwarves & Isengard & Mordor & Men of the East (2 sub factions!) & Dol Guldur

Created by Ridder Geel and the RC Mod team. 

RC Mod Add-ons/Mods:
The Battle for Acosa

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Elven Create-a-Character Elven Create-a-Character Elven Create-a-Character
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9 comments by Valaquenta10 on Apr 14th, 2014

Hello fans of the RC MOD!

After a long time things are really starting to move inside the mod team. Although we are working on multiple fields at once, we are proud to present one of our mod's beloved feature: The Elven CaC!

At the moment the CaC is designed with 3 classes :The High-Elf Warden,The High-Elf Protector and The Elven Marchwarden. For this article we will show you only the High-Elf Protector.

The High-Elf Protector is specialized in wielding a sword and a shield making him perfect for taking multiple enemies at once. He is very resilient and strong, feared by anyone!

We have added loads and loads of options to customize him. At the moment the gear you can chose from is both from high-elves and wood elves.We have about 10 helmet deigns, 8 chest designs, 5 shoulder designs and gauntlets and about 4 shields. You can chose from items you see on the High-Elven units or items specially made for the CaC. We have added anything it went through our mind and we will continue to expand this feature even more!

In case you were wondering, if you like a full-geared Noldor or Galadhrim with the design from the movies, we got that! The original model never satisfied that feeling, he didn't even had pants.

We hope this demonstrates we are not dead yet and we are really working toward a finale since the Bfme community is slowly decreasing in number.

And as bonus, in this picture you might see a glimpse of other things we are working on.

Thank you for your time and hopefully we will see you soon with more announcements!

Valaquenta & The RC MOD Team.

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Post comment Comments  (990 - 1000 of 1,178)
Akalonor Jun 14 2010, 6:28pm says:

Wait , so this mod requires ROTWK ? Or just the CD ?

+1 vote     reply to comment
shadowspawn Jun 13 2010, 3:11pm says:

Maybe I already asked, but I want to know something: Is the mod playable/aviable in german? I would kiss you if it is (but I'm not gay, really)

+1 vote     reply to comment
Ridder-Geel Jun 13 2010, 5:26pm replied:

No, but we MAY decide to release it in different languages, but this will only happen if we really see a lot of interest in this happening, If there is a lot of interest, you must also take note that 'multi-language' takes quite some time to make, and we already have much to do, so it wont be the highest priority. I myself know a bit of German (i'm dutch, so its fairly similar) and i am very good in English. So maybe i will make the mod playable in English + Dutch + German, A few of the RC Mod staff also speak romanian, so that may also become a possibility. Though this is stuff that is not really high up in our list of things to do.

IF you have any other version than english INSTALLED of BFME 2 it wont matter while playing the RC Mod, the mod is in english at the moment, so no matter what language u have installed the mod should work in english.

+1 vote     reply to comment
lcp2413 Jun 11 2010, 10:00pm says:

And, just wondering... Will you maybe have any Goblin CAH's, or Elves with Sword-based Skills? Because I was just wondering if that was a possibility.

+1 vote     reply to comment
Ridder-Geel Jun 12 2010, 6:45am replied:

Yes we will add more things the the CAH system later, so just wait, but keep the suggestions coming. Maybe you could post the suggestions in our forums on revora.net!

+1 vote     reply to comment
lcp2413 Jun 11 2010, 3:59pm says:

Thanks, that's what it was. But now I'm having another problem...

I can't seem to figure out how to switch it to BFME 1-style gameplay. Where do I go to do that?

P.S., thanks for putting up with me, I know I seem a little stupid, but I'm just a ub3r-n00b when it comes to mods...

+1 vote     reply to comment
lcp2413 Jun 11 2010, 9:57pm replied:

Ok then. Can't wait man! What I have noticed different about it though, is very well done and I thank you for setting it up and putting up with me, and I really look forward for your next release! :-)

+1 vote     reply to comment
Ridder-Geel Jun 11 2010, 8:47pm replied:

This version of the game (official mod release) does not have the BFME 1 mode yet! The next release will have it ;) So please be patient and wait for the next release ;)

+1 vote     reply to comment
EAFSAgamemnon Jun 11 2010, 5:16pm replied:

yeas i did get it legaly and dont need a disk go to ther website it there here a link Ea.com

+1 vote     reply to comment
Ridder-Geel Jun 11 2010, 8:46pm replied:

Would you mind sending me your Game.dat file from that ROTWK game? Thanks ;)

+1 vote     reply to comment
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Ridder Clan
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Release Date
Released Oct 18, 2008
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165 votes submitted.

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Highest Rated (8 agree) 10/10

After Geel contacted me and provided the fix I gave the mod another chance. At it's current state the mod is doing good. There are some maps that do not support BFME1 and/or 2 mode so they end instantly and few other things that need to be tweaked.

All together, I have decided to give this mod a 10 only because the mod creator is personally taking his time to get the mod working for individuals and I honestly do believe that after few fixes it will be a mod worth playing.



Sep 22 2011, 5:46am by Chernobog

Lowest Rated (2 agree) 3/10

Complicated to install, lacks maps, graphics for certain structures need updates. Multiplayer is far to complicated to be practical.

Dec 24 2011, 12:58am by DeathCultist

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