Republic Assault is a full scale conversion mod for the Petroglyphy game Star Wars Forces of Corruption. Using elements from both the current canon, and existing EU to create the best possible game experience.
So I decided to rehaul the Clone Commandos. The last ones were great, but I wasn't a huge fan of their textures. Thankfully, it's possible to export the Commandos with rigging from RC.
First off, I've got four squads ready to go for 0.9. As is fairly obvious from their markings, it's Delta, Omega, Aiwha, and Blue squad, with several more on the way.
Next, I've got some new ships for space combat. The Broadside is an experimental, and expensive ship, but also very powerful with it's missile tubes. The Tartan has been reclassified as a light frigate (It's 250 meters), with a variety of lasers to deal with fighters, and corvettes (Of certain types) but will get creamed in a frigate v frigate slugging fight.
The Corellian Destroyer is part of something bigger that I'm thinking of trying. Currently, most planets can build any starship no matter what. But my new plan would remove all GAR starship production from every planet, except Coruscant, and Kuat. In place of the missing ships, you'd be able to build local starships (IE: Mon Calamari-MC55, Corellia-CR-90, Corellian Destroyer, and so on). With the option to build a specialized ship yard above a planet.
A light shipyard would build corvettes, and low grade frigates. A medium shipyard would build medium and heavy frigates. And a large shipyard would build capital ships. Each shipyard would have a build cap on how many can be built at a time.
Credits:
YVaW - Broadside, Tartan, Corellian Destroyer mesh
Lucasarts - Commando mesh, and textures
ANDEWEGET - DC-17M mesh, and textures
XtaZe - Blue, and Aiwha squad textures
Jedi_Clone_X2 - Animations, and skeletons
Sergeant Barlex - Starship textures, Corellian Destroyer UV, commando rigging
Wow man you and you team are amazing at this.
Delta Squad! Lock and Load!
Thanks guys, I just with the forearm pads didn't stick out so much.
im guessing the commando squads are not going to be as op in the game as some other mods because there is so many of them
Final balancing will be tricky, but I plan for them to be elite soldiers. Likely with stats double that of regular infantry.
Perfect!
Love the idea of Area Recruitment. I think that really follows cannon. Will that same stipulation apply to CIS forces as well?
CIS will likely be more standardized with their navy, and will be able to build anywhere.
I just finished replaying RC campaign, hugely coincidental. I'll ask what everyone else is thinking: "What happened to Sev?"
Is it long until release or is there still a bit to do?