Republic Assault is a full scale conversion mod for the Petroglyphy game Star Wars Forces of Corruption. Using elements from both the current canon, and existing EU to create the best possible game experience.

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Phase 2 Wolfpack (Games : Star Wars: Empire at War: Forces of Corruption : Mods : Republic Assault: The Clone Wars : Forum : Development Updates : Phase 2 Wolfpack) Locked
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Feb 16 2017 Anchor

I've decided to try something new. I feel that I shouldn't post an article for every, single legion, but using a mass amount of images might not be fun for some to go through and I personally feels it does a disservice. Which is why I'm taking these to the forums, it allows me to post multiple images in one place, and not have to deal with the 12 hour waiting time.


Legion Transportation


Unlike most legions, the Wolfpack is special. For they have a LAAT/i unique to them, the Plo's Bros LAAT/i. Like the other LAATs, this one will have be in phase 1/2 with spotlights.

104th laat


Wolfpack Clones


When designing the Wolfpack, I felt they should be a somewhat mobile unit and be able to move around with ease, but still be able to pack a punch like the 501st. Which is why the Wolfpack unit has jetpacks, and lots of them.

Rifleman

Carbine



Vanguard


Sniper


Z6


Medic


Heavy Gunner


Jet Trooper Carbine


Jet Trooper Rifleman




Heroes:


Commander Wolffe



Boost


Comet


Sinker













Credits

LAAT:

  • Krome Studios - mesh and texture
  • Sly - rigging and animation
  • Sergeant Barlex - reskin, animation fix, and kitbash of all variants

Rifleman:

  • CWA - DC-15a, helmet mesh and textures
  • Neomarz - Body mesh and base textures
  • Jedi_Clone_X2 for the rig & animations
  • Sergeant Barlex - kitbash, and reskin

Rifleman:

  • CWA - helmet mesh and textures
  • Neomarz - Body mesh and base textures
  • Jedi_Clone_X2 for the rig & animations
  • Sergeant Barlex - kitbash, and reskin

Vanguard:

  • CWA - helmet, rocket launcher mesh and textures
  • Neomarz - Body mesh and base textures
  • Jedi_Clone_X2 for the rig & animations
  • Sergeant Barlex - kitbash, and reskin

Sniper:

  • CWA - helmet mesh and textures
  • Free Radical - sniper
  • Neomarz - Body mesh and base textures
  • Jedi_Clone_X2 for the rig & animations
  • Nkorn - kitbash
  • Sergeant Barlex - reskin

Vanguard:

  • CWA - helmet mesh and textures
  • Neomarz - Body mesh and base textures
  • Jedi_Clone_X2 for the rig & animations
  • Nkorn - kitbash
  • Sergeant Barlex - reskin

Medic:

  • CWA - DC-15s, helmet, backpack mesh and textures
  • Neomarz - Body mesh and base textures
  • Jedi_Clone_X2 for the rig & animations
  • Sergeant Barlex - kitbash, and reskin

Heavy Gunner:

  • CWA - helmet mesh and textures
  • DICE - DLT-19 mesh and texture
  • Neomarz - Body mesh and base textures
  • Jedi_Clone_X2 for the rig & animations
  • Sergeant Barlex - kitbash, reskin, and animation modification

Jet Trooper Carbine:

  • CWA - DC-15s, helmet, jetpack mesh and textures
  • Neomarz - Body mesh and base textures
  • Jedi_Clone_X2 for the rig & animations
  • Sergeant Barlex - kitbash, reskin, flight animations

Jet Trooper Rifleman:

  • CWA - DC-15a, helmet, jetpack mesh and textures
  • Neomarz - Body mesh and base textures
  • Jedi_Clone_X2 for the rig & animations
  • Sergeant Barlex - kitbash, reskin, flight animations

Wolffe:

  • CWA - DC-15a, helmet, jetpack, Wolffe parts mesh and textures
  • Neomarz - Body mesh and base textures
  • Jedi_Clone_X2 for the rig & animations
  • Sergeant Barlex - kitbash, reskin, flight animations

Boost:

  • CWA - DC-15s, helmet, jetpack mesh and textures
  • Neomarz - Body mesh and base textures
  • Jedi_Clone_X2 for the rig & animations
  • Sergeant Barlex - kitbash, reskin, flight animations

Comet:

  • CWA - DC-15s, helmet, jetpack mesh and textures
  • Neomarz - Body mesh and base textures
  • Jedi_Clone_X2 for the rig & animations
  • CdtFox - Helmet reskin
  • Sergeant Barlex - kitbash, reskin, flight animations

Sinker:

  • CWA - DC-15s, helmet, jetpack mesh and textures
  • Neomarz - Body mesh and base textures
  • Jedi_Clone_X2 for the rig & animations
  • Sergeant Barlex - kitbash, reskin, flight animations

Edited by: Sergeant Barlex

Feb 17 2017 Anchor

Smart idea putting everything into a forum post instead, hopefully this catches on. Looking good, hell of a lot of variants there.

Feb 17 2017 Anchor
Delta730 wrote:

Smart idea putting everything into a forum post instead, hopefully this catches on. Looking good, hell of a lot of variants there.

Thanks, but as nice as that would, I highly doubt that would happen. Not many bother going to the forums, and I've pretty much given up trying to enforce the rule for people to post bug reports here to keep everything organized and in one neat spot so I can keep track of what's fixed and what's not.

There are two more variants as well, in addition to these. A generic officer unit, and a grenadier. They're not shown because their model is basically the same as the carbine. All I know, is a 170 clones will be fun to play with. Gotta watch out for some new CIS forces I've been working on, they can be trouble for infantry.

Feb 17 2017 Anchor

Nice! :D

Feb 17 2017 Anchor

Damn! how were you even able to rig using X2's Shocktrooper skeleton? Last I remember there was a bajillion bones on it.

Feb 17 2017 Anchor
Sly442 wrote:

Damn! how were you even able to rig using X2's Shocktrooper skeleton? Last I remember there was a bajillion bones on it.

Thanks, I'll take that as a complement. Just not in the way you'd expect.

The animations aren't actually from his Shocktrooper (Although, I did consider it). The original heavy gunner was a clone carbine with a DLT-19 in place of the DC-15s. Which looked rather bad, to put it mildly. Anyways, when I was loading each clone into max yesterday, I decided to rehaul his animation set completely. There are very few bones I didn't touch in some way, shape or form.

Feb 17 2017 Anchor
Sergeant wrote:

Thanks, I'll take that as a complement. Just not in the way you'd expect.

The animations aren't actually from his Shocktrooper (Although, I did consider it). The original heavy gunner was a clone carbine with a DLT-19 in place of the DC-15s. Which looked rather bad, to put it mildly. Anyways, when I was loading each clone into max yesterday, I decided to rehaul his animation set completely. There are very few bones I didn't touch in some way, shape or form.

Now that you say it it does look like the vanilla Stormtrooper animation.

Feb 18 2017 Anchor

It 's a bit off topic i know but the magazine is supposed to be on the right side of the model not left: (both DC-15A &DC-15s)

Vignette3.wikia.nocookie.net

Mmmmh...much better?

20170122121734 1


Feb 18 2017 Anchor
CdtFox wrote:

It 's a bit off topic i know but the magazine is supposed to be on the right side of the model not left: (both DC-15A &DC-15s)

Vignette3.wikia.nocookie.net

Mmmmh...much better?

20170122121734 1


Sadly, there are a lot of issues like that. Things like helmet rangefinders, body parts like shoulder antennas on Wolffe and Cody, chest parts on Bacara, and so on. Mirroring them screws the UV up, but I think I can detach the clip and rotate it around the barrel.

Feb 19 2017 Anchor

This is brilliant stuff, nice work!

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