Republic Assault is a full scale conversion mod for the Petroglyphy game Star Wars Forces of Corruption. Using elements from both the current canon, and existing EU to create the best possible game experience.
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Phase 2 Wolfpack | Locked | |
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Feb 16 2017 Anchor | ||
I've decided to try something new. I feel that I shouldn't post an article for every, single legion, but using a mass amount of images might not be fun for some to go through and I personally feels it does a disservice. Which is why I'm taking these to the forums, it allows me to post multiple images in one place, and not have to deal with the 12 hour waiting time. Legion TransportationUnlike most legions, the Wolfpack is special. For they have a LAAT/i unique to them, the Plo's Bros LAAT/i. Like the other LAATs, this one will have be in phase 1/2 with spotlights. Wolfpack ClonesWhen designing the Wolfpack, I felt they should be a somewhat mobile unit and be able to move around with ease, but still be able to pack a punch like the 501st. Which is why the Wolfpack unit has jetpacks, and lots of them. Rifleman CarbineVanguardSniperZ6Medic Heavy GunnerJet Trooper CarbineJet Trooper RiflemanHeroes:Commander WolffeBoostCometSinkerCreditsLAAT:
Rifleman:
Rifleman:
Vanguard:
Sniper:
Vanguard:
Medic:
Heavy Gunner:
Jet Trooper Carbine:
Jet Trooper Rifleman:
Wolffe:
Boost:
Comet:
Sinker:
Edited by: Sergeant Barlex |
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Feb 17 2017 Anchor | ||
Smart idea putting everything into a forum post instead, hopefully this catches on. Looking good, hell of a lot of variants there. |
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Feb 17 2017 Anchor | ||
Delta730 wrote: Thanks, but as nice as that would, I highly doubt that would happen. Not many bother going to the forums, and I've pretty much given up trying to enforce the rule for people to post bug reports here to keep everything organized and in one neat spot so I can keep track of what's fixed and what's not. There are two more variants as well, in addition to these. A generic officer unit, and a grenadier. They're not shown because their model is basically the same as the carbine. All I know, is a 170 clones will be fun to play with. Gotta watch out for some new CIS forces I've been working on, they can be trouble for infantry. |
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Feb 17 2017 Anchor | ||
Nice! |
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Feb 17 2017 Anchor | ||
Damn! how were you even able to rig using X2's Shocktrooper skeleton? Last I remember there was a bajillion bones on it. |
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Feb 17 2017 Anchor | ||
Sly442 wrote: Thanks, I'll take that as a complement. Just not in the way you'd expect. The animations aren't actually from his Shocktrooper (Although, I did consider it). The original heavy gunner was a clone carbine with a DLT-19 in place of the DC-15s. Which looked rather bad, to put it mildly. Anyways, when I was loading each clone into max yesterday, I decided to rehaul his animation set completely. There are very few bones I didn't touch in some way, shape or form. |
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Feb 17 2017 Anchor | ||
Sergeant wrote: Now that you say it it does look like the vanilla Stormtrooper animation. |
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Feb 18 2017 Anchor | ||
It 's a bit off topic i know but the magazine is supposed to be on the right side of the model not left: (both DC-15A &DC-15s) Mmmmh...much better? |
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Feb 18 2017 Anchor | ||
CdtFox wrote: Sadly, there are a lot of issues like that. Things like helmet rangefinders, body parts like shoulder antennas on Wolffe and Cody, chest parts on Bacara, and so on. Mirroring them screws the UV up, but I think I can detach the clip and rotate it around the barrel. |
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Feb 19 2017 Anchor | ||
This is brilliant stuff, nice work! |
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