This is a slightly experimental mod with an unusual story. It is not set inside the Half Life universe and there are some game mechanics which have been subtley altered. The pace starts out slow, and builds up gradually.

This mod is intended to be more of an adventure rather than a shooter. If you approach this mod as a pure shooter, then you will probably not enjoy it.

There are some intense action scenes, but most of these come later on, much of the earlier parts of the mod are focused on adventure and storytelling.

There are numerous cutscenes. I know how some people don't like cutscenes, so the majority of them collect together loosely to make the "introduction". There are a couple of short ones scattered around later, but they never really jerk you away from where you are standing. At any rate - once you have a weapon, the amount of scenes drops off dramatically and the game leaves you in control much more.

We have tried to make the game as playable as possible no matter what the player does - if you want to run and gun your way through this mod (which is possible after you get your first weapon) then you can - however I think that the best experience of this mod can be gained by approaching it patiently and using your brain a bit more. The choice is yours.

Be warned - how you behave will have an effect on the game. For an example, the first (ranged) weapon that you recieve will depend on your approach to the area before it.

There are often numerous ways to achieve your goals and these may or may not be obvious.

Certain NPC's may ask you to do things for them. It's entirely up to you to decide if these NPC's are in any way relevant to your mission, if they can help you or not, and indeed if you want to let them stay alive.

This mod has been in development for a long time - but much of that time was spent planning, thinking, and preparing the wealth of custom sounds and materials etc. which are present.

Also, there have been a lot of versions of Random Quest. Many times it has reached quite a big size and been scrapped, only to be revived and re-arranged again later. Everything has been re-done so many times. You should see the size of our parts bin.

This is intended as the first episode of Random Quest. Another will come eventually.

The sequel to this will probably get started when we get Citizen II finished. (Yep, we're still doing that)

Before reporting any bugs, please check the text file in the main mod folder entitled known bugs.txt

If you get stuck, first try the tips.txt file in the same location.

We hope that you enjoy playing Random Quest!

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29 comments by Playbus on May 31st, 2009

This mod has been in development for some time but it has been almost entirely un-advertised until today, the day of the first full release. The aim of the mod is to be different and interesting. There is some tough action to be had here, but the mod is mostly adventure-oriented and starts out at a pretty slow pace. If you want to play an all-out shooter, maybe Random Quest isn't for you. But if you've got some patience and are looking for a quality distraction .... then hit that download button, matey!

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Random Quest v1.0

Random Quest v1.0

May 31, 2009 Full Version 24 comments

This is the first full release. The release date of this version is 31/05/2009

Post comment Comments  (150 - 160 of 166)
PiePersonOfDOOM Jun 2 2009, 12:28pm says:

Cool game, someone should write a walkthrough.
It's hard >:\

+1 vote     reply to comment
Playbus Creator
Playbus Jun 2 2009, 12:54pm replied:

If you send me an email (my address is in the known bugs text file in the mod download) then I'll write you one. I don't want to post it here though. Thanks for having a go :)

+1 vote   reply to comment
Quadraxas Jun 2 2009, 8:16am says:

very well put,but could be polished a bit here and there;)

+1 vote     reply to comment
Jacobemanuel Jun 2 2009, 6:04am says:

Iam stuck in a teleporter that one whit yellow gem the first one the screen goes black but i hear when he move how do i fix it?

+1 vote     reply to comment
ManTuna Jun 2 2009, 3:56pm replied:

Redownload from a different mirror.

I had the same problem when i downloaded from filefront, it was missing two maps. I downloaded from moddb and got the missing maps and it worked fine.

+1 vote     reply to comment
Playbus Creator
Playbus Jun 2 2009, 12:51pm replied:

That's strange. You should see a tunnel sequence there ... but that is the end of that map - so you are not missing out on much.

Try it again but if it does the same thing again, just skip to the next level by typing 'map rq_vista' in the console.

+1 vote   reply to comment
tesher07 Jun 1 2009, 8:44pm says:

I beat it, and it was pretty good. I'm stilling dissapointed in the flickering. the ground constantly dissapeard in flashy way so fast I couldn't even print screen it. It happened to all surfaces and was a pain.

+1 vote     reply to comment
Playbus Creator
Playbus Jun 2 2009, 4:02am replied:

Sorry you had this problem, but I can't fix what I can't see. Although obviously I couldn't be comprehensive with playtesting, I did get this mod tested on a variety of hardware before release and nobody had this issue. Also several other people have reported back to me since the release and none of those people had your problem either.

I'm guessing you have some kind of graphics card issue.

+1 vote   reply to comment
darknessexzero Jun 1 2009, 7:22pm says:

I just beat it the guy in the jail cell is useless u can kill him and it wouldn't really affect the game

+1 vote     reply to comment
PhyOS Jun 1 2009, 11:21am says:

Wow, looks amazing. It's the kind of game that I like, downloading right now.

+1 vote     reply to comment
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Released May 29, 2009
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First Person Shooter
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