This is a slightly experimental mod with an unusual story. It is not set inside the Half Life universe and there are some game mechanics which have been subtley altered. The pace starts out slow, and builds up gradually.

This mod is intended to be more of an adventure rather than a shooter. If you approach this mod as a pure shooter, then you will probably not enjoy it.

There are some intense action scenes, but most of these come later on, much of the earlier parts of the mod are focused on adventure and storytelling.

There are numerous cutscenes. I know how some people don't like cutscenes, so the majority of them collect together loosely to make the "introduction". There are a couple of short ones scattered around later, but they never really jerk you away from where you are standing. At any rate - once you have a weapon, the amount of scenes drops off dramatically and the game leaves you in control much more.

We have tried to make the game as playable as possible no matter what the player does - if you want to run and gun your way through this mod (which is possible after you get your first weapon) then you can - however I think that the best experience of this mod can be gained by approaching it patiently and using your brain a bit more. The choice is yours.

Be warned - how you behave will have an effect on the game. For an example, the first (ranged) weapon that you recieve will depend on your approach to the area before it.

There are often numerous ways to achieve your goals and these may or may not be obvious.

Certain NPC's may ask you to do things for them. It's entirely up to you to decide if these NPC's are in any way relevant to your mission, if they can help you or not, and indeed if you want to let them stay alive.

This mod has been in development for a long time - but much of that time was spent planning, thinking, and preparing the wealth of custom sounds and materials etc. which are present.

Also, there have been a lot of versions of Random Quest. Many times it has reached quite a big size and been scrapped, only to be revived and re-arranged again later. Everything has been re-done so many times. You should see the size of our parts bin.

This is intended as the first episode of Random Quest. Another will come eventually.

The sequel to this will probably get started when we get Citizen II finished. (Yep, we're still doing that)

Before reporting any bugs, please check the text file in the main mod folder entitled known bugs.txt

If you get stuck, first try the tips.txt file in the same location.

We hope that you enjoy playing Random Quest!

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This mod has been in development for some time but it has been almost entirely un-advertised until today, the day of the first full release. The aim of the mod is to be different and interesting. There is some tough action to be had here, but the mod is mostly adventure-oriented and starts out at a pretty slow pace. If you want to play an all-out shooter, maybe Random Quest isn't for you. But if you've got some patience and are looking for a quality distraction .... then hit that download button, matey!

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Mod Video Spotlight - May 2009

Mod Video Spotlight - May 2009

Feature 25 comments

With the MSU Phase 3 contest finishing up a large selection of UT3 mods appeared on the ModDB radar for the month of May.

Random Quest fix

Random Quest fix

Prefabs 1 comment

Should prevent that error while starting up about .vtf and other issues.

Random Quest v1.0

Random Quest v1.0

Full Version 24 comments

This is the first full release. The release date of this version is 31/05/2009.

Post comment Comments  (150 - 160 of 170)
Jigron
Jigron

Beautiful landscape!

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card176
card176

The mod is addictive i could not put it down until i finished and is it possible to use a command to make the weapons like that? the way the weapons act. like more physics? because i want to have weapons like that. in Source engine 14

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Playbus Creator
Playbus

I am not sure what you mean about the weapons?

But thankyou, there is no greater praise than someone spending quality time with the mod :D

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darkjack
darkjack

I've just finish it, it's very good game, I wait for next episode, goods works

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PiePersonOfDOOM
PiePersonOfDOOM

Cool game, someone should write a walkthrough.
It's hard >:\

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Playbus Creator
Playbus

If you send me an email (my address is in the known bugs text file in the mod download) then I'll write you one. I don't want to post it here though. Thanks for having a go :)

Reply Good karma+1 vote
Quadraxas
Quadraxas

very well put,but could be polished a bit here and there;)

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Jacobemanuel
Jacobemanuel

Iam stuck in a teleporter that one whit yellow gem the first one the screen goes black but i hear when he move how do i fix it?

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ManTuna
ManTuna

Redownload from a different mirror.

I had the same problem when i downloaded from filefront, it was missing two maps. I downloaded from moddb and got the missing maps and it worked fine.

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Playbus Creator
Playbus

That's strange. You should see a tunnel sequence there ... but that is the end of that map - so you are not missing out on much.

Try it again but if it does the same thing again, just skip to the next level by typing 'map rq_vista' in the console.

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