This is a slightly experimental mod with an unusual story. It is not set inside the Half Life universe and there are some game mechanics which have been subtley altered. The pace starts out slow, and builds up gradually.

This mod is intended to be more of an adventure rather than a shooter. If you approach this mod as a pure shooter, then you will probably not enjoy it.

There are some intense action scenes, but most of these come later on, much of the earlier parts of the mod are focused on adventure and storytelling.

There are numerous cutscenes. I know how some people don't like cutscenes, so the majority of them collect together loosely to make the "introduction". There are a couple of short ones scattered around later, but they never really jerk you away from where you are standing. At any rate - once you have a weapon, the amount of scenes drops off dramatically and the game leaves you in control much more.

We have tried to make the game as playable as possible no matter what the player does - if you want to run and gun your way through this mod (which is possible after you get your first weapon) then you can - however I think that the best experience of this mod can be gained by approaching it patiently and using your brain a bit more. The choice is yours.

Be warned - how you behave will have an effect on the game. For an example, the first (ranged) weapon that you recieve will depend on your approach to the area before it.

There are often numerous ways to achieve your goals and these may or may not be obvious.

Certain NPC's may ask you to do things for them. It's entirely up to you to decide if these NPC's are in any way relevant to your mission, if they can help you or not, and indeed if you want to let them stay alive.

This mod has been in development for a long time - but much of that time was spent planning, thinking, and preparing the wealth of custom sounds and materials etc. which are present.

Also, there have been a lot of versions of Random Quest. Many times it has reached quite a big size and been scrapped, only to be revived and re-arranged again later. Everything has been re-done so many times. You should see the size of our parts bin.

This is intended as the first episode of Random Quest. Another will come eventually.

The sequel to this will probably get started when we get Citizen II finished. (Yep, we're still doing that)

Before reporting any bugs, please check the text file in the main mod folder entitled known bugs.txt

If you get stuck, first try the tips.txt file in the same location.

We hope that you enjoy playing Random Quest!

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29 comments by Playbus on May 31st, 2009

This mod has been in development for some time but it has been almost entirely un-advertised until today, the day of the first full release. The aim of the mod is to be different and interesting. There is some tough action to be had here, but the mod is mostly adventure-oriented and starts out at a pretty slow pace. If you want to play an all-out shooter, maybe Random Quest isn't for you. But if you've got some patience and are looking for a quality distraction .... then hit that download button, matey!

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Random Quest fix

Random Quest fix

Jul 12, 2015 Prefabs 1 comment

Should prevent that error while starting up about .vtf and other issues.

Random Quest v1.0

Random Quest v1.0

May 31, 2009 Full Version 25 comments

This is the first full release. The release date of this version is 31/05/2009.

Post comment Comments  (150 - 160 of 170)
Jigron Jun 2 2009 says:

Beautiful landscape!

+1 vote     reply to comment
card176 Jun 2 2009 says:

The mod is addictive i could not put it down until i finished and is it possible to use a command to make the weapons like that? the way the weapons act. like more physics? because i want to have weapons like that. in Source engine 14

+1 vote     reply to comment
Playbus Creator
Playbus Jun 3 2009 replied:

I am not sure what you mean about the weapons?

But thankyou, there is no greater praise than someone spending quality time with the mod :D

+2 votes   reply to comment
darkjack Jun 2 2009 says:

I've just finish it, it's very good game, I wait for next episode, goods works

+1 vote     reply to comment
PiePersonOfDOOM Jun 2 2009 says:

Cool game, someone should write a walkthrough.
It's hard >:\

+1 vote     reply to comment
Playbus Creator
Playbus Jun 2 2009 replied:

If you send me an email (my address is in the known bugs text file in the mod download) then I'll write you one. I don't want to post it here though. Thanks for having a go :)

+1 vote   reply to comment
Quadraxas Jun 2 2009 says:

very well put,but could be polished a bit here and there;)

+1 vote     reply to comment
Jacobemanuel Jun 2 2009 says:

Iam stuck in a teleporter that one whit yellow gem the first one the screen goes black but i hear when he move how do i fix it?

+1 vote     reply to comment
ManTuna Jun 2 2009 replied:

Redownload from a different mirror.

I had the same problem when i downloaded from filefront, it was missing two maps. I downloaded from moddb and got the missing maps and it worked fine.

+1 vote     reply to comment
Playbus Creator
Playbus Jun 2 2009 replied:

That's strange. You should see a tunnel sequence there ... but that is the end of that map - so you are not missing out on much.

Try it again but if it does the same thing again, just skip to the next level by typing 'map rq_vista' in the console.

+1 vote   reply to comment
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Released 2009
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