Raising the Bar is a mod based off of the idea of amalgamating the earliest concepts of Half-Life 2 into a coherent story. This mod is not a leak-fix, nor is it a concept art recreation gallery; it will be a full story with inspiration from the old material as well as our own ideas of how to make it all fit together.

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Report RSS Wasteland Area Prototype (view original)
Wasteland Area Prototype
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Captain_Hell_Knight
Captain_Hell_Knight - - 2,610 comments

Will we be seeing the return of the Wasteland Scanners?

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AmbientNoise Author
AmbientNoise - - 225 comments

Indeed, we've been experimenting with code for them and hopefully we'll be getting a model done within the next couple of months. (Priorities and all that.)

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Captain_Hell_Knight
Captain_Hell_Knight - - 2,610 comments

Will it be able to attack the player with a laser and grenade launcher, like it was intended? Or do you have something else in mind?

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AmbientNoise Author
AmbientNoise - - 225 comments

Dunno about the laser, but the grenade launcher is likely.

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brunocar
brunocar - - 1,158 comments

wow it seems so... empty and lifeless

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Captain_Hell_Knight
Captain_Hell_Knight - - 2,610 comments

As the name of the screenshot suggests, it's a prototype. So hopefully when it's finished it will be better.

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brunocar
brunocar - - 1,158 comments

i think you didnt understand, THATS GREAT, it should look lifeless

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Captain_Hell_Knight
Captain_Hell_Knight - - 2,610 comments

Sorry, it's hard to know what people mean sometimes.

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brunocar
brunocar - - 1,158 comments

lol, depending on what grade, that may be autism... sorry, had to

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Description

Hey all, just a quick little update this weekend. We've been really busy with lots of different things outside the mod these past 2 weeks, but work is still getting done even if it has been a bit sporadic.

So, on to the images. These are captures of Cvoxalury's prototype map for one of the Wasteland sections of our mod. The nice thing is that we will have multiple variations of how the wastes look based on their geographical location; this one is close to the coastline. It may look a bit empty in some parts, but that will eventually be remedied later on down the line when we go back through our maps in a detailing pass.