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4 comments by NNihad on May 7th, 2013
Raindrop is a surreal, environment driven, first-person survival game that includes fully explorable levels, with intuitive and complex puzzles, backed by a horror themed story line. Players will immerse themselves into a twisted and horrifying world, while actively experiencing a slew of emotions and deeper thought processes than most titles out on the current market. Raindrop's artistic direction will combine several degrees of intellectual game play into a theatrical story driven experience where the environment comes alive.
Hi guys, some news:
New project will be delayed for at least a year most likely, since what's left of us have joined the OpenOutcast team. With Arcadia still in design phase and no money in the bank, we'll probably be working on other things for the time being. At least until we can start a real company and do things the sensible/correct way 'round.
Feel free to continue following my updates here and on Twitter if you want, but there'll probably be more on the personal/oOC front at least until late 2012.
So, not dead, but hibernating.
Why am I not surprised? This game has gone from "release in 2011" to "hold until seen fit". No I am not entitled to a free game or a consistent release date, but I hate schedule changes. Not to mention I've seen a lot mods/indies die in past few years due to the developers getting overly ambitious, and this mod has shown a lot of the symptoms. Your game is not dead, but it looks it will be, and I hope you can show me otherwise within my lifetime.
I totally understand, I'm at least as frustrated as you are with where this is right now. The fact is, we all knew a lot less than we thought---about project management, about development in general. This was a first project for a few of us, and nobody was there to keep us in line.
Most of the really ambitious people have, thankfully, left (or in my case, become much wiser). Our current project (aside from my work on OpenOutcast, which takes a lot of time) is a cross-platform point and click adventure game. But we have a much more realistic development/business plan now, and we will continue, eventually moving into Raindrop and other such projects.
Obviously given the circumstances I can't tell you an exact release date, since the whole design doc has to be scrapped and the entire project cycle begun from scratch. Half the levels were there for no reason, and none of the code is reusable with CE3; it really was a mess. But we've got a plan, and we're sticking to it. We'll have some new page once actual development starts (there won't be much art to see but there'll be prototypes of a few features). And in the meantime, between OpenOutcast and the adventure game and whatever other projects we do there'll be something worth playing.
In the meantime though, I strongly recommend that everyone focus your efforts waiting for the next openOutcast demo instead :D. It's coming along /extremely/ well, even despite the CryEngine 3 port and some development setbacks. This is an experienced and highly dedicated team and they need everyone's support.
Cheers.
We'll be here when you're ready to show media. ;D
That's too bad, best of luck guys! Is Arcadia the 'new' project your working on?
Actually, plans are a bit up in the air. Arcadia is coming after Raindrop now, most likely. We'll restart work on that as soon as money starts coming in.
...or something. We'll start a new page fresh over once we have something concrete to show. Until then, keep an eye on openoutcast; good things are happening.
Why'd you get rid of the old sniper animation video?
I actually enjoyed watching it all the time just for the atmospheric voice acting and animation..
Crydev.net
So is this sci fi project you linked your new project? I'm a bit confused.
Link's broken.