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Raindrop

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Blog RSS Feed Report abuse Latest News: Raindrop Source Release!

11 comments by NNihad on Oct 31st, 2013

Happy Halloween!

Happy Halloween!
We would like to thank everyone for your continued support! We have received an overwhelming amount of positive feedback, comments, questions, job applications, business proposals, and advice. While we are attempting to respond to everyone in a timely manner, we are also working on our next big update, in which we hope to significantly increase our audience. We appreciate your patience! In the mean time, we have a little Halloween treat.

Throughout the years we have had a great amount of support from our fellow Source modders and indie game developers. We are proud to be recognized for the quality of our artistic direction and we would love to thank all those who have supported us in the past with something special.

If we reach our initial funding goal we will release a map from the Raindrop mod version, ported to a popular Source game of your choice!

Vote on your favorite map, and choose from a range of Source games.

Since there are a variety of Source games out there, game play will change drastically depending on the title.

You will be free to use our models, textures, and all of the content in the map in which ever way you desire.

Learn how we constructed our levels by loading our map into Hammer editor.

Experience our first public playable Source build.

In order for us to make this a possibility, we would need to invest a large amount of time polishing and porting a map into the targeted game. Clearly this would only be possible if we reach our initial goal, since currently it is more important to allocate time towards developing Raindrop in Unity instead. As always, if you want to delve further behind the scenes of Raindrop, check out the Re-hydration logs with dissections of environment breakdowns and level design overviews.  Here we demonstrate and share the layered process of developing Raindrop.

Check us out on Steam Greenlight!

Thank you and please stay tuned for more updates!

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Post comment Comments  (70 - 80 of 854)
aeg4k
aeg4k Oct 20 2011, 6:07pm says:

Cant find the music? could you send a link?

+1 vote     reply to comment
Kazioo
Kazioo Nov 21 2011, 3:41pm replied: +2 votes     reply to comment
VagrantPostman
VagrantPostman Nov 7 2011, 10:38pm replied:

nihadnasupovic.neuzeitstudios.com IDK if he still has it on his portfolio; should be there.

+1 vote     reply to comment
VagrantPostman
VagrantPostman Oct 7 2011, 8:52am says:

Hi guys, some news:

New project will be delayed for at least a year most likely, since what's left of us have joined the OpenOutcast team. With Arcadia still in design phase and no money in the bank, we'll probably be working on other things for the time being. At least until we can start a real company and do things the sensible/correct way 'round.

Feel free to continue following my updates here and on Twitter if you want, but there'll probably be more on the personal/oOC front at least until late 2012.

So, not dead, but hibernating.

+1 vote     reply to comment
ghostings
ghostings Oct 29 2011, 3:45pm replied:

Why am I not surprised? This game has gone from "release in 2011" to "hold until seen fit". No I am not entitled to a free game or a consistent release date, but I hate schedule changes. Not to mention I've seen a lot mods/indies die in past few years due to the developers getting overly ambitious, and this mod has shown a lot of the symptoms. Your game is not dead, but it looks it will be, and I hope you can show me otherwise within my lifetime.

+2 votes     reply to comment
VagrantPostman
VagrantPostman Nov 7 2011, 10:56pm replied:

Also, the 2011 release was pretty much always a fantasy. I looked at what code they had at the time, there was almost nothing; a few tweaks to the standard Source Engine code and one partly customized weapon. And some cockroaches borrowed from another mod.

So we were screwed practically from the beginning :C.

+2 votes     reply to comment
VagrantPostman
VagrantPostman Nov 7 2011, 10:55pm replied:

I totally understand, I'm at least as frustrated as you are with where this is right now. The fact is, we all knew a lot less than we thought---about project management, about development in general. This was a first project for a few of us, and nobody was there to keep us in line.

Most of the really ambitious people have, thankfully, left (or in my case, become much wiser). Our current project (aside from my work on OpenOutcast, which takes a lot of time) is a cross-platform point and click adventure game. But we have a much more realistic development/business plan now, and we will continue, eventually moving into Raindrop and other such projects.

Obviously given the circumstances I can't tell you an exact release date, since the whole design doc has to be scrapped and the entire project cycle begun from scratch. Half the levels were there for no reason, and none of the code is reusable with CE3; it really was a mess. But we've got a plan, and we're sticking to it. We'll have some new page once actual development starts (there won't be much art to see but there'll be prototypes of a few features). And in the meantime, between OpenOutcast and the adventure game and whatever other projects we do there'll be something worth playing.

In the meantime though, I strongly recommend that everyone focus your efforts waiting for the next openOutcast demo instead :D. It's coming along /extremely/ well, even despite the CryEngine 3 port and some development setbacks. This is an experienced and highly dedicated team and they need everyone's support.

Cheers.

+2 votes     reply to comment
jangalomph
jangalomph Nov 8 2011, 8:00pm replied:

We'll be here when you're ready to show media. ;D

+1 vote     reply to comment
TaylorMoe
TaylorMoe Oct 10 2011, 4:26pm replied:

That's too bad, best of luck guys! Is Arcadia the 'new' project your working on?

+1 vote     reply to comment
VagrantPostman
VagrantPostman Oct 10 2011, 4:47pm replied:

Actually, plans are a bit up in the air. Arcadia is coming after Raindrop now, most likely. We'll restart work on that as soon as money starts coming in.

...or something. We'll start a new page fresh over once we have something concrete to show. Until then, keep an eye on openoutcast; good things are happening.

+1 vote     reply to comment
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