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Raindrop

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Happy Halloween!

Happy Halloween!
We would like to thank everyone for your continued support! We have received an overwhelming amount of positive feedback, comments, questions, job applications, business proposals, and advice. While we are attempting to respond to everyone in a timely manner, we are also working on our next big update, in which we hope to significantly increase our audience. We appreciate your patience! In the mean time, we have a little Halloween treat.

Throughout the years we have had a great amount of support from our fellow Source modders and indie game developers. We are proud to be recognized for the quality of our artistic direction and we would love to thank all those who have supported us in the past with something special.

If we reach our initial funding goal we will release a map from the Raindrop mod version, ported to a popular Source game of your choice!

Vote on your favorite map, and choose from a range of Source games.

Since there are a variety of Source games out there, game play will change drastically depending on the title.

You will be free to use our models, textures, and all of the content in the map in which ever way you desire.

Learn how we constructed our levels by loading our map into Hammer editor.

Experience our first public playable Source build.

In order for us to make this a possibility, we would need to invest a large amount of time polishing and porting a map into the targeted game. Clearly this would only be possible if we reach our initial goal, since currently it is more important to allocate time towards developing Raindrop in Unity instead. As always, if you want to delve further behind the scenes of Raindrop, check out the Re-hydration logs with dissections of environment breakdowns and level design overviews. Here we demonstrate and share the layered process of developing Raindrop.

Check us out on Steam Greenlight!

Thank you and please stay tuned for more updates!

Environmental Teaser

Environmental Teaser

News 5 comments

The time has come to show our progress. We have released our first environmental trailer for Raindrop, developed in Unity3D.

Raindrop has gone indie

Raindrop has gone indie

News 26 comments

Raindrop is a surreal, environment driven, first-person survival game that includes fully explorable levels, with intuitive and complex puzzles, backed...

Teaser time!

Teaser time!

News 71 comments

Finally some long awaited ingame footage of Raindrop, to thank our fans and everyone who voted for us on MOTY 2009.

Счастливого Рождества!

Счастливого Рождества!

News 13 comments

Merry Christmas to you all! We've got a new profile image, screenshots (what else?) and an outlook to the near future.

Post comment Comments  (70 - 80 of 842)
aeg4k
aeg4k

Cant find the music? could you send a link?

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VagrantPostman Creator
VagrantPostman

nihadnasupovic.neuzeitstudios.com IDK if he still has it on his portfolio; should be there.

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VagrantPostman Creator
VagrantPostman

Hi guys, some news:

New project will be delayed for at least a year most likely, since what's left of us have joined the OpenOutcast team. With Arcadia still in design phase and no money in the bank, we'll probably be working on other things for the time being. At least until we can start a real company and do things the sensible/correct way 'round.

Feel free to continue following my updates here and on Twitter if you want, but there'll probably be more on the personal/oOC front at least until late 2012.

So, not dead, but hibernating.

Reply Good karma+1 vote
ghostings
ghostings

Why am I not surprised? This game has gone from "release in 2011" to "hold until seen fit". No I am not entitled to a free game or a consistent release date, but I hate schedule changes. Not to mention I've seen a lot mods/indies die in past few years due to the developers getting overly ambitious, and this mod has shown a lot of the symptoms. Your game is not dead, but it looks it will be, and I hope you can show me otherwise within my lifetime.

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VagrantPostman Creator
VagrantPostman

Also, the 2011 release was pretty much always a fantasy. I looked at what code they had at the time, there was almost nothing; a few tweaks to the standard Source Engine code and one partly customized weapon. And some cockroaches borrowed from another mod.

So we were screwed practically from the beginning :C.

Reply Good karma+2 votes
VagrantPostman Creator
VagrantPostman

I totally understand, I'm at least as frustrated as you are with where this is right now. The fact is, we all knew a lot less than we thought---about project management, about development in general. This was a first project for a few of us, and nobody was there to keep us in line.

Most of the really ambitious people have, thankfully, left (or in my case, become much wiser). Our current project (aside from my work on OpenOutcast, which takes a lot of time) is a cross-platform point and click adventure game. But we have a much more realistic development/business plan now, and we will continue, eventually moving into Raindrop and other such projects.

Obviously given the circumstances I can't tell you an exact release date, since the whole design doc has to be scrapped and the entire project cycle begun from scratch. Half the levels were there for no reason, and none of the code is reusable with CE3; it really was a mess. But we've got a plan, and we're sticking to it. We'll have some new page once actual development starts (there won't be much art to see but there'll be prototypes of a few features). And in the meantime, between OpenOutcast and the adventure game and whatever other projects we do there'll be something worth playing.

In the meantime though, I strongly recommend that everyone focus your efforts waiting for the next openOutcast demo instead :D. It's coming along /extremely/ well, even despite the CryEngine 3 port and some development setbacks. This is an experienced and highly dedicated team and they need everyone's support.

Cheers.

Reply Good karma+2 votes
jangalomph
jangalomph

We'll be here when you're ready to show media. ;D

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TaylorMoe
TaylorMoe

That's too bad, best of luck guys! Is Arcadia the 'new' project your working on?

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VagrantPostman Creator
VagrantPostman

Actually, plans are a bit up in the air. Arcadia is coming after Raindrop now, most likely. We'll restart work on that as soon as money starts coming in.

...or something. We'll start a new page fresh over once we have something concrete to show. Until then, keep an eye on openoutcast; good things are happening.

Reply Good karma+1 vote
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