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Raindrop

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Happy Halloween!

Happy Halloween!
We would like to thank everyone for your continued support! We have received an overwhelming amount of positive feedback, comments, questions, job applications, business proposals, and advice. While we are attempting to respond to everyone in a timely manner, we are also working on our next big update, in which we hope to significantly increase our audience. We appreciate your patience! In the mean time, we have a little Halloween treat.

Throughout the years we have had a great amount of support from our fellow Source modders and indie game developers. We are proud to be recognized for the quality of our artistic direction and we would love to thank all those who have supported us in the past with something special.

If we reach our initial funding goal we will release a map from the Raindrop mod version, ported to a popular Source game of your choice!

Vote on your favorite map, and choose from a range of Source games.

Since there are a variety of Source games out there, game play will change drastically depending on the title.

You will be free to use our models, textures, and all of the content in the map in which ever way you desire.

Learn how we constructed our levels by loading our map into Hammer editor.

Experience our first public playable Source build.

In order for us to make this a possibility, we would need to invest a large amount of time polishing and porting a map into the targeted game. Clearly this would only be possible if we reach our initial goal, since currently it is more important to allocate time towards developing Raindrop in Unity instead. As always, if you want to delve further behind the scenes of Raindrop, check out the Re-hydration logs with dissections of environment breakdowns and level design overviews. Here we demonstrate and share the layered process of developing Raindrop.

Check us out on Steam Greenlight!

Thank you and please stay tuned for more updates!

Environmental Teaser

Environmental Teaser

News 5 comments

The time has come to show our progress. We have released our first environmental trailer for Raindrop, developed in Unity3D.

Raindrop has gone indie

Raindrop has gone indie

News 26 comments

Raindrop is a surreal, environment driven, first-person survival game that includes fully explorable levels, with intuitive and complex puzzles, backed...

Teaser time!

Teaser time!

News 70 comments

Finally some long awaited ingame footage of Raindrop, to thank our fans and everyone who voted for us on MOTY 2009.

Счастливого Рождества!

Счастливого Рождества!

News 13 comments

Merry Christmas to you all! We've got a new profile image, screenshots (what else?) and an outlook to the near future.

Post comment Comments  (60 - 70 of 842)
dufake
dufake

Modelsforthemasses.com

Model for the Masses.

You can pay for the models you need, just let you know.

Reply Good karma Bad karma+1 vote
VagrantPostman Creator
VagrantPostman

looks like this service is only for Source engine. As stated, we're now using CE3 FreeSDK.

Reply Good karma0 votes
SinisterExaggerator

might be an idea change game used on moddb engine listing to cryengine 3 then

Reply Good karma Bad karma+3 votes
VagrantPostman Creator
VagrantPostman

We'll make an indiedb page once more media is ready.

Reply Good karma-1 votes
dufake
dufake

He worked for OGRE engine too, as he mentioned.

Wait..... I'm confused.

Reply Good karma Bad karma+1 vote
SwallyBoy
SwallyBoy

Is there any word on this project, is it officially dead in the water? I hope not, this looks so good and has got me hooked already. Fingers crossed.

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VagrantPostman Creator
VagrantPostman

It's not dead, we're just not focusing on media releases yet, since we're still in prototype stage.
Combat and basic gameplay works now, we're still tuning it. Right now, biggest emphasis is on enemy rig re-weighting (I suck at weighting), IK footholds, and weapons testing.
Level design will resume after that.

Reply Good karma+1 vote
SwallyBoy
SwallyBoy

That is music to my ears. The trailer is immense and the post apocalyptic-like design looks spot on. I shall be following this all 2012.

Reply Good karma Bad karma+2 votes
Zay333
Zay333

It has been one year since the last update...
I think it's safe to say that this mod is dead.

Reply Good karma Bad karma+1 vote
VagrantPostman Creator
VagrantPostman

Far from it, in fact, it's very much in active development, all our old props and most assets (models, textures) are ported over to the CE3, our game's core codebase is almost working as we'd expect, and the main enemy mesh is fully rigged in Max and ready to export. We start writing and unit-testing the weapons code early next year.

We're just being sneaky and not showing media. But...when it's ready!

Reply Good karma+1 vote
TaylorMoe
TaylorMoe

Postman, that's the best Christmas news I could hear, good luck!

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VagrantPostman Creator
VagrantPostman

In the meantime check out my other projects, openOutcast and Scintilla :D.

Reply Good karma+1 vote
andrewmaster0
andrewmaster0

PLEASE TELL ME THIS MOD ISNT DEAD :,(

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