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4 comments by NNihad on May 7th, 2013
Raindrop is a surreal, environment driven, first-person survival game that includes fully explorable levels, with intuitive and complex puzzles, backed by a horror themed story line. Players will immerse themselves into a twisted and horrifying world, while actively experiencing a slew of emotions and deeper thought processes than most titles out on the current market. Raindrop's artistic direction will combine several degrees of intellectual game play into a theatrical story driven experience where the environment comes alive.
Rather disappointing.
In the midst of my mod watch list, this had always appeared.
Though I've forgotten that this was abandoned. It also disappeared on my list.
Luckily, it seems that I'll never forget about this until someone revives it.
Too bad, some very inspiring work has been done here.
Can't wait to die to play it in the paradise of dead mod's.
Is it possible to get the lighting settings light_env? (http://media.moddb.com/images/mods/1/12/11975/raindrop_blocks009.jpg)
Hey, yeah, what Nihad said. Ansgar and I were trying to resume whatever work we could, just a bit of greyboxing here and there until I could get some real work done level-wise. But it seems as though he got pretty busy, and I got wrapped up in some other work, not to mention I haven't had a chance to sit down and create any real assets.
Really, though, IMO it was the typical failed mod project. Too much ambition, disagreement, disorganization, and no working code or animations. Totally a failure from the start. Everyone has that experience, I guess it's part of starting in game development, but it can be sad to watch things not work out.
Regarding the archive, already took care of it.
Now...ahem. Everyone go watch the openOutcast page ;).
You work on it when you wanna work on it. We can wait I dont care if it takes years for it to resume to what you guys (the founders) had put into Raindrop. Honestly the recent video was dissappointing, it didnt have that charm and atmosphere like nailivic said.
I agree with Nailivic, I poured my heart and soul into this mod from the start. In fact, I remember when I didn't even know how to model low-polygon assets for the Source Engine, but I learned quickly by following in MasterDonut's footsteps. The project seemed overly ambitions, but thats due to the fact that there was a lack of man power, and soon after that, motivation. If anything, I believe that we should "re-design" Raindrop to be released as a smaller Source mod, being that we still have a good chunk of maps and props completed. In my honest opinion, since I have been playing mods for the past 7 years of my life (and making games for 5 years), I think that the players and followers should be dynamically involved with the development of mods by sharing and inputting ideas, but sometimes Dev's get stubborn, due to their enlarged egos. Either way, I want my work to be public, and not fragment on some hard drive.... And since VagrantPostman plugged his current project, Ya'll should check out Contagion @ indiedb.com/games/contagion
It's not an easy task to recruit a capable team you need.(Superior talent in need)
We need a coder, a project leader and any kinds of help we could possibly imagine.
One of the questions is the engine. What's its status?
What kind of modified Source engine does this initial Raindrop need?
For example :
Black Mesa
Ivan's Secret
City 17 episode one
Consternation
smod
I'll be very sad if something bad happens to those assets.
Art should not be buried under the ash.
Well said NailiviC, I agree completely.