RA3 Undecided is a C&C Red Alert 3 Mod in which that New Units are added, Balance Changes are Made, and much more. RA3 Undecided was Created to make changes to allow the game to be balanced and enjoyable with new Units and ideas. Some of the Changes consist of Allied Naval Improvement, Soviet Air-force Improvement, and Japanese Defense Improvement, Including Much, much, more...

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3 comments by HecticTanker on Jul 29th, 2012

I've felt like modding the last couple days and have been playing the mod a bit. I'm currently working on balancing the Factions' Navies. I will be releasing Version 1.04 (Eventually).

Changes will include Allied Navy Nerfs and Changes.
Changes to Soviet Navy Unknown at this point. Though the Bullfrog will be getting an Armor buff.
Changes to Japan Navy may include Locomotor Changes to Seawing for better response times and Range increase for the shogun battleship so that it is up to par with the dreadnought and Aircraft Carrier.

Any Suggestions are more than welcome. No need to restrict them to just the navies either. I am merely focusing on the navies this patch because I saw them as an unbalanced mess (mostly caused by our previous changes haha)

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RA3 Undecided - Source Code

RA3 Undecided - Source Code

Dec 26, 2012 Full Version 0 comments

Here is the source code for RA3, as of Patch 1.04 - The last patch.

Red Alert 3 - Undecided 1.04

Red Alert 3 - Undecided 1.04

Dec 8, 2012 Patch 14 comments

Yes, Yes we did skip 1.03 I was busy and the few times I wasn't I was feeling lazy so it never got uploaded.

RA3 Undecided 1.02

RA3 Undecided 1.02

Aug 4, 2011 Full Version 2 comments

-RA3 Undecided 1.02 Changes- New Icon for Soviet Surveyor New Icon for Japan Air Defense Re-arranged Soviet WarFactory: Moved Surveyor before MCV &amp...

RA3 Undecided 1.01

RA3 Undecided 1.01

Jul 8, 2011 Full Version 1 comment

Hotfix to the missing cameo pictures to newly added units. Sorry for the missing pictures took me a while to notice vileelf uploaded wrong version.

Red Alert 3 Undecided

Red Alert 3 Undecided

Jun 18, 2011 Full Version 9 comments

The is the beta release of the mod. I don't know why this has to be 50 characters because the previous statement was all I wanted to say about the release...

Post comment Comments  (80 - 90 of 102)
vileelf
vileelf Oct 30 2009, 8:21pm says:

Infantry are a pain to code

+1 vote     reply to comment
feillyne
feillyne Oct 30 2009, 11:39pm replied:

Why?

+1 vote     reply to comment
vileelf
vileelf Oct 31 2009, 12:55am replied:

animations lol

+1 vote     reply to comment
HecticTanker
HecticTanker Oct 31 2009, 12:00am replied:

He was Doing archer maiden and it has like 50 Stances and stuff lol

+1 vote     reply to comment
feillyne
feillyne Oct 31 2009, 7:10am replied:

Well, making 2d infantry animations is more painful... unless one has a 3d model of it, but it doesn't improve anything... at least not that much.

+1 vote     reply to comment
DarkyPwnz
DarkyPwnz Oct 28 2009, 11:17am says:

cluster bomber? *cough*Shockwave*cough*

0 votes     reply to comment
Madin
Madin Oct 28 2009, 2:36pm replied:

Has if Shockwave was the first mod to feature a cluster bomb, moron!

OMG!!! Westwood copied command & conquer of da Shockwave team OMG! WTF!! LOL!!

+1 vote     reply to comment
Pimmetjuh
Pimmetjuh Oct 28 2009, 1:12pm replied:

STFU n00b make your own mod if you know it better.

+2 votes     reply to comment
vileelf
vileelf Oct 30 2009, 4:29pm replied:

you would think the desolater tank would be pretty much the same as the flame tank attack wise so i don't know how it would be less op

+1 vote     reply to comment
HecticTanker
HecticTanker Oct 30 2009, 4:50pm replied:

Actually, Flame tank would naturally do more damage to Buildings and Desolator would do slightly more damage(than the Flame Tank) to vehicles, would it not?

+1 vote     reply to comment
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C&C: Red Alert 3 Icon
Platform
Windows
Developer
Uncertainty Games
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Release Date
Released Jun 16, 2011
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Real Time Strategy
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War
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