RA3 Undecided is a C&C Red Alert 3 Mod in which that New Units are added, Balance Changes are Made, and much more. RA3 Undecided was Created to make changes to allow the game to be balanced and enjoyable with new Units and ideas. Some of the Changes consist of Allied Naval Improvement, Soviet Air-force Improvement, and Japanese Defense Improvement, Including Much, much, more...

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3 comments by HecticTanker on Jul 29th, 2012

I've felt like modding the last couple days and have been playing the mod a bit. I'm currently working on balancing the Factions' Navies. I will be releasing Version 1.04 (Eventually).

Changes will include Allied Navy Nerfs and Changes.
Changes to Soviet Navy Unknown at this point. Though the Bullfrog will be getting an Armor buff.
Changes to Japan Navy may include Locomotor Changes to Seawing for better response times and Range increase for the shogun battleship so that it is up to par with the dreadnought and Aircraft Carrier.

Any Suggestions are more than welcome. No need to restrict them to just the navies either. I am merely focusing on the navies this patch because I saw them as an unbalanced mess (mostly caused by our previous changes haha)

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RA3 Undecided - Source Code

RA3 Undecided - Source Code

Dec 26, 2012 Full Version 0 comments

Here is the source code for RA3, as of Patch 1.04 - The last patch.

Red Alert 3 - Undecided 1.04

Red Alert 3 - Undecided 1.04

Dec 8, 2012 Patch 14 comments

Yes, Yes we did skip 1.03 I was busy and the few times I wasn't I was feeling lazy so it never got uploaded.

RA3 Undecided 1.02

RA3 Undecided 1.02

Aug 4, 2011 Full Version 2 comments

-RA3 Undecided 1.02 Changes- New Icon for Soviet Surveyor New Icon for Japan Air Defense Re-arranged Soviet WarFactory: Moved Surveyor before MCV &amp...

RA3 Undecided 1.01

RA3 Undecided 1.01

Jul 8, 2011 Full Version 1 comment

Hotfix to the missing cameo pictures to newly added units. Sorry for the missing pictures took me a while to notice vileelf uploaded wrong version.

Red Alert 3 Undecided

Red Alert 3 Undecided

Jun 18, 2011 Full Version 9 comments

The is the beta release of the mod. I don't know why this has to be 50 characters because the previous statement was all I wanted to say about the release...

Post comment Comments  (10 - 20 of 102)
ARMofORION Oct 23 2012, 6:14pm says:

Anyone know how to install these mods on the Origin program?

+2 votes     reply to comment
HecticTanker Creator
HecticTanker Oct 24 2012, 12:26am replied:

I don't sorry. I haven't ever used origin. It'd be just another piece of EA garbage on my computer. I'm surprised EA hasn't Screwed up modding for us and removed the Mod SDK yet.

If you can just make a shortcut adding -ui after the target box end quotes on the shortcut.

+1 vote   reply to comment
HecticTanker Creator
HecticTanker Oct 1 2012, 8:41am says:

Any Suggestions for the upcoming 1.04 Mod Update?
Coming close to finishing it just got two stubborn changes to finish.

+2 votes   reply to comment
moddlord1 Oct 5 2012, 8:01pm replied:

waz up! waiting and watching your next update.greetings and respect. ps post something new pics or news than the watchers will know you are back again

+1 vote     reply to comment
HecticTanker Creator
HecticTanker Dec 3 2012, 11:10pm replied:

Yeah, Sorry I haven't updated in a while I went back to not having time, Should have time in like 2 Weeks since it's the end of Semester. Plus I don't really post pics because most of the things I work on aren't really able to be captured in a single moment/picture.

+1 vote   reply to comment
HecticTanker Creator
HecticTanker Jul 30 2012, 8:59am replied:

Nice to hear some feedback haha.
Yea, recently I have started to realize there are a ton of overlooked bugs from before (as well as balancing issues, since I always play starting 50K resources for fun).

I don't think I have the tanya voices anymore but I'll just re-extract them. I'll start working on that after I finish up with the navy.

I guess I shouldn't have said 'soon' on the news anouncement this is going to take a while haha. I wanna fix up the mod and make it quality rather than random half-fast changes thrown together.

+1 vote   reply to comment
vileelf Creator
vileelf Jul 30 2012, 1:15pm replied:

just fixed tanya, though i left the help me voice the same so you can tell when shes getting low.is that ok?

+2 votes   reply to comment
Seph1999AD Jul 30 2012, 4:54pm replied:

HecticTanker: Well, so far many of your changes, even if they seem random, have been very good. Increased Power Plant production for Allies and Japanese, infantry healing drones, No Superweapons option, Destroyer's new weapon, Soviet factories having repair drones, Tesla Tank, Archer Maiden, Yuriko being unable to target air units, Point Defense Drones being usable on air units, and Japanese Engineers no longer running out of breath after running are all neat changes, IMHO.

Vileelf: Fair enough. Thanks for the quick fix!

+2 votes     reply to comment
vileelf Creator
vileelf Jul 31 2012, 2:19am replied:

shatterer would make a cool Japanese unit, the only problem is neither of us would be able to texture it lol

+1 vote   reply to comment
HecticTanker Creator
HecticTanker Jul 30 2012, 5:09pm replied:

"Destroyer's new weapon" lol. and I was just thinking of removing it haha.
I remember that originally we just added it to add it and had no reason and from what I remember vile didn't like it (though he doesn't remember anything lol). I was thinking either nerfing them or removing it. If I remove it I was thinking maybe a machine/gattling gun to take it's place. unsure though really.

+1 vote   reply to comment
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Released Jun 16, 2011
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