--General Changes--
- Special Weapons are no longer restricted by Shroud.
- Multitude of Eva Priority Changes So that She focuses on 'Attack' Events instead of
- unimportant things such as 'Unit Created' Events.
- Four Row UI to accomodate for newly added Units.
- Crate Effect Range Increased
- Non-Advanced Base Defenses Promotable.
- Random Crates button has been replaced with No Superweapons Button.
- Random Crates is now always on.
- Every Faction's Barracks deploy Infantry Repair Drones.
- Garrisoned Infantry now gain 200% Range and 250% Vision on top of the already 100% Damage buff gained.
-Multiplayer Changes-
- Changed Starting Gold Options To 10,000-50,000.
- Colors Added: Black, Brown, Grey, White, Pink, SkyBlue.
- CountDown Timer Reduced to 1s from 5s.
- Max Multiplayer Beacons Increased to 15 from 3.
-General Armor Changes-
- Ore Miners take less damage from Autocannon weapon types.
- Decreased Damage Done to Walls by Approximately 25% on most Damage Types.
- Infantry Now Take 30% more Damage from Cannon and Rocket Damage Types.
- Infantry Now take 10% more Damage from Flak Weapons.
- Lightly Armored Vehicles now take more damage from AutoCannon Weapons.
- Tanks now take 110% Damage when attacked from the flank and 120% damage when attacked from behind.
- Aircrafts now take significantly more damage from explosive weapon types.
- Scout Vehicles no longer take 10000% Damage from Tesla, they take 100% Damage since it will still kill them in one shot. lol
- Too Many Changes to List Individually. Just Note that Many Changes were made to
- Attempt to make the game a bit more realistic without ruining gameplay.
--Allied Changes---Infantry-
- Javelin Cost Incrased to $400 from $300.
- Javelin Targeted Rockets Range Decreased.
- Javelin Reload Speed While Targeted Decreased.
- Tanya Voice Changed to the Voice of RA2 Tanya.
- Tanya No longer requires Allied Tech Building.
- Tanya's Shroud Clearing Range was Reduced to 400 from 500.
- Tanya's Attack Range Increased to 150 from 140.
- When Tanya is in an IFV the IFV can now Fire While Moving.
- Bribe Now hits Submerged Units.
-Vehicles-
- Riptide Can Now Carry 5 Infantry Or 1 Vehicle.
- Allied IFV can now crush Infantry.
- IFV can now Fire while moving. (Doesn't have a turret though so you must be driving at them for it to fire)
- Athena's Shield Strength Increased to take 3000 Damage from 2000 Damage.
- Athena no longer needs line of sight to attack. (Can shoot over cliffs)
- Athena's Shield Now Blocks Damage From Japan Balloon Bombs.
-Aircraft-
- Harbinger Gunship Added
- Cyrocopter new ShrinkRay FX
- Cyrocopter shrink duration decreased.
- Shrank Unit Value Modifiers Adjusted Significantly.
- -Speed/Rate of Fire Reduced
- -Unit has 75% Damage instead of 25%.
- -Range/Vision/ShroudClear is only 75% instead of 50%
- Decreased Apollo's MaxHealth to 250 from 300.
-Navy-
- Aircraft Carriers can now toggle between it's regular mode
- and an immobile refueling station for one aircraft.
- Aircraft Carrier Drones no longer need to return to the carrier to change targets.
- Aircraft Carrier Drones now have a small shroud reveal.
- Aircraft Carrier Spawns 6 Drones instead of 5.
- Decreased the Minimum Attack Range of Aircraft Carriers from 200 to 50.
- Reduced the Maximum Attack Range of Aircraft Carrier from 950 to 875.
- Increased the Aircraft Carrier's Drone Reload Time by 2.5s.
- Reduced the Damage Done by Hydrofoil's PhalanxGun(AntiAir Gun) to 14.5 from 17.0
- Hydrofoil Weapon Scrambler Laser changed.
- The High Technology Upgrade now allows Hydrofoils to disable Infantry Attacks.
- Destroyer gained a Torpedo Naval Weapon.
-Structures-
- Power Plant Power Production Increased to 200 from 175 (Original: 100).
- Allied Tech Structure Build Time Decreased to 10s from 30s.
- Allied Building Supply Slight Base Creep
-Special Powers-
- TimeBomb Doesn't gain health with level.
- Chonoswap Time Decreased
--Soviet Changes---Infantry-
- Conscript Molotovs Minimum Attack Range Decreased to 40 from 60.
- Conscript Molotov Throw Speed(Projectile Movement) Increased to 275 from 150.
- Conscript Molotov Damage Increased to 35 from 15.
- Flak Trooper Weapon is now Flak instead of Rocket (idk why it was rocket...)
- Natasha's Pilot Snipe Ability Range Increased to 550 from 500.
- Natasha can now Pilot Snipe Grounded Aircraft.
- Added Curtain Trooper Infantry
- Concentrates Hand-Held Iron Curtain onto vehicles of your Choosing
- BuildTime: 10s
- Cost: $1500
- Requirements: Soviet TechStructure
- Parachute Duration Increased.
-Vehicles and Aircraft-
- Added Sputnik Open-Transport. (Different Unit than Sputnik outpost, same model)
- Terror Drone can now garrison Sputnik Open-Transport and Soviet Battle Bunker.
- Terror Drone's Special Ability Changed from immobilizing vehicles to disabling vehicles.
- Increased Terror Drones Speed while Damaged.
- Added Tesla Tank
- Special Ability: Vehicle Disable Mode
- BuildTime: 18s
- Cost: $1800
- Requirements: TeslaCoil and SuperReactor
- Added Flame Tank
- No Special Ability at the moment. Does have a death weapon explosion though.
- BuildTime: 17s
- Cost: $1700
- Requirements: Super Reactor
- Added B754 Screamer (Vertigo Model)
- Drops a missile that scatters warheads across target area
- BuildTime: 15s
- Cost: $1500
- Requirements: Super Reactor
- Twinblade's Volley(Rockets) Count decreased to 4 from 8.
- Twinblades Volley Damage Decreased to 20 from 25.
- Twinblade MachineGun Clip Increaed to 8 from 6.
- Kirov's Armor against Explosions Increased.
- Kirov Carcass Damage Decreased to 350 from 500.
- Increased the Bullfrog's Armor to better increase the Soviet's AntiAir.
- Apocalypse Harpoon Weapon Damage Increased to 50 from 25.
-Navy-
- Dreadnought AttackRange Increased to 950 from 750.
- Dreadnought Scatter Radius Decreased to 5 from 30. (Dreadnought is now more accurate).
- StingRay Damage increased to 45 from 40.
- StingRay TeslaNova Damage Increased to 250 from 200.
-Structures-
- Soviet Reactor Power Production Increased to 150 from 100.
- Soviet Super Reactor Power Production Increased to 1000 from 750 (Original: 500).
- Soviet TechLab BuildTime Decreased to 15s from 30s.
- TeslaCoil (When Boosted) Recieves 125% Rate of Fire, 125% Area of Effect, and 125% Damage instead of 200% Damage.
-Special Powers-
- Repair Drones now deploy on all factories. Range increased to match opposing factions.
- Toxic Corrosion useable on Enemies and Damage Increased to 20 from 10.
- Cash Bounty useable on Submerged and Airborne targets.
- Invulnerable Units (Iron Curtain) are no longer affected cyrocopter's freeze or shrink.
- Crusher Power (Player Power Upgrade Thing) now gives 75% of the Crushed Vehicles MaxHealth instead of 50%.
--Japan Changes---Infantry-
- Added Archer Maiden
- No Special Power....Yet.
- Engineer no longer needs to rest after running. Duration reduced from 10s to 7s.
- Omega no longer can attack Aircrafts.
- Omega Shroud Clear Range Decreased to 400 from 500.
- Shinobi Shuriken Clip Increased to 3 from 1 to seem more ninja.
-Vehicle-
- MechaTengu Vision Range Reduced to 200 from 225.
- Tsunami Tanks Special No longer disables Weapon and the Armor Bonus was Increased by 10%.
- Removed AutoHeal effect from Special to Compinsate for buff.
- King Oni MaxHealth Reduced to 2250 from 3000.
- King Oni Build Cost Reduced to 1850 from 2000.
- King Oni BuildTime Reduced to 18s from 20s.
- King Oni Ram Range reduced to 10 from 50.
- King Oni can no longer Fire while moving.
- Shogun and King Oni Ram Specials now Instantly Kill Heroes.
- Which is what should happen when a boat/GaintMech hits a human.
- Japan Light Transport Vehicle now can transport either 5 Infantry or 1 Vehicle.
- MechaTengu (AirMode) Damage Decreased by 5%.
-Navy-
- Naginata Special Damage (per torpedo) Increased to 300 from 150.
- Increased the Maximum Attack Range of Shogun BattleShip from 750 to 850.
- Shogun Reload Speed Decreased to 5.5s-6.4s from 7.0s-8.0s.
- Shogun Rush Weapon Damage increased to 2500 from 500.
- Increased the Maximum Attack Range of Shogun BattleShip from 750 to 850.
- Changed Seawing's 'Attacking_Water' Locomotor in hopes to speed up surfacing times.
-Structures-
- Japan's Power Plant Power Production increased to 200 from 150 (Original: 100).
- Japan's Base Defense Split into two seperate, but redeployable(moveable) defenses.
- Egg BuildTime Increased to ~12s to Compensate for ~1s deploy time.
- All Egg Movement Speed Increased to 75 from 60/65.
-Special Powers-
- Final Squadron Damage Increased to 250 from 100.
- Final Squadron with Enhanced Kamikaze Damage Increased to 350 from 150.
- Lowered Range of Japan's SuperWeapon to accomodate for animation.
- Point Defnese Drones are now usable on submerged and airborne targets.