Reborn on the SAGE engine, the RA2 and YR story will be relived with real time 3d graphics. We of the ConRed team are not only trying to create the RA2 experience, we are also going to enhance it with new features. New factions. New units and structures on the original sides. And, a Yuri campaign. To keep the authenticity of the RA2 universe, the new technologies will not be available in the campaign modes.

Report this article Hmmm... Upgrades.

Well, With the release of C&C3;, Condition Red is splitting onto the new engine. A version will still be released on Zero Hour, so don't worry. Here's some units that have allready got upgraded to the new poly-limits; Visit our forums or mod profile for more pics.

Posted by Slye_Fox on Apr 29th, 2007 digg this super bookmark


Well,
With the release of C&C3, Condition Red is splitting onto the new engine.
A version will still be released on Zero Hour, so don't worry.

Here's some units that have allready got upgraded to the new poly-limits;

Render - Allied Construction Yard Render - Allied War Factory

Visit our forums or mod profile for more pics.

Comments
c4Menace
c4Menace May 1 2007, 7:34pm says:

good BUT too detailed in small areas.

you can lessen the polygons with bump mapping you know.

+1 vote     reply to comment
Slye_Fox
Slye_Fox May 2 2007, 1:40am says:

Yes, but bump mapping can't go vary deep/high

+1 vote     reply to comment
Dibelius
Dibelius May 2 2007, 8:46am says:

"Here's some units that have allready got upgraded to the new poly-limits "

You speak of a "poly limit"... which one?
I can't remember any announcement from EA to that point.

+1 vote     reply to comment
Slye_Fox
Slye_Fox May 2 2007, 11:01am says:

EA never did, it's a modders stated one.

And they're not inflexable.

Basicly, Structures in Gens was generally 1500 max, now it's 2500.

+1 vote     reply to comment
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