Reborn on the SAGE engine, the RA2 and YR story will be relived with real time 3d graphics. We of the ConRed team are not only trying to create the RA2 experience, we are also going to enhance it with new features. New factions. New units and structures on the original sides. And, a Yuri campaign. To keep the authenticity of the RA2 universe, the new technologies will not be available in the campaign modes.
Well, With the release of C&C3;, Condition Red is splitting onto the new engine. A version will still be released on Zero Hour, so don't worry. Here's some units that have allready got upgraded to the new poly-limits; Visit our forums or mod profile for more pics.
Posted by Slye_Fox on Apr 29th, 2007 digg this super bookmark
Well,
With the release of C&C3, Condition Red is splitting onto the new engine.
A version will still be released on Zero Hour, so don't worry.
Here's some units that have allready got upgraded to the new poly-limits;
Visit our forums or mod profile for more pics.
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good BUT too detailed in small areas.
you can lessen the polygons with bump mapping you know.
Yes, but bump mapping can't go vary deep/high
"Here's some units that have allready got upgraded to the new poly-limits "
You speak of a "poly limit"... which one?
I can't remember any announcement from EA to that point.
EA never did, it's a modders stated one.
And they're not inflexable.
Basicly, Structures in Gens was generally 1500 max, now it's 2500.