Latest RA3: Trinity Defense Beta version. Click "read more" to view further details and the complete changelog.
The Open Beta to Red Alert 3: Trinity Defense (R3D), containing the Soviets (controlled by you) and of course the Creeps (controlled by AI player).
IMPORTANT
Before you start, please have a look in
HERE on how to avoid trouble with Skirmish mode!
R3D Beta v1.02
- Creeps and tower weapon damages completely re-designed
- Brute Commander: All towers will receive an armor debuff after purchasing the "Damage Spell" upgrade which was applied by default when choosing this Commander
- Rank Commander: By purchasing the "Advanced Towers" upgrade the power limit won't be reduced but superweapons cannot be built or casted any longer
- Rank Commander: "Bounty Hunter" support power now for free
- Tech Crane: cost reduced from 3000$ to 2500$, build limit raised to 2, consumes power
- Flak Cannon: cost increased from 1300$ to 1400$, rank cost and refund value scaled appropriately
- Flak Terror Drones are no longer acquirable by Creeps
- Tesla Coil: build prerequesites changed from Tech 3 to 2, ability needs Tech 3 to be casted now
- Cost and build times of tech upgrades reduced drastically
- Cost for both Commander upgrades equalized to 2500$ and 5000$, build times increased
- The Creeps Crane does no longer spawn repair drones but can still repair vehicles
- Tower Control now provides the correct amount of Credits in "Short And Deadly" mode
- Increased Tower Control income in "No Extra Credits" mode
- Fixed a bug with Tesla Coils that could not receive specific Rank upgrades
- Fixed a bug with the Tower counter that is displayed after each wave
- Fixed a bug where Credits where still provided after a wave in "No Extra Credits" mode
- Map "Jeepers Leapers": every player randomly starts with an additional Oil Derrick
- Art
» Previously removed hulks of destroyed Creeps are optimized and do now appear
» Hints for Heroic and Boss Creeps removed, those units are now bigger
- Corrected some false description strings
R3D Beta v1.01
- 1 new TD map called "Jeepers Leapers" (3 human players)
- 2 new TD challenge modes
- game mode "Limited Towers": waves reduced from 30 to 20
- New Lives system: Except for "Short And Deadly" game mode the Lives count now equals the Wave count
- New Training system: Instead of the Lives system disabled, you now just start with more Lives
- Veterancy bonus for Creeps re-adjusted to optimize AI difficulty
- Emergency Repair cooldown in Short And Deadly mode set to default 10s, costs are still doubled
- Sell Tower ability now takes effect with a 2s delay and highlights the chosen tower in red
- Bunker anti-surface damage (was 35) and anti-air damage (was 30) both set to 40
- Bunker is able to attack Terror Drones
- A L5 Triple Threat deals the right amount of damage in secondary mode
- Schnitzel Supreme's water ability now implemented correctly with intended damage and EMP effect
- Cluster Grenades protocol does now also affect the Bunker's anti-surface weapon and increases its damage by 15%
- Repair drones of Tech Crane do now also spawn in Tutorial mode
- Creeps Radio Tower speed boost affects only to infantry (no dogs and bears), range decreased
- V4 Sites do only attack vehicles in primary mode and infantry in secondary mode
- Fixed a bug with V4 rockets that did often deal no damage even on direct hit
- Fixed a bug where the last built tower could not be sold when you previously ran out of power
- Fixed a bug where the game crashed shortly after the "Defeated" message popped up
- Fixed a bug where Creeps did sometimes move back if you built a tower next to them
- For the current maps the Creeps' armor is now reduced depending on player count
- Map "Split Decision": increase of HP with each wave slightly reduced
- Art
» L5 Schnitzel and Schnitzel Supreme show up their coils
» Fixed a glitch where Flak Cannon turrets did not aim targets without Magnetic Focus protocol
» Flak Cannon lasers (Magnetic Focus) removed for now but effect is still present
- various smaller changes
Nice!Gone playing lol :P
Got the Creeps and Defender stuff balanced a lot better now. Easy difficulty is now really easy as it originally should have been. Also I adjusted some build times, costs etc and some other stuff will follow.
All this applies for the next version 1.02 which I'm going to upload in 2 weeks or so. At the moment I'm on vacations.
there is lots of bug, it says " u have been defeated" for no reason.
and some of the maps dont work.
on one of the maps mob 7 is not coming .....
that sucks please fix :)
but its more balanced
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