Ya3dag is based on the quake 2 modification Quake2maX and the lazarus game dll. Want to create your own levels? Well, you've come to the right place. Ya3dag has a built-in "what you see is what you get" level-editor and has been specifically designed for rapid level creation. Terrain, smart NPC's, weather, physic simulation, ...

Report abuse Ya3dag V1.32
Filename
Ya3dag_V1.32_Installer.exe
Type
Full Version
Uploader
robert.reinhard
Date
Sep 12th, 2010
Size
252.84mb (265,117,365 bytes)
Downloads
167 (1 today)
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Description

The main innovation of this release is relief mapping.


Release Notes Ya3dag  V1.32

Summary of changes for the update of Ya3dag V 1.32.

* Relief mapping and material support.
  * Terrain texture and .bsp models support relief mapping.
    This code was taken from qfusion.
    It is sufficient if the depth component is added to a texture.
    * Normal map textures
      Name suffix: _norm   _normal
      The normal map can hold an dept map in the alpha channel.
    * Depth map textures
      Name suffix: _bump   _depth
      This texture is needed for relief mapping.
    * Gloss map textures
      Name suffix: _gloss
      If present, there are glossy effects on the texture.
    * Decal or additive overlay texture
      Name suffix: _decal  _glow  _luma  _add  _blend
      Without alpha, the texture is added. Otherwise, the
      alpha is used as a mask for texture replacement.
   
* The contents of the texture subdirectory quake was replaced
  by the Rygel texture pack. This package was created for use
  with the DarkPlaces quake modification.
  This package features depth, gloss, normal, .... textures.
  Credits to Rygel and other texture creators.

* Generating a depth texture from a diffuse texture.
  There is already a file _TextureData.cfg in each texture
  subdirectory. In this file there may be an entry for each
  texture, how the depth is to generate.
  There are commands for low pass filtering the image, inverting
  the image and stretching the gray values (histogram processing).
  In this way, about half of all terrain textures was prepared
  for relief mapping.

* Bug-fix drawing map models in fogged terrain.
  The layered fog was not drawn correctly.
 
* Editor.
  * Draw classname in the scene for selected/marked objects
    above the selection frame.
  * Always draw classname in the scene for sizable
    framed objects (like trigger_multiple).
  * Bug-fix. After adding a new entity, the lightmaps of .bsp
    map-models was disarranged.

* Reworked networking with code from qfusion.
  Huffman coding for network packets.
 
* Thought bubble got a new image, so we don't
  see the ugly pixel corners of a sized up image.
                
* Book backgrounds are transparent now so we can see
  some of the scene through the book.
 
* 'Travel overland' offers
  * Show the author of a level.
  * If a level can't be visited because the skills are to poor,
    the 'Travel overland' dialog shows the bad skills.
 
* Reworked live-bar. The live-bar is shown above an enemy.

* Menu 'section' selection reworked.
  This was used in the menus 'Option' and 'Display'. Now there
  is a tabulator type selection.

Robert

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Ya3dag V1.32
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Platforms
Windows, Linux
Game
Quake 2
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Official Page
Ya3dag.de
Release Date
Released Jul 23, 2008
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MD5 Hash
4565f8596187329c0976649755d7fa7d
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