The Intern's Story, is a game set in the classic Call of Cthulhu setting of 1920s New England as described by the imagination of H.P. Lovecraft.
The third chapter of the period story proposes to build a great looking set that is a fitting place to finalise the story from the fist two episodes that were built by myself with some excellent input from a small group of talented individuals.

Image RSS Feed Screens
Typwriter A menu screen A few more teasers

Overdue update

2 weeks ago News 4 comments Report

I really can;t believe so much time has passed since the last update and for this I apologise. Be assured though that work on the mod has continued when time and inspiration have converged.

Some welcome news for TIS 3 is that I have come to an arrangement with the outer gods of time and dimensional accounting and by sacrificing a portion of my sanity, I have managed to increase my weekend by a whole day! I have not given an official name to this new day yet but I plan to use it as a TIS 3 dev day. So far these extra days have proven very productive and I feel that the final episode has moved significantly closer to completion.

So what is new if anything?

I have reintroduced a Sanity loss element to the mod that was proving difficult to implement in the very early design and had dropped. It still needs a bit of polish but I think it should provide an interesting route for the storyline.
I have managed to find a limit cap to the entity level I can use in a particularly large map that was causing problems on a random basis. That entity limit is 180% of the maximum recommended by Hammer, btw. This has forced me to remove some areas and discover a really useful builder tool called the 'func occluder'.
A lot of time has been spent on the problems that can occur when trying to have a very open multi-path map. Making sure that the logic of one discovery does not conflict with the players future actions has been mind bending.

So, as the tempo of production rises, let's hope it's not as long before the next major update.


Another belated update

Another belated update

1 year ago News 4 comments Report

Hi folks, Sincere apologies for the long time between updates but if you have been reading these infrequent pieces of news, you can probably guess what...

Finally, an update!

Finally, an update!

2 years ago News 6 comments Report

Hi everyone, As usual, it has been too long since I posted a progress report. So here is something short and sweet to provide proof of life.



3 years ago News 0 comments Report

As promised a review update. Having attempted to test all the TIS 3 maps in the new Valve SDK, I have to report a significant failure in compatibility...

It Lives!

It Lives!

3 years ago News 11 comments Report

So I thought it was to be lost forever, But then as the moon waned in the month of November, I again ventured into the broken dimension of Source SDK...

A brooding sanitarium holds an ancient power that is searching for a way to regain its hold over a New England community.
The Intern's Story (Redux)

The Intern's Story (Redux)

3 years ago Full Version 8 comments

he Intern's Story, is a game set in the classic Call of Cthulhu setting of 1920s New England as described by the imagination of H.P. Lovecraft. The Intern's...

Post comment Comments  (150 - 160 of 173)
the-c-train Mar 4 2009 says:

Why don't you upload the Parts on moddb?

+1 vote     reply to comment
Quinjet Creator
Quinjet Mar 5 2009 replied:

Hey ya,
Do you mean TIS parts 1 and 2?

+1 vote   reply to comment
the-c-train Mar 7 2009 replied:

Yeah. I tried going through the website but I really don't feel like signing up on another site just do d/l it. If I have to I will though cause it looks like you're doing a pretty sweet job

+1 vote     reply to comment
Quinjet Creator
Quinjet Mar 9 2009 replied:

Sorry about the current host but after filefront dumped them in a clean out, :x I wanted to put them somewhere temporarily where I had more control.
TBH the first two are a bit noobish, although this is only my opinion, it is why part 3 is getting built using skilled people.
I will try to upload them here but with everything going on it's all about getting the time slot for even more uploads.
It will happen but don't hold your breath, OK.

+1 vote   reply to comment
kacsand Mar 2 2009 says:

i thougt that this mod was dead but its not so YAY!

0 votes     reply to comment
Quinjet Creator
Quinjet Mar 5 2009 replied:

Not dead and doing a lot more than dreaming. lol
Thanks for hanging in there.

+1 vote   reply to comment
Quinjet Creator
Quinjet Mar 2 2009 says:

Thought you might like a bit of an update and to see some of the new stuff that we have been working on.
Progress is slow but sure, the first map is playable and we are adding the gameplay elements. Second map has kicked off well with some nice ideas that are coming together.
As you can see we now have some creature and concept designs provided by Esepablo our new artist. Now all we need is a monster modeller and animator.
Hope you like the pics,

+1 vote   reply to comment
Quinjet Creator
Quinjet Jan 1 2009 says:

Happy New Year for those of you using Greg's calender.
Just added a few pics to show that we are still alive and flapping.

+1 vote   reply to comment
uheldige Jan 1 2009 replied:

Happy new year to you too :)

+1 vote     reply to comment
Eatababy778 Dec 10 2008 says:

So have you thought about getting actual voice actors?

+1 vote     reply to comment
Quinjet Creator
Quinjet Dec 11 2008 replied:

For sure but I think we need to have a more complete set of maps before we try to put the script into place. If we started using real live humans now, they might move on before the final edit and recruting would have to start all over again.
Oh and we are still in the market for mappers as well as any one who just wants to give a hand in any dept. Just though it was a good opputunity to slip that in. lol

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Half-Life 2 Icon
Send Message
Official Page
Release Date
Released 2012
Mod Watch
Track this mod
Community Rating



50 votes submitted.

You Say


Ratings closed.

Highest Rated (5 agree) 9/10

Cool mod with nice ambiance, it's worth the play.
EDIT : Part 2 is even cooler, this mod is a really nice piece of work, I was really pleased to play this, and can't wait for part 3 :D

Feb 13 2012 by DarkShift

Single Player
Embed Buttons

Promote The Intern's Story on your homepage or blog by selecting a button and using the embed code provided (more).

The Intern's Story The Intern's Story
The Intern's Story
Last Update
2 weeks ago
297 members