Quest - The Lost Realm
===============

Play as one of several class's, venture into the unknown world of Lume, and become a hero!

You start off on an island with not much but the cloths on your back, what little items you carry with you are only enough for a small weapon to keep you safe during the nights.
As night falls you find a small tavern to seek shelter, you have a strange dream about slaying the evils of the world.
You wake up the next morning keen to find out what world awaits you...

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Ragdoll Player Model Player model running at Gloob Monsters Base player model ingame
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1 comment by Ramirez on Jul 30th, 2006 digg this super bookmark


we might sorta kinda maybe perhaps be resurrecting this mod, stay tuned!

Comments  (20 - 30 of 49)
Chunky
Chunky Mar 6 2005, 8:02pm says:

how will this multiplayer work? why do you think you have to pay for eq?

+1 vote     reply to comment
Fallen22031
Fallen22031 Mar 5 2005, 3:31pm says:

source engine will b updated sumtime to be more stable but yes i know what ur saying. the HL1 engine is actaully OpenGL used by loads of games bcuz ive played games with the exact same graphics as hl1 but were using openGL but hey what do i know? but yes. mods for hl1 are better for the time being. hl2 is impossible to mod for right now which kinda sucks but oh well

+1 vote     reply to comment
Doofus
Doofus Mar 5 2005, 10:20am says:

I don't feel like signing up for more forums, so I'll lay some suggestions out here...

I think the score menu should be completely removed from this mod (if it isn't already).

I also love the fact that you're doing this for HL1, and not HL2. Even though HL2 has far superior mapping, modelling, and general "appeal" to it, the Half-Life 1 engine is STABLE. Source just doesn't do it for me... If the game's going to be laggy, and you're going to "bump" off random items in the name of physics, I'd rather play Half-Life 1. The engine is concrete, and I think it's the right decision.

Can't wait to see a release (or even more news with more silly monsters in your database).

I make RPG's for Warcraft 3, and it's still a long and frustrating process... So I can't imagine what you guys are going through having to create most (if not all) of your own content.

Good luck guys. :)

+1 vote     reply to comment
GhehoVash-
GhehoVash- Mar 5 2005, 12:43am says:

its not dead they are just having a hard time doing it on there own.

+1 vote     reply to comment
Rogério
Rogério Jan 25 2005, 7:52am says:

This mod is not dead. There are new screens at the site.

+1 vote     reply to comment
Chunky
Chunky Jan 24 2005, 3:23pm says:

too bad this mod is kinda dead. i wonder if its like EQ.

+1 vote     reply to comment
Chunky
Chunky Dec 3 2005, 6:38pm says:

Not dead :D

+1 vote     reply to comment
ImTheDarkcyde
ImTheDarkcyde Jun 11 2004, 10:53pm says:

yey.. news

+1 vote     reply to comment
lillbrorsan
lillbrorsan Apr 6 2004, 8:41am says:

almost 5 months....update!

+1 vote     reply to comment
snowguy_2006
snowguy_2006 Jan 22 2004, 7:49pm says:

This mod looks really sweet... Hope its still in the works

+1 vote     reply to comment
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Icon
Half-Life 2 Icon
Platform
PC
Developed By
Ramirez
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Official Page
Planethalflife.com
Release Date
TBD
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Genre
Real Time Strategy
Theme
Fantasy
Players
Multiplayer
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4,509 of 10,584
Last Update
2 years ago
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News
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