- Platinum will build the GIL-E
- Uber will build Shellers in response to GIL-Es
- Uber will build GIL-E in response to advanced air
- Fixed error in Uber's Gustav placement
- Uber doesn't build the Monstrosity again
- Tweaks to which base a structure is placed in and where in the base it's placed
- Gold through Uber must be losing a planet more heavily before building a planet splitter
- Casual will continue to use its Commander to build metal extractors throughout the game
- Fixed error with lower levels checking how many radar satellites were moving through space
- Fixed Platinum building nothing but Catfish from its naval factories
- Uber is more likely to build defence by its MEXs
- Fixed Uber not building AA by MEX expansions close to the main base
- Properly exclude orbital factories from checks related to moving to T2
- Bronze and Silver faster to get orbital factories once they've gone orbital
- Bronze and Silver will scout with Marauders
- Moved Novas into a valid air squad
- Platinum and Uber will now rush orbital on multiplanet maps if other players have done so
- Gold no longer builds the Necromancer
- Uber builds more Catfish
- Ensure Sparks are in the proper squad when teleporting
- Ensure Bluehawks are always treated as a long-range unit
- Removed the amphibious platoon
- Less willing to disengage with short-range units like Infernos and Mauls
- Uber places greater emphasis on protecting the Commander against nukes
- Uber avoids spamming Barracudas just because it saw some Stokes
- Uber more likely to build Iron Domes
- Uber more likely to build the Tyr
- Uber favours the Tyr over other Titans
- Uber more likely to build Catalysts
- Silver won't build Catalysts when the enemy is on the planet
- Bronze and Silver won't put their only fabber to building a Catalyst
- Fixed error which might have stopped some difficulties moving the Tyr between planets
- Silver, Gold, Platinum and Uber require more orbital units before moving between planets
- Stopped lower levels sometimes arriving and immediately leaving with orbital
- Uber better about switching between Barracudas and Orcas as needed
- Properly account for sub threats when building torpedo launchers
- Gold, Platinum and Uber more likely to build torpedo launchers to defend MEX
- Gold and Platinum more likely to build base defence
- Uber builds less base defence
- Build additional radars at the outskirts of territory rather than the interior
- Uber will use Pelters only on land
- Platinum and Uber won't build air on asteroids
- Uber will correctly move to T2 naval in lakes without enemies when playing as Legion
- Uber more willing to tech for hover ships in lakes
- Fixed issue where Uber was sometimes unable to place MEX AA even though it wanted to
- Bronze, Silver and Gold are a tiny bit worse at threat assessments than before
- Uber Cautious no longer produces more initial advanced fabbers than Uber
- Uber faster to build advanced factories in response to excess income
- Uber more cautious in use of solar arrays
- Uber will use more Avengers and Vipers
- Uber will use the Imperator more
- Uber will use support commanders when losing the air
- Uber is more willing to use Novas
- Uber places its base defences around Ramparts when playing as Legion
- Properly account for Catapults when spacing defences
- Uber brings out Mauls earlier when facing bots
- Ensure Ramparts built to defend things are in range to actually defend them
- When Uber is losing to air it prioritises getting factories which can produce anti-air
- Uber gives greater weight to producing mobile T2 AA when required
- Don't build multiple factories at once on a new world
- Bronze through Uber won't build offensive structures on asteroids
- All difficulties will use Catapults as an anti-orbital defence
- Uber prioritises orbital if there's an orbital threat on a multi-planet map and it hasn't gone orbital yet
- Uber won't build air Titans when alone
- Uber and Platinum properly tech up naval when they can't expand
- Always meets minimum fabber count regardless of terrain
- Platinum and Uber are more aggressive about teching when they can't expand
Version 4.15.0 released
Large number of improvements across all levels of difficulty
Posted by quitchy on