This mod is a total overhaul of the AI. It covers a wider range of difficulties than vanilla, all of which play in a more humanlike fashion than their vanilla counterparts.

Report RSS Version 4.15.0 released

Large number of improvements across all levels of difficulty

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  • Platinum will build the GIL-E
  • Uber will build Shellers in response to GIL-Es
  • Uber will build GIL-E in response to advanced air
  • Fixed error in Uber's Gustav placement
  • Uber doesn't build the Monstrosity again
  • Tweaks to which base a structure is placed in and where in the base it's placed
  • Gold through Uber must be losing a planet more heavily before building a planet splitter
  • Casual will continue to use its Commander to build metal extractors throughout the game
  • Fixed error with lower levels checking how many radar satellites were moving through space
  • Fixed Platinum building nothing but Catfish from its naval factories
  • Uber is more likely to build defence by its MEXs
  • Fixed Uber not building AA by MEX expansions close to the main base
  • Properly exclude orbital factories from checks related to moving to T2
  • Bronze and Silver faster to get orbital factories once they've gone orbital
  • Bronze and Silver will scout with Marauders
  • Moved Novas into a valid air squad
  • Platinum and Uber will now rush orbital on multiplanet maps if other players have done so
  • Gold no longer builds the Necromancer
  • Uber builds more Catfish
  • Ensure Sparks are in the proper squad when teleporting
  • Ensure Bluehawks are always treated as a long-range unit
  • Removed the amphibious platoon
  • Less willing to disengage with short-range units like Infernos and Mauls
  • Uber places greater emphasis on protecting the Commander against nukes
  • Uber avoids spamming Barracudas just because it saw some Stokes
  • Uber more likely to build Iron Domes
  • Uber more likely to build the Tyr
  • Uber favours the Tyr over other Titans
  • Uber more likely to build Catalysts
  • Silver won't build Catalysts when the enemy is on the planet
  • Bronze and Silver won't put their only fabber to building a Catalyst
  • Fixed error which might have stopped some difficulties moving the Tyr between planets
  • Silver, Gold, Platinum and Uber require more orbital units before moving between planets
  • Stopped lower levels sometimes arriving and immediately leaving with orbital
  • Uber better about switching between Barracudas and Orcas as needed
  • Properly account for sub threats when building torpedo launchers
  • Gold, Platinum and Uber more likely to build torpedo launchers to defend MEX
  • Gold and Platinum more likely to build base defence
  • Uber builds less base defence
  • Build additional radars at the outskirts of territory rather than the interior
  • Uber will use Pelters only on land
  • Platinum and Uber won't build air on asteroids
  • Uber will correctly move to T2 naval in lakes without enemies when playing as Legion
  • Uber more willing to tech for hover ships in lakes
  • Fixed issue where Uber was sometimes unable to place MEX AA even though it wanted to
  • Bronze, Silver and Gold are a tiny bit worse at threat assessments than before
  • Uber Cautious no longer produces more initial advanced fabbers than Uber
  • Uber faster to build advanced factories in response to excess income
  • Uber more cautious in use of solar arrays
  • Uber will use more Avengers and Vipers
  • Uber will use the Imperator more
  • Uber will use support commanders when losing the air
  • Uber is more willing to use Novas
  • Uber places its base defences around Ramparts when playing as Legion
  • Properly account for Catapults when spacing defences
  • Uber brings out Mauls earlier when facing bots
  • Ensure Ramparts built to defend things are in range to actually defend them
  • When Uber is losing to air it prioritises getting factories which can produce anti-air
  • Uber gives greater weight to producing mobile T2 AA when required
  • Don't build multiple factories at once on a new world
  • Bronze through Uber won't build offensive structures on asteroids
  • All difficulties will use Catapults as an anti-orbital defence
  • Uber prioritises orbital if there's an orbital threat on a multi-planet map and it hasn't gone orbital yet
  • Uber won't build air Titans when alone
  • Uber and Platinum properly tech up naval when they can't expand
  • Always meets minimum fabber count regardless of terrain
  • Platinum and Uber are more aggressive about teching when they can't expand
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