Quake4 is a carbon copy of Doom3 also developed by Games. It adds closed captioning so that all dialog and sound effects have text descriptions for hard of hearing or deaf to be able to play Quake4. People who are trying to learn more about the english language can also find it helpful because they can hear and read the dialog at the same time. The mod will feature a Visual Sound Radar. This gives an approximate idea of which direction and how far a sound is coming from. It is intended to be vague and not allow people to gain an unfair advantage. On the radar, you'll see colored blips that represent the colored captions. See a red caption and you'll see a corresponding red blip on the radar. Eventually people will be able to turn on or off the radar, sound effects captioning and dialog captioning. Doing so will allow them to customize how much captioning info they want. The mod is due Oct. 13th for the IGF 2007 mod competition. Last year, Doom3 was nominated for an award...

Post news Report RSS Capturing missing captions completed.

Work continues on the mod, in fact I just finished playing through the whole game to capture all the missing captioning information. Fortunately, the mod automatically prints to the console as I play which sounds don't have captions. Then before I exit a level, I write out the console's captioning

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Work continues on the mod, in fact I just finished playing through the whole game to capture all the missing captioning information. Fortunately, the mod automatically prints to the console as I play which sounds don't have captions. Then before I exit a level, I write out the console's captioning error msgs to a text file. Next, I use a custom app Games[CC] developed that reformats the missing captions into the blocks of captioning code the mod uses. So, before it looks like:

CCError: blast01

and after I process the text file containing HUNDREDS of lines of the above it eliminates duplicate entries and formats each entry like below:

blast01
{
A

}

The blank line is where the captions go. After I listen to the file and decide what it sounds like, I add the caption:

blast01
{
A
"[EXPLOSION]"
}

There are literally thousands of these captions I need to provide text for now, but at least capturing all the missing captions is complete.

-Reid

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