Quake Wars: Tactical Assault is a revamp of Enemy Territory: Quake Wars' core gameplay, with the intention of creating a grittier, more realistic environment than the base game, while still telling the story of the Strogg invasion of Earth. While Enemy Territory: Quake Wars tends to be a game of shoot first, often, and charge into the meatgrinder, Quake Wars: Tactical Assault strives to be more of a thinking man(or woman)'s game, where choosing your fights and positioning yourself to prevail carries the day.
QWTA's second release. A lot more is planned for the future, as creating this mod is an ongoing process. Still feeling out what seems right in a Quake Wars realism mod... Some highlights of QWTA v0.2 include blood effects, players not being visible to radar any more, improved spectator cycling, and some spawn/respawn changes to help cut down on vehicle spam. Also included are the removal of several features introduced into BaseETQW v1.4 that are geared to arcade-style gameplay: minedots, APT/BDT/ProxMine lockon warnings, and the QWTA shotgun behaves more like the BaseETQW v1.2 shotgun.