Quake Wars: Tactical Assault is a revamp of Enemy Territory: Quake Wars' core gameplay, with the intention of creating a grittier, more realistic environment than the base game, while still telling the story of the Strogg invasion of Earth. While Enemy Territory: Quake Wars tends to be a game of shoot first, often, and charge into the meatgrinder, Quake Wars: Tactical Assault strives to be more of a thinking man(or woman)'s game, where choosing your fights and positioning yourself to prevail carries the day.
This is merely a very early release of QWTA. A lot more is planned for the future, as creating this mod is an ongoing process. So far, the main features(summarized at the most basic) include: * Strafejumping eliminated. * Head and neck hit locations' damage multipliers increased slightly. * Unscoped/unironsighted weapon spreads increased(accuracy decreased). * Weapon damages against players increased. * Weapon damages against vehicles and deployables decreased. * Player respawn times increased. * Vehicle respawn times increased.