Quake Wars: Tactical Assault is a revamp of Enemy Territory: Quake Wars' core gameplay, with the intention of creating a grittier, more realistic environment than the base game, while still telling the story of the Strogg invasion of Earth. While Enemy Territory: Quake Wars tends to be a game of shoot first, often, and charge into the meatgrinder, Quake Wars: Tactical Assault strives to be more of a thinking man(or woman)'s game, where choosing your fights and positioning yourself to prevail carries the day.

Report content Quake Wars: Tactical Assault v0.1
Filename
qwta-v0.1.zip
Category
Full Version
Uploader
Azuvector
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6.87mb (7,200,209 bytes)
Downloads
197 (1 today)
MD5 Hash
a027efc568d5c33f73b7be72ee30aa70
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This is merely a very early release of QWTA. A lot more is planned for the future, as creating this mod is an ongoing process. So far, the main features(summarized at the most basic) include: * Strafejumping eliminated. * Head and neck hit locations' damage multipliers increased slightly. * Unscoped/unironsighted weapon spreads increased(accuracy decreased). * Weapon damages against players increased. * Weapon damages against vehicles and deployables decreased. * Player respawn times increased. * Vehicle respawn times increased.

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Quake Wars: Tactical Assault v0.1
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Enemy Territory: Quake Wars
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Azuvector
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Azuvector.com
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