QUAKE | System 4 is a small episode add-on for Quake 1.

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For centuries, Earth's most elite men of wealth and power kept the flux of a dark tradition alive. Military, megacorporations, government and research aligned together as the powerful group known as "System 4". With their strong belief that domination of lower society would please timeless occultic forces (including other-dimensional 'Shub-Niggurath') and bring about immortality and demigod status, the governmental wing set forth a gradual plan of transparent control. With initiation of the plan set forth, the first couple control groups consisting of prisoners and dissidents were gathered under the guise of "national security".

_transmogrification

Internally funded research laboratories were tasked with bringing together technology and archaic black arts (enchantment, necromancy, diabolism, etc.). The number and classification of control groups soon expanded, all fodder for grotesque and unreal experimentation. Henceforth criminals, heretics, radicals and dissidents were branded a uniform role - the government's puppet -- the malevolent army of Shub Niggurath. Each individual became unrecognizable from their former self. Some made into grunt soldiers without a conscience, some became nightmarish, demonic manifestations. The rest of the civilized world would slowly but certainly be damned into evil submission.

_extermination

The elite had it's own handful of dissidents as well. A few within the Global Military Force could no longer keep the dark secret to themselves, despite the inevetiable, horrendous consequences. The brass in your Marine unit would soon be knocking at your barracks door to ask a little favor...

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Heylo people, a few things to update you with regarding System 4:

- RetroQuake has interviewed me about Sys4, you can read it here.
- development log added to the website.

And a couple extra shots...

User Posted Image User Posted Image

Development log added

News

I've added a development log link, just to keep those interested at bay - and for the hell of it. It's linked on the "About" page...

1 New MP3, Some New Shots

1 New MP3, Some New Shots

News 5 comments

Hey, glad to see there is a decent amount of interest in the add-on here and abroad. A quick rundown: QUAKE | System 4 is a 6-map add-on to Quake 1, a...

Comments  (0 - 10 of 15)
RequiemLux
RequiemLux

R.I.P.

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J1mmmy
J1mmmy

thanks for coming back.

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mystery8
mystery8

Welcome back?

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zombieshungry
zombieshungry

This looks really kewl I hope you finish it in the future

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phait Creator
phait

Well, nothing makes it any different because I'm not looking to innovate anything. I just want to make a neat 6 level add-on and without pretentious claims. My mod's motive and the recent award that I disagree with, have no connection.

It's just a clash of thinking which can be prevalent anywhere really, but I've decided not to stick around here, because it bugs me.

Reply Good karma+1 vote
vcatkiller
vcatkiller

Hmmm...so how, pray tell me, is this mod more original than the mod that won the originality award? I haven't heard anything about this mod that makes it sound anything more than a (very nice) map expansion pack.

Don't get me wrong, your pack looks awesome. I just don't see anything here that hasn't been done anywhere else. What makes this different to other map packs?

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usernamee
usernamee

You're wrong Dark.. it will work. I use the shareware pak with Quake PSP.

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ImTheDarkcyde
ImTheDarkcyde

psp port uses the special pocketpc pak files...duh.

so i dont beleive it'll work

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phait Creator
phait

I hope i can run this on the pocket quake for the psp.

Possible, but not sure, as System 4 uses custom HUD/GUI graphics - so if the PSP port keeps everything in PAKs and allows mods, it should run - but I have no idea how well.

Reply Good karma+1 vote
usernamee
usernamee

I hope i can run this on the pocket quake for the psp. :)

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