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Quake HD Pack v1.38 supports Quake, MP1: "Scourge of Armagon" and MP2: "Dissolution of Eternity".
It contains compilation of works by quakeone community and allows you to setup Ultimate Quake High Definition Experience ™ ;)
Download Quake HD Pack v1.38 from Google Drive, check also if any update/bugfix is available in this thread on quakeone.
Please, read included QHD_v1.3x_README.pdf, also keep a backup of QHD_v1.3x.7z file, future releases will be available also as small updates to v1.3 !
Use 7-zip to open the pack. Play shareware episode, or buy full Quake from id software, or on Steam.
Credits: The first line of credits covers authors of the engine, world and monsters textures and items. Other content was made by quakeone and inside3d members.
Darkplaces Engine - Lord Havoc ; Quake Revitalization Project - Moon[Drunk] , My-Key ; Quake Reforged - Alfader , Nergal ; Ruohis.com - Ruohis ; SMC - Seven ;
OoPpEe ; Plague ; Andy Bay ; O.Sezer ; M. Lawrence ; FCZvyozdochka ; Webangel ; Nahuel ; Dresk ; Moo ; inkub0 ; romi ; AndehX ; Jakub1 ;
Smith ; MH ; Lightning_Hunter ; PrimeviL ; Urre ; Zombie ; DrLabman ; Entar ; Spinvis ; Spike ; Wazat ; Seanstar ; Chip ; Ivana Gibson ; Nightfright ;
ObiWan ; OSJC ; Arioh ; Fragger ; d1554573r ; Andrew Joll ; Tabun ; FriederikH ; Yellow ; Ogro ; Roy Batty ; daniocampo1992 ; Splitterface ; Bluntz ;
quakeone ; quaddicted ; fteqw ; inside3d ; Quake Water Vis ; Plague's Pack ; Shamblers Castle ; Generations Arena ; kleshik ; xonotic ; dpwiki ; quakewiki
System requirements: Minimum: CPU: 1.6GHz, 1GB RAM; GPU: GF6600 / R9500, 256MB VRAM
Recommended: CPU : 2GHz, 1.5GB RAM; GPU: GF 8800GT / R HD4850, 512MB VRAM. Optimal: CPU: 3GHz, 2GB RAM; GPU: GF GTX460 / R HD5870, 1GB VRAM.
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Highest Rated (2 agree) 10/10
Installation: Easy as breathing. Just copy and paste two original files from your Quake CD into a given folder, run the vispatcher. After that just copy and paste these two files in another given folder and you are done and ready to play. I personally hate it when I have to read several instructions of how to get amod running. Not with this mod - its like plug and play. Graphic: It is one of the best graphics quality ever seen on a Quake Mod. Especially the new shadow effects are bringing a whole…
Mar 30 2012, 6:40am by Uninstall
OH MY GOD! This Texture Mod is just AWESOME!
I found your mod yesterday afternoon and I was playing till 0200am!
If someone is looking for a great High Resolution Texture Pack - this is what you are looking for.
Thanks for the mod - really appreciate your work! Keep it up.
Sorry about all these questions, but I've seen a game play video of the Reforged models being used and they don't appear to have a muzzle flash. Is this true for this pack as well?
Also, will there be compilations for the mission packs in the future?
I don't want to use incomplete 'work in progress' beta releases that authors haven't put on their website yet, like Quake Reforged monsters skins for MPs. I want to put MPs compilations together when it'll be possible to make them perfect, without a single missing feature: texture, icon, whatever...
With a goal like this MP1 should be possible soon ( month or two ), MP2 maybe at the end of 2012...
Thanks to Seven there are particles based muzzleflashes now.
There is no such a thing like Reforged weapons.
Weapons and most pickup items in this pack were made by Ruohis.
Great, you've made Quake scarier than it already was.
Anyways, can you post a video?
Where is dynamic shadows? I saw a mod which has it..
There are realtime lights and shadows... in places where realtime light sources are defined and set to cast a shadow.
Meh, im just gonna stay with Rygel's Ultra Pack ;)
This compilation will works with either Rygel's or QRP world textures ( better imo ).
Using this pack with Rygel's you'll still get a few improvements over Rygel's alone: hi-res sky, better water and lava, new player model ( makes your shadow looks much better ) nice particle effects, gibbable corpses ( optional ), improved AI ( optional ), a few nicer than in Rygel's pack item replacers and a few fixes to various little glitches in both Rygel's pack and original Quake.
As for Rygel's vs QRP world textures:
Rygel's is higher-res but a lot textures are created through tiling or through up scaling and putting patterns with cracks on top ( a lot of tiling again ) as a result there is a lot of noisy patterns on the screen.
In QRP a lot of detail is put through really great normal maps, but you need to enable real time lightning and parallax ( offset ) mapping ( latest official DP release does not support ) to be able to admire how great real time lights play on them. And they are closer to original.
Both texture packs are nice, and have their own distinct style.
Thanks for info, I'll try to combine it with your mod and see results. :)