Quake HD Pack v1.38 supports Quake, MP1: "Scourge of Armagon" and MP2: "Dissolution of Eternity".
It contains compilation of works by quakeone community and allows you to setup Ultimate Quake High Definition Experience ™ ;)

Download Quake HD Pack v1.38 from Google Drive, check also if any update/bugfix is available in this thread on quakeone.
Please, read included QHD_v1.3x_README.pdf, also keep a backup of QHD_v1.3x.7z file, future releases will be available also as small updates to v1.3 !
Use 7-zip to open the pack. Play shareware episode, or buy full Quake from id software, or on Steam.

Credits: The first line of credits covers authors of the engine, world and monsters textures and items. Other content was made by quakeone and inside3d members.

Darkplaces Engine - Lord Havoc ; Quake Revitalization Project -  Moon[Drunk] , My-Key ;  Quake Reforged - Alfader , Nergal ; Ruohis.com - Ruohis ; SMC - Seven ;
OoPpEe ; Plague ; Andy Bay ; O.Sezer ; M. Lawrence ; FCZvyozdochka ; Webangel ; Nahuel ; Dresk ; Moo ; inkub0 ; romi ; AndehX ; Jakub1 ;
Smith ; MH ; Lightning_Hunter ; PrimeviL ; Urre ; Zombie ; DrLabman ; Entar ; Spinvis ; Spike ; Wazat ; Seanstar ; Chip ; Ivana Gibson ; Nightfright ;
ObiWan ; OSJC ; Arioh ; Fragger ; d1554573r ; Andrew Joll ; Tabun ; FriederikH ; Yellow ; Ogro ; Roy Batty ; daniocampo1992 ; Splitterface ; Bluntz ;

quakeone ; quaddicted ; fteqw ; inside3d ; Quake Water Vis ; Plague's Pack ; Shamblers Castle ; Generations Arena ; kleshik ; xonoticdpwiki ; quakewiki

System requirements: Minimum: CPU: 1.6GHz, 1GB RAM; GPU: GF6600 / R9500, 256MB VRAM
Recommended: CPU : 2GHz, 1.5GB RAM; GPU: GF 8800GT / R HD4850, 512MB VRAM. Optimal: CPU: 3GHz, 2GB RAM; GPU: GF GTX460 / R HD5870, 1GB VRAM.

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The Grisly Grotto Introduction The Slipgate Complex
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Post comment Comments  (40 - 50 of 55)
Uninstall
Uninstall Mar 22 2012, 4:21am says:

OH MY GOD! This Texture Mod is just AWESOME!
I found your mod yesterday afternoon and I was playing till 0200am!

If someone is looking for a great High Resolution Texture Pack - this is what you are looking for.

Thanks for the mod - really appreciate your work! Keep it up.

+1 vote     reply to comment
SamVision
SamVision Dec 23 2011, 6:58pm says:

Sorry about all these questions, but I've seen a game play video of the Reforged models being used and they don't appear to have a muzzle flash. Is this true for this pack as well?

Also, will there be compilations for the mission packs in the future?

+1 vote     reply to comment
_Smith_
_Smith_ Dec 29 2011, 1:38pm replied:

I don't want to use incomplete 'work in progress' beta releases that authors haven't put on their website yet, like Quake Reforged monsters skins for MPs. I want to put MPs compilations together when it'll be possible to make them perfect, without a single missing feature: texture, icon, whatever...

With a goal like this MP1 should be possible soon ( month or two ), MP2 maybe at the end of 2012...

+1 vote     reply to comment
_Smith_
_Smith_ Mar 29 2012, 7:08am replied:

Thanks to Seven there are particles based muzzleflashes now.

There is no such a thing like Reforged weapons.
Weapons and most pickup items in this pack were made by Ruohis.

+1 vote     reply to comment
SamVision
SamVision Dec 18 2011, 3:47am says:

Great, you've made Quake scarier than it already was.

Anyways, can you post a video?

+1 vote     reply to comment
Chosen-One
Chosen-One Dec 12 2011, 4:17am says:

Where is dynamic shadows? I saw a mod which has it..

+2 votes     reply to comment
_Smith_
_Smith_ Mar 29 2012, 5:29am replied:

There are realtime lights and shadows... in places where realtime light sources are defined and set to cast a shadow.

+1 vote     reply to comment
InStars
InStars Nov 1 2011, 6:53am says:

Meh, im just gonna stay with Rygel's Ultra Pack ;)

+1 vote     reply to comment
_Smith_
_Smith_ Nov 1 2011, 10:44am replied:

This compilation will works with either Rygel's or QRP world textures ( better imo ).

Using this pack with Rygel's you'll still get a few improvements over Rygel's alone: hi-res sky, better water and lava, new player model ( makes your shadow looks much better ) nice particle effects, gibbable corpses ( optional ), improved AI ( optional ), a few nicer than in Rygel's pack item replacers and a few fixes to various little glitches in both Rygel's pack and original Quake.

As for Rygel's vs QRP world textures:

Rygel's is higher-res but a lot textures are created through tiling or through up scaling and putting patterns with cracks on top ( a lot of tiling again ) as a result there is a lot of noisy patterns on the screen.

In QRP a lot of detail is put through really great normal maps, but you need to enable real time lightning and parallax ( offset ) mapping ( latest official DP release does not support ) to be able to admire how great real time lights play on them. And they are closer to original.

Both texture packs are nice, and have their own distinct style.

+2 votes     reply to comment
InStars
InStars Nov 13 2011, 5:39am replied:

Thanks for info, I'll try to combine it with your mod and see results. :)

+2 votes     reply to comment
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Icon
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Platforms
Windows, Mac, Linux
Game
Quake
Developed By
_Smith_
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Official Page
Quakeone.com
Release Date
Released Jul 16, 2011
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9.3

17 votes submitted.

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Highest Rated (2 agree) 10/10

Installation: Easy as breathing. Just copy and paste two original files from your Quake CD into a given folder, run the vispatcher. After that just copy and paste these two files in another given folder and you are done and ready to play. I personally hate it when I have to read several instructions of how to get amod running. Not with this mod - its like plug and play. Graphic: It is one of the best graphics quality ever seen on a Quake Mod. Especially the new shadow effects are bringing a whole…

Mar 30 2012, 6:40am by Uninstall

Style
Genre
First Person Shooter
Theme
Horror
Players
Single Player
Statistics
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1,168 of 19,309
Last Update
1 month ago
Watchers
65 members
Reviews
3