Quake Dodgeball is a mod of fast paced, violent, and strategic dodgeball. There are many different powers up and a couple of special dodgeballs to get if you're lucky! The mod also includes critical hits and headshots! You'll never look at a school gym the same ever again after you play this.

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I've also made two gameplay videos for anyone who hasn't tried out this mod yet.

dbmeadow


dbbase



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Quake Dodgeball v1.2

Quake Dodgeball v1.2

News 1 comment

It’s finally here! The latest installment of the most chaotic form of dodgeball that you will ever play!

Quake Dodgeball 1.2 closing in on release!

Quake Dodgeball 1.2 closing in on release!

News 4 comments

Though we originally wanted 1.2 to have a release date sometime shortly after the Quake Expo 2011, we went on a bit of hiatus. Both Orion and I got very...

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Quake Dodgeball v1.2 Source Code

Quake Dodgeball v1.2 Source Code

Source Code

This is the full source code. I decided the last day of the 2016 Quake Expo would be most appropriate. This mod has been a blast to work on! Feel free...

Quake Dodgeball 1.2

Quake Dodgeball 1.2

Full Version 4 comments

Third Release: Quake Dodgeball v1.2 - A short version of "Unreleased Aggression" by Trickle will now play at launch! - A new conback created by Moon[Drunk...

Quake Dodgeball 1.1

Quake Dodgeball 1.1

Full Version

Second Release: QUAKE DODGEBALL 1.1 - Added missing 24-bit textures to certain models. - Three new maps by negke: dbbase, dbcastle, and dbvault. - Renamed...

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Guest
Guest - - 688,627 comments

This is amazing and fun, keep it up. i am thinking on setting up a darkplaces server fell free to join.

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Pepperdwf
Pepperdwf - - 5 comments

is it standalone?

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Trickle Creator
Trickle - - 6 comments

No, but I would highly recommend using Darkplaces as the bots work best for it. Just extract both this zip and Darkplaces into your Quake folder. Then you just create a shortcut for Darkplaces and then add -game dodgeball to the target line. Then go straight to multiplayer and set how many players you want. The readme will tell you the rest and then load a map!

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