Quake 4 Fortress is a mod (modification) for Quake 4 based on Team Fortress. This means that it still has a similar feel and gameplay to the original game, but the visuals are altered for the most part. It also means that the game retains a lot of Quake 4's key features. Q4F's theme is one that gives a wide variety of locations. The overall themes of the classes and models will be "Retro Futuristic" (aka Wastelandish/Rustic future). This sort of feel gives us the ability to implement any sort of map theme we like. The classes and weapons will feel right at home in space, rundown powerplants, industrial zones, medival structures, castles, modern day bases, the list goes on... Most of the maps consist of Capture the Flag (CTF) type gameplay. This game mode consists of two teams, red and blue. Each team can have up to eight players (this may change depending on Q4's playerlimit). The objective of the game is the enter the enemy team's base, locate the Flag and "capture" it. Capturing means stealing the enemy Flag, taking it to your own base, and returning it to a pre-specified location. This will award the team with points. The team with the most points at the end of the map, is the winner. Usually a team will consist of a defense and an offense, responsible for the own flag's defense, and the theft of the enemy flag, respectively. Every player has to choose between one of nine classes, each with their unique features, advantages and disadvantages. Some maps have alternative game modes, such as Hunted. In a game of Hunted, one team (snipers) strives to kill a certain individual, while the other team has to escort the person to a predefined location.

Q4F was originally D3F (Doom 3 Fortress) which was put on hiatus because of the state of D3's MP.

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0 comments by photeknix on Aug 11th, 2006 digg this super bookmark


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Here's the gameplay video I threw together at the very last minute for the Q4F Mod Workshop at QuakeCon '06. It shows our Alpha Build 2 in action, along with the official Q4F Theme Song, "Zero Gravity (Instramental)" by Mind Shelter.

Thanks to all the testers who showed up at the last possible minute to help get this footage. Without you guys I wouldn't have been able to get this video together in time for QuakeCon.

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Quake 4 Fortress Alpha

Quake 4 Fortress Alpha

Jan 10, 2007 Full Version 0 comments

The public release of Quake 4 Fortress Alpha (aimed at developers) Please read the Readme at

Comments  (10 - 20 of 21)
::idiot::
::idiot:: Nov 17 2005, 5:00pm says:

Teh original Team Fortress was supposed ot be a mod for Quake 1... and now look... there is going to be a mod for Quake 4 based on Team Fortresssssss

+1 vote     reply to comment
leilei
leilei Oct 29 2005, 5:25am says:

\o/

+1 vote     reply to comment
photeknix
photeknix Oct 26 2005, 11:16am says:

forts is in production, just no shots yet. no worries. :)

+1 vote     reply to comment
kenope
kenope Oct 26 2005, 5:08am says:

No 2fort is a good thing. That map died along time ago. Leave it to the mod communitie to make it.

+1 vote     reply to comment
Some1ne
Some1ne Oct 25 2005, 11:55am says:

What, no 2fort? C'mon, you can't have any flavor of TFC if it doesn't include the classic maps like 2fort/well/bases/2tech/etc.

+1 vote     reply to comment
WeepinbellPokedex
WeepinbellPokedex Oct 18 2005, 5:21am says:

This is #1 on my "most wanted" list :). Arena mode for Quake 4 comes close with its second place ;)...

+1 vote     reply to comment
ambershee
ambershee Oct 17 2005, 11:17am says: Online

Oh how we love Team Fortress... I've the feeling we're in for more of the same OTT class based spammage eh? :D

+1 vote     reply to comment
Koroshiya_Ichi
Koroshiya_Ichi Oct 4 2005, 5:35pm says:

stop moaning,

mods looking nice, dont quit, keep up the good work!

+1 vote     reply to comment
kenope
kenope Oct 3 2005, 8:47pm says:

Omfg. IM a big fan of q3tf and now Q4TF is ALREADY in the works. Hail to the original TF.

+1 vote     reply to comment
lillbrorsan
lillbrorsan Oct 3 2005, 1:45pm says:

cant wait :D

+1 vote     reply to comment
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