Quake 4 Fortress is a mod (modification) for Quake 4 based on Team Fortress. This means that it still has a similar feel and gameplay to the original game, but the visuals are altered for the most part. It also means that the game retains a lot of Quake 4's key features. Q4F's theme is one that gives a wide variety of locations. The overall themes of the classes and models will be "Retro Futuristic" (aka Wastelandish/Rustic future). This sort of feel gives us the ability to implement any sort of map theme we like. The classes and weapons will feel right at home in space, rundown powerplants, industrial zones, medival structures, castles, modern day bases, the list goes on... Most of the maps consist of Capture the Flag (CTF) type gameplay. This game mode consists of two teams, red and blue. Each team can have up to eight players (this may change depending on Q4's playerlimit). The objective of the game is the enter the enemy team's base, locate the Flag and...

Post news Report RSS Q4F Interview

EnterTheGame presents an interview with photeknix from the upcoming Quake 4 Fortress mod. The interview covers some of the Q4F concept, Q4F classes, the difference between coding with DOOM 3 and Quake 4, classic maps and more. Here's a little snippet: ETG: You mention on your website that Q4F will

Posted by on

EnterTheGame presents an interview with photeknix from the upcoming Quake 4 Fortress mod. The interview covers some of the Q4F concept, Q4F classes, the difference between coding with DOOM 3 and Quake 4, classic maps and more. Here's a little snippet:

ETG: You mention on your website that Q4F will be based mostly on the original TF. Are there any significant changes between Q4F and the original TF?

photeknix: Our base model for gameplay is the original TF, yes. But Q4F will have quite a bit of changes and additions will make it feel as different as TFC or Q3F does to TF. I can't go into every detail, but some of the more drastic changes will be additions to promote teamplay and making it easier to find your teammates and group with them, the scout will have a major facelift, adding more manueverability, the spy will no longer have feign but a predator like cloak, and more.


Read all about it in the latest Q4F ETG interview!
And check out Q4F for more info on this upcoming Team Fortress mod!

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: