A total-conversion fan-sequel for Battlezone II: Combat Commander with high definition graphics, new physics and tonnes of new and unprecedented features.
This is my personal attempt to create a 'Battlezone 3' worthy game.

I have blended many of my favourite elements from BZ1 and BZ2, plus introduced a number of my own.

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QF2 - E2AT Teaser Trailer 1 - Mod DB

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DOWNLOAD VIA MODDB

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Requirements:
Battlezone II
The Latest 1.3 Patch


What the mod includes:


- Nearly 4 hours of dialogue. There are a fair few audio-matic cut-scenes which explain the story. They may mostly be skipped.

- A lengthy, STORY DRIVEN single player campaign. There is less emphasis on Base VS Base combat and more on story and character development. I know that people get sick of RTS campaigns quickly if they are repetitive. I certainly do. My goal has been to AVOID a 'glorified IA' campaign where you simply have to destroy the enemy base each mission. That doesn't happen often.

- Three brand new, fully fledged playable races, plus other NPC only races.

- High Quality 3D models and Environments, far in excess of the original limitations and scope of the BZ2 engine.

- A Deep, Intriguing and Engaging storyline.

- Some explanations to some of the darkest secrets of the Battlezone universe.

- This mod is a total-conversion, so effectively a BRAND NEW game!! No visible content from the original game or any other mod (not even QF Mod) is included.

- Fully UV-Mapped and highly textured models (unlike the original QF Mod).

- All new Sound Effects.

- All new Music.

- All new Models.

- All new Voiceovers.

- All new Everything!!

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With this mod, I have done my best to create a game that could at the very least imitate a possible Battlezone 3.

There are imperfections and glitches which are yet to be ironed out. There will be patches released in the future to fix as many bugs as possible.

There may also be a large second release which adds multi-player and instant-action capabilities.

This mod is best played on high resolutions. Anything lower than 1680x1050 may cause issues. It was designed for HD resolutions - specifically 1920x1080 Full HD. For the best playing experience, I would recommend using this resolution or higher.

A high-capacity gaming computer would be the best choice for playing this mod. It uses graphical enhancements which are along the lines of far more modern games than BZ2 original. High-resolution textures, high-poly models and bloom effect (from ENBSeries, an external addon program which I have included with this mod).

I would not recommend using low screen resolutions when playing. The experience of HD graphics in a Battlezone game is effectively unique to this mod. It is not like any other Battlezone mod in existence so far. It has been developed with HD graphics since its conception. The entire purpose was to bring Battlezone into the 21st century. As such, using a decent 21st century gaming system is a must.

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Several key issues which I should mention include:

- Music volume is currently locked to 95%. This is the only way to allow it to automatically reduce volume while in-game voiceovers are playing, otherwise you could not hear the voiceovers over the music. This may irritate some people. I may try to patch this at a later date if it is too unbearable.

- There is an issue with the introduction video where 1/3rd of the screen on the right-side is blacked out. This appears to be an internal issue to BZ2, as playing the same .bik file in the native BINK viewer program does not have this issue.

- Mission de-brief files are not showing up. I will try to fix this for the first patch.

- Sometimes the game will crash without warning or explanation. This may have something to do with an audio-glitch involving the music. It is not easily re-produced, so is difficult to fix. I recommend that you save your game reasonably often, just in case it does crash. It is not a common crash, but it does happen at some random times. This may be a problem only on my end.

- Sometimes a mission will crash when you attempt to load it the first time, but load fine on the second attempt.

- At the end of mission 10, you will need to find Major Gibson and drive near his Pariah tank in order to allow the mission to finish. I will correct this in the first patch.

- Mission 2 may be a little too difficult for less skilled players. My advice is to not stop shooting drones. The more you kill, the less damage you will receive overall.

- There may be more bugs, as it seems that there are some which do not appear on my system but may appear on others. As I have stated at times, this is a highly experimental mod. It can be temperamental at times. It was conceived, designed, made and tested by only one person with almost zero outside assistance (bar voiceovers). There will be problems. The game is playable, but it is not perfect yet. Every mission can be won. That isn't an issue.

Despite the imperfections, I have put a huge amount of effort into this mod. It's been my pride and joy for a number of years. So, basically, enjoy! It's been an absolute blast making this mod, and I couldn't have better spent my last couple of years.

Thankyou, and good luck!
- Michael Boag (bigbadbogie)

 

QF2 BACKSTORY


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0 comments by bigbadbogie on Mar 31st, 2014

BZ2-HD

 I'm considering remaking Battlezone II original in my own image. High-definition graphics and a re-imagining of the original BZ2 landscape.


LINK - ModDB


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QF2 - E2AT v1.0 - Installer

QF2 - E2AT v1.0 - Installer

Feb 18, 2014 Full Version 20 comments

This is the first release of QF2: Essence to a Thief.

Post comment Comments  (100 - 110 of 141)
neo507
neo507 Dec 21 2013, 11:35am says:

How are things going? Just seeing whats up

+1 vote     reply to comment
bigbadbogie
bigbadbogie Dec 21 2013, 8:27pm replied:

I'm getting things done, but I'm starting to seriously doubt whether I can get it finished by the end of the year. Even if I somehow did, it would be full of bugs. It's Christmas and I have tonnes of other things to do. That said, I've made enormous progress over the last 2 weeks or so. I've practically finished half of the single-player missions. The rest are all in various stages of completion. It still may be possible for me to get this all done soon, but I may need more time. I'm obsessed with fine details, and those take the longest time to perfect. I'm also waiting on voiceovers from other people. That is certainly impeding my progress. Trust me, I want this mod finished and released ASAP. I also have to weigh that against the quality that I want to produce. Quality takes time. That's just a fact. I don't want to release a buggy and unpolished mod. That defeats the entire purpose.

+1 vote     reply to comment
neo507
neo507 Dec 22 2013, 12:41pm replied:

Yea dude release when you feel its ready not when a date demands.

+1 vote     reply to comment
bigbadbogie
bigbadbogie Dec 10 2013, 6:50pm says:

I've just been informed that I have to do a massive amount of texture optimisation for the mod. This is not a cop-out. I'm just worried that I won't be able to meet the Dec 31st deadline. I'm not giving up though, and I'll still try to like crazy. Fingers crossed.

+1 vote     reply to comment
neo507
neo507 Dec 10 2013, 7:50pm replied:

Don't sweat it.

+1 vote     reply to comment
bigbadbogie
bigbadbogie Dec 10 2013, 8:37pm replied:

Hold on, possibly a false alarm. I've found a way to batch process them effectively.

+1 vote     reply to comment
Guest
Guest Dec 15 2013, 12:31pm replied:

You are amazing :) as stated in my post below, just take your time. Thank you so much !
But if you can't release it in time, can you give us a little video previewing some of the stuff of the mod ? That would be already really cool !

+1 vote     reply to comment
bigbadbogie
bigbadbogie Dec 15 2013, 6:00pm replied:

Sure. If I run out of time, I'll show you a whole heap of new stuff to prove I haven't been dawdling.

+1 vote     reply to comment
bigbadbogie
bigbadbogie Nov 25 2013, 9:35am replied:

I'm going to try and finish it by the end of the year. If I think that I can't, I'll try to let you all know in advance. My holidays last from this coming Wednesday until the end of February. If I do go over the time-limit, it will definitely be because I'm still working on the mod - not because I'm taking a break. I can't predict with absolute accuracy how much longer it will take, but I won't be doing much else apart from making this mod this holidays. It's really shaping up now and I am very hopeful that I'll be able to release it this year.

Rest assured that I'm not dawdling in regards to finishing the mod. I really want it finished and out of the way.

But, I also don't want to rush things. I need to eliminate as many bugs as possible get the campaign missions done. I don't want to release something unplayable this year when I could release something very playable early next year.

+1 vote     reply to comment
Guest
Guest Nov 27 2013, 8:43am replied:

Hey, no rush! You're no slave :) You're already working for free (even if you'd set a price on the mod, I'd definitely buy it because BZII needs to stay alive and your mod is definitely going to help the community to be more active. I suck at it, but I love it! LOL) I can't thank you enough for what you're doing already :) and as I said in the previous post, I won't complain if you release it somewhere next year + You have a life, you can't spent 100% of your time modding. Right now the only thing really annoying me with BZII after installing the last patch is fps and audio chan showing at the top of the screen and I do not know how to disable it, kinds of ruining it for me... Couldn't find anything about it on google or in help files. Would you know how?

+2 votes     reply to comment
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Battlezone II: Combat Commander Icon
Platform
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Developed By
bigbadbogie
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Release Date
Released Feb 17, 2014
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