Welcome to Project Zombie Strike 2014, a zombie themed modification for Battlefield 2. You are introduced to Zombie War 2014 where human target is to survive the zombie invasion across all the Earth. You must eradicate the enemies before they destroy you. Action packed and full of content,you will have a fun time playing in this apocalyptic setting mod

RSS Reviews  (0 - 10 of 12)

<33333333

Nice zombie modification, maps are fun, and I like the addition to be able to play with bot allies.

My first positive review since a lot of time
Here we go

Since Pre-Alpha release,most parts of modification have changed.New content really impresses everyone,also the Legacy Times Patch which added older maps to modification with upgrades and better content than before
Gameplay is fun,gamemodes are interesting,Human Bots is a fresh idea for a zombie modification,since ive never saw this kind of gameplay.

Multiplayer,sadly,only restricted to launcher and only a single server,which yet isnt updated to V1.Yet still features Legacy Times,not only a single map as before.

Here we go with the bad parts,which require fixing:

LAN Gameplay - oddly enough,i cant play it with my friends
G53 - broken skin and problematic sounds
Few maps - Yet for a full version,it has very little maps without DLC (3 in V1)

This mark will grow if i can see improvements upon this modification :)

10

Derpy.Hooves says

May contain spoilers Agree Disagree

good!

I love this mod, it's truly incredible how consistent the quality and updates are. There's only so many mods where you blow up zombies in BF2 and this could easily be the best.

The weapons are great, they look fantastic, the sounds are different and interesting, and they feel as they should.

The gameplay is very arcadish, with insane accuracy, minimal recoil, and lots of ammo. Plus hilarious, and tragically horrible chatter from Chris T.

The arcade style doesn't justify the AI. I'm fine with the buddy AI, but the zombies are idiots sometimes(maybe it was gameplay choice). Whenever zombies approach me, chances are; they stop in their tracks and try to decide where to eat first when I'm dead. This gives me time to blow their faces off! The zombie models look awesome, though, is it possible to add more variety?

The map locations are awesome, just bursting with personality, or lack thereof.
There's lots of map remixes, with familiar BF2 Vanilla locations with new objects, weather, and barriers. Some have default AI buddies to help you, some do not. There are also maps provided from other creators, with minimal changes.
I am rusty on my maps, but I also believe there are some very few new ones(I can easily be wrong).
Either way they are all fine, but the map with the embassy, there are so many blocked rooms, I feel that the gameplay can benefit with more open rooms and alot more zombies.
I only found one "campaign" mission that worked well, and it was Gulf of Oman, it's really neat and I really want more stuff like that. It's just super-cool.

The custom menu is amazing, I love how minimal and quiet.

There's also music! At select times in campaign mission(like entering a chopper), the menu, or just as ambiance. It's really neat and I think music deserves to be in more mods for BF2.

There are a handful of nitpicks though.
The custom sun-glare can appear through objects and the ground. I noticed this on the Strike at Karkand remix, but it may be present on other maps too. I'm not sure this can be fixed.
Some of the maps go on for way too long, I could just be stupid for not properly configuring the co-op local server, but it seems to have defaults for each map already assigned regardless. Related to this is insane default balanced, it could be that I'm just being an idiot again, but in Deadlands, it was only me with two lives VS 1000 zombies. It wasn't fair or fun, and if I wanted to finish it, it would take me an hour or so. I just don't have the patience for that.
Also when jumping or running, the left hand clips through the shotgun grip. I don't know which shotgun, or if there is even more than one shotgun, but it's just a note.
On the note of intros, my 4:3 screen does not like the EA logo. It's an oval and triggers my OCD, also I would really like a gameplay intro if it's not too much to ask for, it would really add a hint of professionalism.

Awesome job guys, it would be perfect if you fix the issues, and maybe some more maps. Please keep working on this!

Good.

the detail in graphics and new game play merit at least a 9. is the best new bf2 mod, since aix2 was released. beter than project reality and almost as good as NWM AIX2 MOD. DIFFERNT AND FUN.

cool mod

9

ChrisT|GamingZone says

May contain spoilers Agree Disagree

Updated Review as of September 2018

Good Parts:

Maps - Finally, more maps have been added to the game. And now I can fully assure you that the gameplay will be far better than what previous versions had to offer us. Among the lines of having a lot of maps, more gamemodes have been introduced, such as Survival, Escape, Backup for Zombie fights, and Siege / Insurgency for the "Betrayer" maps. Great idea supplied there. A lot of time has been spent making them properly work

Weapons - Although the firearms are pretty much the same since the release, just with new additions to the gameplay, I'm happy to see them upgraded and having fixes applied to them. I remember since the first gameplay of the mod, the sounds remained the same. Until the latest update which introduced more various noises.

Skins - Have them remained the same, that would be a damn shame. Because those became quite dated, and lacked quality. But now, it's like you play an entirely new mod. With each "Expansion Pack" featuring it's own style, and being very different compared to each other. Night maps have night camouflage, day times have many, and they are different, and Zombies in general received a complete overhaul, looking more scarier and brutal than before.

Expansions - How much confusion this part of the mod creates, content packs give this mod a very different feel from others. Fade to Black stuff set during the night, Legacy in the past, Betrayal Complex featuring themes such as Raccoon City, and Base mod having normal Zombie gameplay. Personally I like this idea of adding stylized storylines to mods, but the confusion it creates at times is beyond imagine-able.

Gamemodes - You have to give props where these are required. The mod at start lacked these, and there were promises until later in development. Survival, Escape, Backup, Siege, Insurgency, and more coming with later updates. At this moment, maps are various, and with such gamemodes in place for every single one of those, it will take quite some time until you really get bored. I recommend every single mode to everyone.

Bad Parts:

Small Bugs - Although this mod is very polished, and shows the quality, it still suffers from small bugs, such as M98B zoom, M4A1's weird zoom, some funky textures for Zombies, and bots having a thing for leaving combat area for a certain amount of time and comeback with damage. Would like to apologize for recording atrocious voicelines. Even I look at them with disgrace. And I'm ashamed of having them roaming in such mod. That really disturbs the feeling that you play an apocalyptic zombie-mod.

Final Mark: 9/10

8

Morgul-Uruk says