Official secondary release of Pwrguns v3. This MOD lead to the server side only Q3 MOD Powerweapons v4-v8, and currently Pro-Powerweapons v12. Credit to Firestarter for his teleportation code, to AdamW for the CVARS of Beryllium MOD, and many others already credited through Powerweapons. This MOD was client side, and required all players to download the game and have it in their Quake 3 directory. Honestly it's been so long since I took a look at this, I'm not even sure it will compile with the lcc free compiler I used to work on both these MOD's. I will not be releasing my own work on Pwrguns v4, but I invite anyone who may be interested to check it out. If I remember right, this had 30 alt weapon modes, and took Powerweapons Pro v12 to the level it's at now.

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This was another personal request from an avid player. Once a member of PWFC, and for a short time the ACES, AX asked me for a shotgun only version. It was not easy, and I ended up with creating a functional break in the code. This allowed for the explosive shotgun, but all the other weapons were non-functional, even if you had them. This doesn't work on q3dm0 for some reason, I never found a way around that. This server also incudes AX's customized bots. His server was running in Germany, and was very popular there for years. Maybe up to about a year or so ago. Probably one of the longest running Powerweapons servers of all time, and definitely the last. He asked me not to release this to anyone else, but since it's been over a year with no sign, I figured it was ok now. One last note, you may wonder why the ammo doesn't count down... you won't live long enough for it to matter anyway... ;)

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Powerweapons Ax's custom
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