Puzzlr is a fast-paced multiplayer puzzle game based around teams working together to accomplish challenging puzzles and play through entertaining mini-games. It runs on a modified version of the Source Engine from 2007. As a result, this game has the minimal requirement of owning any Source game. Everything else will be provided by Puzzlr. This project is Open Source and can be followed here.
After quite some time with no released updates to Puzzlr and very little development going on, we're pleased to say we are going to be restarting development of Puzzlr. This new version will be a clean state. We won't use the Portal cube at all, instead we'll be using a Hammer-created cube that requires no additional content. We'll be keeping with our previous idea of minimal requirements for the mod and that will most likely continue to hold true. This project is know proceeding as an Open Source project which has all of the content of the new version available on our Google Code page here. All of the code is licensed under the MIT license which grants users the ability to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of Puzzlr. Although to be quite honest, we would definitely prefer if our code and game was not sold as is without any modification. That being said, you're still able to do it. This new version of Puzzlr is based not on Half-Life 2 : Deathmatch but instead on a Multiplayer Mod template from the Source SDK. With an SVN server set up through Google Code, our development will be much more efficient and as a result releases will come much faster. More advanced users will also be able to compile newer versions for themselves although we cannot guarantee this will work nor can we guarantee that you'll have any better of a playing experience. In summary, Puzzlr is back and will be better than ever with an all new engine and all new maps.
Here we go... A Beta2 Server... Probably... Well, hopefully.
For those of you who thinks moddb is going slow. :P
I gave up on the idea that a private beta would stay private. Here's some more Beta information.
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