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In PUSH, Movement is the key gameplay element. It is not limited to 'Stunt X moves you in X Direction' but rather a physics based form of movement, with momentum, inertia, and gravity determining how you move and where you move. Running, vaulting, sliding, jumping, and tons of other possibilities let you move through the city however you want. Climb a ladder, or boost your buddy up and have him help you up. Slide under the obstacle, or jump over it. Leap between rooftops, or run through the streets. Free roaming meets free movement in a highly competitive atmosphere that looks past the guns.

Post feature Report RSS PUSH Mod's Combat

The idea behind PUSH is movement first, fighting and shooting second. Action isn't found through how many guys you can take out on your own, but rather what you can accomplish as a team. You win as a team, or lose as an individual.

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Unarmed Combat :: Unarmed combat is used to refer to what you can do to 'fight' other players when you do not have a weapon, or when weapons are disabled. There are currently two abilities planned for unarmed combat, and those are the Slide Tackle and Shove. Slide tackling is accomplished by gaining enough momentum to trip a running opponent by sliding into them. It can be avoided simply by jumping. Shoving can be done standing still or running. If you 'shove' another player, you cause them to stumble, efficiently lowering their momentum.

Weaponry :: Weaponry in PUSH is limited to only the most basic of weapons. We'll have more for you on that later in development.

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