PUNT is a first person puzzle platformer running on the Source Engine. Using the E.M.M.A., navigate the puzzles of Harmonics and overcome obstacles of increasing complexity! With Steam Workshop support, puzzles are virtually endless!

Report RSS Punt: Rebirth 6/2/15 Update

A quick update regarding PUNT: Rebirth as of 6/2/15.

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Once again, sorry for the long period without an update. This long period without an update basically has the same reasons as last time; outside life, limited time, etc. To reiterate, if you want more frequent updates, please follow us at any of the following links:

Head Developer's twitter: Twitter - Tristan .H

Corrupted Studios twitter: Twitter - Corrupted Studios

Official Blog: Blog

But now for the news:



  • Switch Gates

A different kind of fizzler that changes color and toggles its output every time the player goes through it

  • Official development tools

Including versions of hammer, faceposer, model viewer (hlmv), caption compiler, and a custom java based launchwrapper for quick and easy access. (Requires Half-Life 2 for some features)

  • Various cubes: Normal cubes, Flip cubes, Pause Cubes, and bomb cubes.
  • Visual overhaul: Virtual maps now have black outlines around platforms for easier depth perception, fixed turret deaths, fixed triggers for falling objects, and a newer, but still incomplete, experimental intro map. Real world test chambers are also now in the game with a 60's futuristic art style.

2015 05 26 00001

  • New cube models
  • Fizzlers

Vaporizes cubes, turrets, and other various objects

  • Cubes now automatically turn towards you when picked up, so as you don't have to continuously pick them up and put them down to properly move it.


  • New Logo
  • New Menu Font

  • Java Launchwrapper v2.0
  • New debug screen (Press shift and F1) for quick and easy access to many commands
  • New main menu chapter background, not only intended just for a menu, but a fix to a bug as well.
  • Credits (Which don't yet include third parties) added as a placeholder
  • Chapters Renamed
  • Complex geometry testing map added for developers
  • Some content from Reepblue's version of PUNT added (supplied by Reepblue)
  • Many new textures and sound added, which resulted in a larger file size for PUNT.
  • New models added
  • PUNT gun / E.C.H.O texture changed
  • Shaders updated
  • Punt gun is now registered as weapon_echo in hammer, as its own entity
  • Many new scripts added, such as new soundscapes
  • Icon changed
  • New doors
  • New decals
  • Easter eggs not added
  • Developer commentary added (Well, started)
  • Closed Captions added (started)
  • Observatory rooms added
  • More entities required to be in every map added
  • E.C.H.O / Punt gun sounds added
  • Solid fields added
  • Player fields added
  • Minor resource tweaks
  • Many bug fixes
  • Many other changes which I'm unable to list due to the number of them

As you can see, this is a fairly long list of changes, which is why an update took so long. We plan on uploading a video within a few weeks.

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eyebeekaii
eyebeekaii - - 10 comments

Looks promising! Can't wait for this mod to be released, i love a good 1st person puzzler :)

Reply Good karma Bad karma+3 votes
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