PsychoPhobia is a new Doom2 campaign for GZDoom and Skulltag


To play it, you need GZDoom Version 1.5.06 or Zandronum v1.2 or higher.
(playable only in opengl mode [the software renderer is not supported])

To run Episode 1 and 2 correctly you must load the 3d-decorate.pk3 (it is included in the package).

-> If you find bugs or glitches feel free to report them.
- new weapons
- new monsters
- new textures
- new music
- new sounds
- new decorates
- new Hud
- new maps
- new Episodes
- and many other different things

- all decorate things are now breakable (also the originals from Doom2)
- light effects
- new monster deaths

- Episode 1: "Rise of a Psycho" (8 maps) (location: Earth future)
- Episode 2: "The Dark Age" (8 maps) (location: Earth in medieval times)
- ZBloodpack: (This is the old ZBloodpack.)
- The Pit: (The Pit is an example map for the new stuff. Here you can arrange monster fights. ;-) )

Playthrough: by EG22582262
Playthrough: (map01 - map04) by Pi3rd3K
GamePlay (of an older version): by Pi3rd3K (This Video contains a link to a installation Tutorial)

Links to compatible Ports:

Latest Version is v2.25.

-> Mod is not dead. Only the progress is going very slow. <-

(Version (2.25) is now compatible with Zandronum and Skulltag)

Thanks to all for the positive comments and feedback. :-)

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PsychoPhobia Music

PsychoPhobia Music

Mar 1, 2013 Music 2 comments

Here is the impressive music from PsychoPhobia made by our supporter and friend John S Weekley.



Nov 13, 2012 Full Version 7 comments

This is a DoomStarter I wrote last summer. The entries in the config-files must be adjusted to your Port and Wad loactions. I planned to release it with...

3d Monster v0.03

3d Monster v0.03

May 20, 2011 Demo 10 comments

This is a not complete version of 3d monsters for PsychoPhobia. We have more 3d monsters, but some of them are from Doom3. This package does not include...



Feb 15, 2011 Demo 5 comments

This is a package of HiResTextures for PsychoPhobia. It is not finished yet.

PsychoPhobia V 2.25

PsychoPhobia V 2.25

Sep 27, 2010 Full Version 63 comments

This is PsychoPhobia Version 2.25. It contains Episode 1 & 2, The Pit, and ZBloodpack. Changelog can be found on our homepage and inside the package...

PsychoPhobiaCM V 2.04 (Contend Mod)

PsychoPhobiaCM V 2.04 (Contend Mod)

Apr 14, 2010 Full Version 5 comments

This is PsychoPhobiaCM (Contend Mod) Version 2.04. This is the last zdoom compatible veriosn without 3d stuff.

Post comment Comments  (70 - 80 of 218)
tmks88 Mar 3 2012, 3:01am says:

is there some weapons missing from the 2.24 version? I dont have spells(I only have the summoning/reviving spell), sword and that "skull on a stick"

in the 2nd episode spells are needed so I guess its a bug?

+1 vote     reply to comment
0xCobalt Creator
0xCobalt Mar 22 2012, 2:56pm replied:

If you find one spell you can select it with the key "8". Then you need to select a spell for one of the mousebuttons. You can do it with Numpad1 for the left button and with Numpad2 for the right button. You can also change the keybindings in the control-menu if you want.

Some of the old magic weapons has been removed.

+1 vote   reply to comment
HandyMan Jan 20 2012, 11:02am says:

Is there any way to play it with Doomsday? I love it and i dont feel like starting to use GZdoom :/

+1 vote     reply to comment
0xCobalt Creator
0xCobalt Mar 22 2012, 2:54pm replied:

As PRIMEVAL wrote it is not possible. Usually it worked also with skulltag. But the current version is using a function that is not implemented in skulltag yet. So gzdoom is the only port for now.

+1 vote   reply to comment
PRIMEVAL Feb 6 2012, 3:45pm replied:

It can only be played with GZDoom. As far as I know, Doomsday does not support DECORATE coding.

+1 vote     reply to comment
Daemonos Dec 19 2011, 12:32pm says:

I'd vote for this mod to be in the Cacowards, its level design is one of the most impressive I've ever seen.

+2 votes     reply to comment
0xCobalt Creator
0xCobalt Mar 22 2012, 2:51pm replied:

thanks :D

+1 vote   reply to comment
Jerkakame Dec 16 2011, 11:35am says:

How do I do to be able to spawn the monsters from the console without replacing any weapons or classes etc? I figured out how to not replace the doom2 monsters.

+2 votes     reply to comment
0xCobalt Creator
0xCobalt Mar 22 2012, 2:50pm replied:

You need to know the class-name of the monster you want to spawn. You can extract the PsyhcoPhobia.pk3 and take a look into this folder "<PsychoPhobia>\Actors\Monster". There are all the monster-files. You can open them with Notepad or onother text-editor.
The command is for example "summon Afrit".

+1 vote   reply to comment
Jerkakame Mar 22 2012, 3:38pm replied:

Sorry, my skills at explaining my problem have haunted me for years.

What I mean is that I know how to spawn and I found all the monsters and made a list of them. But the thing I want is that I want only the monsters, you have a really great collection of monsters in your mod. But me and my friends want to play with normal Doom weapons, items and hud.

+1 vote     reply to comment
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Release Date
Released Sep 2008
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54 votes submitted.

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Highest Rated (2 agree) 9/10

I think this is a very unique mod. You have a gazillion weapons with hundreds of monsters. I thought it's very cool but I kinda think the 3D weapons are a bit out of theme with the normal PsychoPhobia.You could make the next release have more Doom style suiting weapons and upload an addon that changes it to the 3D ones? But overall, great huge mod!

May 12 2013, 11:44am by LucasGojira

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