PsychoPhobia is a new Doom2 campaign for GZDoom and Skulltag


To play it, you need GZDoom Version 1.5.06 or Skulltag Version 0.98d or higher.
(playable only in opengl mode [the software renderer is not supported])
-> Version 2.24 is not compatible with Skulltag v0.98d. more Info in the changelog. <-

To run Episode 1 and 2 correctly you must load the 3d-decorate.pk3 (it is included in the package).

-> If you find bugs or glitches feel free to report them.
- new weapons
- new monsters
- new textures
- new music
- new sounds
- new decorates
- new Hud
- new maps
- new Episodes
- and many other different things

- all decorate things are now breakable (also the originals from Doom2)
- light effects
- new monster deaths

- Episode 1: "Rise of a Psycho" (8 maps) (location: Earth future)
- Episode 2: "The Dark Age" (8 maps) (location: Earth in medieval times)
- ZBloodpack: (This is the old ZBloodpack.)
- The Pit: (The Pit is an example map for the new stuff. Here you can arrange monster fights. ;-) )

Playthrough: by EG22582262
Playthrough: (map01 - map04) by Pi3rd3K
GamePlay (of an older version): by Pi3rd3K (This Video contains a link to a installation Tutorial)

Links to compatible Ports:

Latest Version is v2.24. It can be downloaded from our homepage and here.

-> Mod is not dead. Only the progress is going very slow until Butcher finishes the school. <-

(Next Version (2.25) will be compatible with Zandronum and Skulltag)

Thanks to all for the positive comments and feedback. :-)

Image RSS Feed Latest Screens
PsychoPhobio v2.21 + HiResTex + 3D-Monster PsychoPhobio v2.21 + HiResTex + 3D-Monster PsychoPhobio v2.21 + HiResTex + 3D-Monster
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PsychoPhobia Music

PsychoPhobia Music

Mar 1, 2013 Music 1 comment

Here is the impressive music from PsychoPhobia made by our supporter and friend John S Weekley.



Nov 13, 2012 Full Version 7 comments

This is a DoomStarter I wrote last summer. The entries in the config-files must be adjusted to your Port and Wad loactions. I planned to release it with...

3d Monster v0.02

3d Monster v0.02

May 20, 2011 Demo 10 comments

This is a not complete version of 3d monsters for PsychoPhobia. We have more 3d monsters, but some of them are from Doom3. This package does not include...



Feb 15, 2011 Demo 5 comments

This is a package of HiResTextures for PsychoPhobia. It is not finished yet.

PsychoPhobia V 2.24

PsychoPhobia V 2.24

Sep 27, 2010 Full Version 51 comments

This is PsychoPhobia Version 2.24. It contains Episode 1 & 2, The Pit, and ZBloodpack. Changelog can be found on our homepage and inside the package...

PsychoPhobiaCM V 2.04 (Contend Mod)

PsychoPhobiaCM V 2.04 (Contend Mod)

Apr 14, 2010 Full Version 4 comments

This is PsychoPhobiaCM (Contend Mod) Version 2.04. This is the last zdoom compatible veriosn without 3d stuff.

Post comment Comments  (60 - 70 of 203)
Daemonos Dec 19 2011, 12:32pm says:

I'd vote for this mod to be in the Cacowards, its level design is one of the most impressive I've ever seen.

+2 votes     reply to comment
0xCobalt Mar 22 2012, 2:51pm replied:

thanks :D

+1 vote     reply to comment
PROGRAMREBELLEN Dec 16 2011, 11:35am says:

How do I do to be able to spawn the monsters from the console without replacing any weapons or classes etc? I figured out how to not replace the doom2 monsters.

+2 votes     reply to comment
0xCobalt Mar 22 2012, 2:50pm replied:

You need to know the class-name of the monster you want to spawn. You can extract the PsyhcoPhobia.pk3 and take a look into this folder "<PsychoPhobia>\Actors\Monster". There are all the monster-files. You can open them with Notepad or onother text-editor.
The command is for example "summon Afrit".

+1 vote     reply to comment
PROGRAMREBELLEN Mar 22 2012, 3:38pm replied:

Sorry, my skills at explaining my problem have haunted me for years.

What I mean is that I know how to spawn and I found all the monsters and made a list of them. But the thing I want is that I want only the monsters, you have a really great collection of monsters in your mod. But me and my friends want to play with normal Doom weapons, items and hud.

+1 vote     reply to comment
SecretFinder52 Nov 26 2011, 4:39pm says:

Could you possibly get the turbo weapons cheat to work please? The weapons just keep flashing (at least at max speed) and most of them are at normal speed.

+1 vote     reply to comment
0xCobalt Mar 22 2012, 2:46pm replied:

We will take a look on it.

+1 vote     reply to comment
SecretFinder52 Nov 12 2011, 2:38pm says:

I've found a few bugs:

1 The mp5 has this little line going through it near where the bullets shoot from when moving.

2 In E1M2 the switch for the door at the beginning can be pressed under the 3d floor.

3 In E1M6 the red skullkey door can be opened from the lower levels.

Overall it's a great mod.

+1 vote     reply to comment
doom44 Nov 2 2011, 12:45pm says:

This mod is so awesome. I think that the atmospheric aspects, such as the environments, are where it shines.

+3 votes     reply to comment
DEAD_FiSH Nov 4 2011, 1:26pm buried:


Nah it gets boring after a while...

-6 votes     reply to comment
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Released Sep 10, 2008
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