PsychoPhobia is a new Doom2 campaign for GZDoom and Skulltag

Important:

To play it, you need GZDoom Version 1.5.06 or Skulltag Version 0.98d or higher.
(playable only in opengl mode [the software renderer is not supported])
-> Version 2.24 is not compatible with Skulltag v0.98d. more Info in the changelog. <-

To run Episode 1 and 2 correctly you must load the 3d-decorate.pk3 (it is included in the package).

-> If you find bugs or glitches feel free to report them.
Features:
- new weapons
- new monsters
- new textures
- new music
- new sounds
- new decorates
- new Hud
- new maps
- new Episodes
- and many other different things

- all decorate things are now breakable (also the originals from Doom2)
- light effects
- new monster deaths

Episodes:
- Episode 1: "Rise of a Psycho" (8 maps) (location: Earth future)
- Episode 2: "The Dark Age" (8 maps) (location: Earth in medieval times)
- ZBloodpack: (This is the old ZBloodpack.)
- The Pit: (The Pit is an example map for the new stuff. Here you can arrange monster fights. ;-) )

Videos:
Playthrough: Youtube.com by EG22582262
Playthrough: Youtube.com (map01 - map04) by Pi3rd3K
GamePlay (of an older version): Youtube.com by Pi3rd3K (This Video contains a link to a installation Tutorial)

Links to compatible Ports:
Zandronum Zandronum.com
GZDoom:
Osnanet.de
Skulltag: Skulltag.com

Versions:
Latest Version is v2.24. It can be downloaded from our homepage and here.

-> Mod is not dead. Only the progress is going very slow until Butcher finishes the school. <-

(Next Version (2.25) will be compatible with Zandronum and Skulltag)

Thanks to all for the positive comments and feedback. :-)

Image RSS Feed Latest Screens
PsychoPhobio v2.21 + HiResTex + 3D-Monster PsychoPhobio v2.21 + HiResTex + 3D-Monster PsychoPhobio v2.21 + HiResTex + 3D-Monster
Downloads RSS Feed Latest Downloads
PsychoPhobia Music

PsychoPhobia Music

Mar 1, 2013 Music 1 comment

Here is the impressive music from PsychoPhobia made by our supporter and friend John S Weekley.

DoomStarter

DoomStarter

Nov 13, 2012 Full Version 7 comments

This is a DoomStarter I wrote last summer. The entries in the config-files must be adjusted to your Port and Wad loactions. I planned to release it with...

3d Monster v0.02

3d Monster v0.02

May 20, 2011 Demo 10 comments

This is a not complete version of 3d monsters for PsychoPhobia. We have more 3d monsters, but some of them are from Doom3. This package does not include...

HiResTextures

HiResTextures

Feb 15, 2011 Demo 5 comments

This is a package of HiResTextures for PsychoPhobia. It is not finished yet.

PsychoPhobia V 2.24

PsychoPhobia V 2.24

Sep 27, 2010 Full Version 51 comments

This is PsychoPhobia Version 2.24. It contains Episode 1 & 2, The Pit, and ZBloodpack. Changelog can be found on our homepage and inside the package...

PsychoPhobiaCM V 2.04 (Contend Mod)

PsychoPhobiaCM V 2.04 (Contend Mod)

Apr 14, 2010 Full Version 4 comments

This is PsychoPhobiaCM (Contend Mod) Version 2.04. This is the last zdoom compatible veriosn without 3d stuff.

Post comment Comments  (60 - 70 of 203)
Daemonos
Daemonos Dec 19 2011, 12:32pm says:

I'd vote for this mod to be in the Cacowards, its level design is one of the most impressive I've ever seen.

+2 votes     reply to comment
0xCobalt
0xCobalt Mar 22 2012, 2:51pm replied:

thanks :D

+1 vote     reply to comment
PROGRAMREBELLEN
PROGRAMREBELLEN Dec 16 2011, 11:35am says:

How do I do to be able to spawn the monsters from the console without replacing any weapons or classes etc? I figured out how to not replace the doom2 monsters.

+2 votes     reply to comment
0xCobalt
0xCobalt Mar 22 2012, 2:50pm replied:

You need to know the class-name of the monster you want to spawn. You can extract the PsyhcoPhobia.pk3 and take a look into this folder "<PsychoPhobia>\Actors\Monster". There are all the monster-files. You can open them with Notepad or onother text-editor.
The command is for example "summon Afrit".

+1 vote     reply to comment
PROGRAMREBELLEN
PROGRAMREBELLEN Mar 22 2012, 3:38pm replied:

Sorry, my skills at explaining my problem have haunted me for years.

What I mean is that I know how to spawn and I found all the monsters and made a list of them. But the thing I want is that I want only the monsters, you have a really great collection of monsters in your mod. But me and my friends want to play with normal Doom weapons, items and hud.

+1 vote     reply to comment
SecretFinder52
SecretFinder52 Nov 26 2011, 4:39pm says:

Could you possibly get the turbo weapons cheat to work please? The weapons just keep flashing (at least at max speed) and most of them are at normal speed.

+1 vote     reply to comment
0xCobalt
0xCobalt Mar 22 2012, 2:46pm replied:

We will take a look on it.

+1 vote     reply to comment
SecretFinder52
SecretFinder52 Nov 12 2011, 2:38pm says:

I've found a few bugs:

1 The mp5 has this little line going through it near where the bullets shoot from when moving.

2 In E1M2 the switch for the door at the beginning can be pressed under the 3d floor.

3 In E1M6 the red skullkey door can be opened from the lower levels.

Overall it's a great mod.

+1 vote     reply to comment
doom44
doom44 Nov 2 2011, 12:45pm says:

This mod is so awesome. I think that the atmospheric aspects, such as the environments, are where it shines.

+3 votes     reply to comment
DEAD_FiSH
DEAD_FiSH Nov 4 2011, 1:26pm buried:

(buried)

Nah it gets boring after a while...

-6 votes     reply to comment
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Icon
Doom II Icon
Platform
Windows
Game
Doom II
Developed By
0xCobalt
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Official Page
Cobalt-pit.de
Release Date
Released Sep 10, 2008
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First Person Shooter
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